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SuperFanatic

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SuperFanatic

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27 comments

  1. LumpySpirit
    LumpySpirit
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    • 3 kudos
    The Base and Far Harbor versions don't seem to work anymore. Keyword Resource version works just fine though
    1. wiredgutter
      wiredgutter
      • supporter
      • 0 kudos
      did u have the Keyword mod loaded using those? Its not gonna work if u have it loaded. thats what i figured out today
  2. HMSBomber1
    HMSBomber1
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    • 0 kudos
    can someone please port this to bethesda.net for Xbox pleeeeeeeeeeeease it would be awesome
  3. Qrsr
    Qrsr
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    • 302 kudos
    Basically, I just changed the Animation Type ID from "HandToHandMelee" to "OneHandSword"

    Brilliant!

    BTW: you missed to update: PowerFist "Power Fist" [WEAP:0011B336] its not set as OneHandSword
    1. Qrsr
      Qrsr
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      • 302 kudos
      If you add OneHandMace instead of OneHandSword you can wear the power fist in power armor ;)
  4. Noon98
    Noon98
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    • 3 kudos
    It's a shame that this mod is shackled to the corpse that is AWKCR.
    Also, retroactive props to Bethesda for not even bothering to integrate unarmored weapons with power armor in any way, it's peak laziness as always with this company I see.
    1. SuperFanatic
      SuperFanatic
      • member
      • 9 kudos
      I mean, there's literally 2 non-AWKCR versions available. But yes this should honestly have been in the base game.
    2. liormozes
      liormozes
      • member
      • 0 kudos
      works for me
  5. Shrimapan
    Shrimapan
    • member
    • 0 kudos
    It's working for me in Next-Gen.
  6. sw1138
    sw1138
    • supporter
    • 0 kudos
    Anyway to make this work with Classic Unarmed Pack ?
    
    Ballistic fists on power armour would be tight
    1. liluglymane
      liluglymane
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      • 1 kudos
      Open up the ClassicUnarmedPack.esl using FO4Edit, go to Weapon - > Ballistic Fist (or whatever item), scroll down to the DNAM - Data header and change the Animation Type to OneHandSword (in the rightmost column)
    2. WhitePeter69
      WhitePeter69
      • supporter
      • 0 kudos
      absolute legend, I can't believe you condensed such clear instructions into a single sentence.
    3. Veckatimest2
      Veckatimest2
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      @liluglymane thank you based god
    4. CaioPedi
      CaioPedi
      • member
      • 0 kudos
      saved me and many others
  7. lincolnshooter
    lincolnshooter
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    Unrelated, but I notice that adding that tag that you removed to other weapons disabled them in power armor (a feature of use to me). 

    What I am trying to do is the inverse (as in disable some weapons in power armor) but by so doing this disables their animations, can you think of a way to have the power armor effect without messing up the animations? If nothing else what does adding that tag actually do? Is there a script which runs which looks for that animation id and disables said items in power armor?
  8. phanduylong708
    phanduylong708
    • supporter
    • 0 kudos
    I tried both versions with dlc and without and none of that worked with power fist
  9. howiebabey
    howiebabey
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    • 2 kudos
    can you make an esl version that does not require awkcr
    1. SuperFanatic
      SuperFanatic
      • member
      • 9 kudos
      Sorry for the ridiculously late reply. You can tell how often I check up on this page. But they're all ESL marked, so even though the file type is ESP, they don't take up a slot.
  10. railroadman
    railroadman
    • member
    • 2 kudos
    can you update this mod to use the new project Mojave and point lookout weapons?