pair it with the sentinal ai power armor thing and the sentinal ai power armor mod that lets u enter and exit it. and you got a freddy fazbear companion
Perhap you could use getwaterlevel comparing with GetPositionZ to detect the player's position and water level and execute a player.kill command upon reaching a certain value while the armor is equipped.
For rain, make a check for if the weather ID is 1CA7E4 (CommonwealthRain) and if it matches, execute the kill command.
And if an NPC wears the armor in the rain or underwater, you could make it so it references the RefID of the NPC and executes a kill command, unless it is essential/companion, in which case this command just knocks them down.
I don't have a lot of experience with this techno mumbo-jumbo, and kind of patched this together with IDs I found on the wiki and a suggestion from a Skyrim modding subreddit (https://www.reddit.com/r/skyrimmods/comments/ud4njy/modmaking_is_there_a_way_to_detect_whether_the/) so I don't know the ins and outs. Consider it kind of an experiment.
Say with that new FNAF - Animatronic Apocalypse mod now out, do you plan to... I don't know team up with that creator to make his or your mod into an even better mod combining the two? Im just curious thats all
I hadn't actually looked through everything with that mod, but I could potentially make it a requirement for this one and use the items from it in the location(s) for this one maybe?
The mod creator for Animatronic Apocalypse is on a break but they say you can use their stuff with credits. Also, a majority of the items are Security Breach flavored so you would need your own spin on it.
Hey I wanted to ask if you are going to add a Springbonnie/Fredbear/Springtrap in the safe room at some point? I would LOVE to test it becasue I am a FNAF geek lol.
Considering how long both FO4 and FNaF have been out respectively. I'm surprised no one has made any FNaf outfits or NPC's/Companions for FO4. I've seen some made for the Sims 4 (both the original game models and Disembowell's sexy version).
I've been very all over the place with projects so I haven't found the time to get back to it yet, although a lot of what I've been doing has involved learning more about making completely new assets so hopefully the next update should have some brand new fully custom items
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For rain, make a check for if the weather ID is 1CA7E4 (CommonwealthRain) and if it matches, execute the kill command.
And if an NPC wears the armor in the rain or underwater, you could make it so it references the RefID of the NPC and executes a kill command, unless it is essential/companion, in which case this command just knocks them down.
I don't have a lot of experience with this techno mumbo-jumbo, and kind of patched this together with IDs I found on the wiki and a suggestion from a Skyrim modding subreddit (https://www.reddit.com/r/skyrimmods/comments/ud4njy/modmaking_is_there_a_way_to_detect_whether_the/) so I don't know the ins and outs. Consider it kind of an experiment.
FNAF - Animatronic Apocalypse at Fallout 4 Nexus - Mods and community (nexusmods.com)
Into a location like this one.