Most questions should be covered on the mod page. Your keyboard has a 'Ctrl' button in the lower left. From the main mod page, you can hit 'Ctrl F', and that will bring up a search field. Type a word into the search field, hit 'Enter', and the screen will move to the place(s) where the word is. If something isn't covered on the mod page, we have a Discord server where it's generally faster to get answers (see "thuggyverse" or "mod-play-help" threads).
What do the green buttons above do?
Track: Adds the mod to your tracking list for notification about content updates. Endorse: Click this if you enjoyed the mod. Add Media: Click to add (non-nude) images to the images section.
Thank you in advance for being cool, keeping the comments section useful, and allowing us to spend less time babysitting the comment thread and more time developing content.
Huge thanks to everyone who helped with the mod. There's no donation button, but if you would like to support the mod, endorsements are appreciated, as are screenshots in the images section if you've got good ones (non-nude and not too skimpy, in respect of the sensitive users on Nexus).
Ok, serious post this time. FIrst, I really did read, read again, and use search function, on your description page before posting this.
There's a reference to making the Castle "rehabitable" after destroying it. Does a similar option exist for the other faction HQs and Diamond City if the player destroys them? Or do they just become "non-locations" at that point?
Good question. Not a completely straightforward answer:
Railroad HQ and Prydwen: Once blown up they're gone.
Institute: Once blown up it's gone... Unless you're running the mod Project Valkyrie, and you reformed The Institute, then you still have access to it via fast travel even though in the world space The Institute is a crater. Does this make any logical sense? No. Did most people still want access? Yes. So that's how it's set up.
The Castle: If you detonate the explosion, there's going to be a whole bunch of fires that never burn out, and also some radiation hazards that make it uninhabitable. If you pay 2,500 caps to hire a cleanup crew, all the fires and radiation disappear, and you can rebuild.
Diamond City: There are a number of ways that one can turn out. If you blow it up, it's gone, except you still have fast travel access to The Bleachers if you're running that mod and have already started it. Another thing you can do with Diamond City, if you appreciate the violence but not all the consequences, is let things escalate to the point where the Raiders take over, kill those guys, and then it's more or less a ghost town. If at that point you decide against blowing up the city, it can either be your private ghost town, or if you have a mod that turns Diamond City into a settlement, you can rebuild.
Good to know. Thanks for the response and details.
I'm getting read to start a new playthru with all of the Thuggyverse mods, so I'll add this to it too. The part that sounds most interesting to me is the new Diamond City conflicts.
The king is back! im super excited for this..and your future projects, i wonder whats next? a Nuka world revamp? Actual Alien mod? Over enthusiastic comments aside You are for sure the someguy of fallout 4.
Next is a mod called Commonwealth Bounties. Won't be out until this fall. Early version of it on the mod's Discord Server. Doesn't have the alien dungeon crawl yet.
I’m having the problem that the tape isn’t doing anything when I select it. I’ve been to the institute (but have been kicked out, don’t know if that matters) and I’ve cleared the castle. Am I missing anything? Thanks!
Download Depravity v1.0. The link is in the Requirements section drop-down menu at the top of the main mod page. There is also a "Required Files" section further down on the mod page with the same information, but in more detail, for anyone who prefers to read that section instead.
Not sure they care so much "how" you set the bomb as they are disappointed that you set the bomb at all. I just want to see a cool explosion, but I can also kinda understand it from their perspective.
I believe it's been explained as to why this is the case. Remember, versions of these quests exist in the other mods and this simply provides an alternative path to completing them without requiring other users to have duplicates of the quests, plus some assets used are from modders that have left and there is no way to contact them about providing them in a standalone mod.
It would be nice if the locations/landscape changed after the explosions, like there was visible rubble and broken walls. Sure, that would be lots of work and having to mess with pre-combines, but hell yeah that would be an awesome sight.
All of the locations/landscape change after the explosions. Diamond City and Railroad are closed off with rubble. Prydwen is a giant fire. Institute is a crater. The Castle is a radioactive fire pit (unless you choose to hire a cleanup crew to make it habitable again).
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The author has locked this comment topic for the time beingWhat do the green buttons above do?
Track: Adds the mod to your tracking list for notification about content updates.
Endorse: Click this if you enjoyed the mod.
Add Media: Click to add (non-nude) images to the images section.
Thank you in advance for being cool, keeping the comments section useful, and allowing us to spend less time babysitting the comment thread and more time developing content.
Huge thanks to everyone who helped with the mod. There's no donation button, but if you would like to support the mod, endorsements are appreciated, as are screenshots in the images section if you've got good ones (non-nude and not too skimpy, in respect of the sensitive users on Nexus).
There's a reference to making the Castle "rehabitable" after destroying it. Does a similar option exist for the other faction HQs and Diamond City if the player destroys them? Or do they just become "non-locations" at that point?
Railroad HQ and Prydwen: Once blown up they're gone.
Institute: Once blown up it's gone... Unless you're running the mod Project Valkyrie, and you reformed The Institute, then you still have access to it via fast travel even though in the world space The Institute is a crater. Does this make any logical sense? No. Did most people still want access? Yes. So that's how it's set up.
The Castle: If you detonate the explosion, there's going to be a whole bunch of fires that never burn out, and also some radiation hazards that make it uninhabitable. If you pay 2,500 caps to hire a cleanup crew, all the fires and radiation disappear, and you can rebuild.
Diamond City: There are a number of ways that one can turn out. If you blow it up, it's gone, except you still have fast travel access to The Bleachers if you're running that mod and have already started it. Another thing you can do with Diamond City, if you appreciate the violence but not all the consequences, is let things escalate to the point where the Raiders take over, kill those guys, and then it's more or less a ghost town. If at that point you decide against blowing up the city, it can either be your private ghost town, or if you have a mod that turns Diamond City into a settlement, you can rebuild.
I'm getting read to start a new playthru with all of the Thuggyverse mods, so I'll add this to it too. The part that sounds most interesting to me is the new Diamond City conflicts.
Downloaded so I could Endorse, but this is probably the only mod of yours I won't use, not really my style.
I’m having the problem that the tape isn’t doing anything when I select it. I’ve been to the institute (but have been kicked out, don’t know if that matters) and I’ve cleared the castle. Am I missing anything? Thanks!
Edit: I think I found the Map Mod, is it Pip World? https://www.nexusmods.com/fallout4/mods/38143
Still looking for the Lock-picking mod
https://www.nexusmods.com/fallout4/mods/38143
Lockpick Deft Hands:
https://www.nexusmods.com/fallout4/mods/43834
Hidden gems imho