When swapping to the 40 or 60 round magazines, reloading only provides 30 rounds using the 5.56 receiver. I looked in FO4edit and the ammo capacity for both look correct (40 & 60 respectively), but in-game, the rifle will only load 30 rounds.
Amazing rifle! I like so much bullpup ones, till now i used the SA80 in game, but now downloading and trying yours! Question: does it have also a holster to be seen on back like for use with Combined -Visible Weapons Addon Series?
Beautiful work my friend, can't wait to see the v1 release! The animations have a nice distinctive feel, the visuals are beautiful, reticles clean and detailed, sound is full and the recoil has a realistic feel to it... another rifle added to my list of favorites that will never leave my load order.
Very nicely done. I was looking for a mid to late-game lightweight AR type to be a primary weapon. This one has nice versatility,ease of use and just the right amount of attachments at the workbench so as not to confuse or overwhelm. I never(almost never) bother with things like lasers or flashlights attached to the weapons I use(too distracting),so those were not tested. The vaulue of this weapon mod(for me) lies in it's functionality; sound effects,animations,damage balance,power armor and first person effectiveness. All of that works great. Harder to find a good(working) AR mod here than one might imagine. You did great. Endorsed!
151 comments
Please comment or post a bug report for any issues found and I'll work to fix them for the V1 release.
This is a non-politically affiliated mod. I just make gun mod. Please no discussion or arguments regarding IRL stuff.
To make it easier for everyone else, within FO4edit, here are the entries I edited;
Remove the Property (right-click, Remove) AmmoCapacity:
Thanks again Ardent!
Question: does it have also a holster to be seen on back like for use with Combined -Visible Weapons Addon Series?
*nervous face*
The animations have a nice distinctive feel, the visuals are beautiful, reticles clean and detailed, sound is full and the recoil has a realistic feel to it... another rifle added to my list of favorites that will never leave my load order.
just the right amount of attachments at the workbench so as not to confuse or overwhelm.
I never(almost never) bother with things like lasers or flashlights attached to the weapons I use(too distracting),so those were not tested.
The vaulue of this weapon mod(for me) lies in it's functionality; sound effects,animations,damage balance,power armor and first person effectiveness. All of that works great. Harder to find a good(working) AR mod here than one might imagine. You did great. Endorsed!
it's listed as necessary until this weekend as I'll be releasing the final version.
Vortex was giving me a "redundant mod" message, but it doesn't now. So, it is hopefully solved.