Fallout 4

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Ardent - Utherien

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Ardent117

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151 comments

  1. Ardent117
    Ardent117
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    Track the mod for the V1 soon!
    Please comment or post a bug report for any issues found and I'll work to fix them for the V1 release.

    This is a non-politically affiliated mod. I just make gun mod. Please no discussion or arguments regarding IRL stuff.
  2. Ardent117
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    Thanks for the support everyone. Track the mod for when I'll be releasing the V1 <3
    
  3. Geministar
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    When swapping to the 40 or 60 round magazines, reloading only provides 30 rounds using the 5.56 receiver. I looked in FO4edit and the ammo capacity for both look correct (40 & 60 respectively), but in-game, the rifle will only load 30 rounds.
    1. Ardent117
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      check the ammo type, there's an ammo set in them, remove it across all the ammo types.
    2. Geministar
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      Under which section (in FO4edit)? I went through all of the categories and couldn't see what you're referencing...
    3. Ardent117
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      omods for the ammo types
    4. Geministar
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      Awesome, found them, thanks for the guidance!

      To make it easier for everyone else, within FO4edit, here are the entries I edited;

      Remove the Property (right-click, Remove) AmmoCapacity:

      • Object Modification
      • mod_Tavor_Ammunition_Pistol_HV
      • mod_Tavor_Ammunition_Pistol_Incendiary
      • mod_Tavor_Ammunition_Rifle_AP
      • mod_Tavor_Ammunition_Rifle_DU
      • mod_Tavor_Ammunition_Rifle_HP
      • mod_Tavor_Ammunition_Rifle_HV

      Thanks again Ardent!
  4. Brightwing2112
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    Still my primary all-purpose engagement weapon,even at later levels(100+)...Functional in all the ways that matter. ;)
  5. alduin78
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    Amazing rifle! I like so much bullpup ones, till now i used the SA80 in game, but now downloading and trying yours!
    Question: does it have also a holster to be seen on back like for use with Combined -Visible Weapons Addon Series?
  6. emoanuneko
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    whats its id? can't find the crafting tab in chem station
  7. Utherien
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    Congrats on release my dude <3
    1. Ardent117
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      Only took almost 3 years >.> 
      *nervous face*
    2. Utherien
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      Aged like a fine wine
  8. PhoenixKnight13
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    Beautiful work my friend, can't wait to see the v1 release!
    The animations have a nice distinctive feel, the visuals are beautiful, reticles clean and detailed, sound is full and the recoil has a realistic feel to it... another rifle added to my list of favorites that will never leave my load order.
  9. Brightwing2112
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    Very nicely done. I was looking for a mid to late-game lightweight AR type to be a primary weapon. This one has nice versatility,ease of use and
    just the right amount of attachments at the workbench so as not to confuse or overwhelm.
    I never(almost never) bother with things like lasers or flashlights attached to the weapons I use(too distracting),so those were not tested.
    The vaulue of this weapon mod(for  me) lies in it's functionality; sound effects,animations,damage balance,power armor and first person effectiveness. All of that works great. Harder to find a good(working) AR mod here than one might imagine. You did great. Endorsed!
  10. Ddaniel5000
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    This has very quickly become my favorite gun mod,  Great job.  Fix the light and what you have  is near perfection!
    1. Ardent117
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      gonna bash out the lights hopefully this weekend. already started ofc but found other tweaks i needed to fix as well (balancing and such).
  11. bigpis69420
    bigpis69420
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    Am Yisrael Chai
  12. thebadblokke
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    Is the ESP hotfix still necessary? Nexus calls it "reduntant".
    1. Ardent117
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      nexus calls it redundant? where?
      it's listed as necessary until this weekend as I'll be releasing the final version.
    2. thebadblokke
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      Sorry, I meant Vortex. My bad.

      Vortex was giving me a "redundant mod" message, but it doesn't now. So, it is hopefully solved.