Fallout 4
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MisterOldVegas

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MisterOldVegas

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11 comments

  1. CooperChurch669
    CooperChurch669
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    Thank you for this mod, it actually makes Kellog's armor a viable end game armor without needing to run around in power armor! 
  2. BandyRFC
    BandyRFC
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    Thank you for the mod and effort put into it. I was hoping for a Kellogg's armor mod that makes it into an 'under armor' layer, so arm/leg/chest pieces can be worn over it, like a vault suit.

    This mod apparently does not do that, at least as far as what the game is showing me. With the mod I only see Kellogg's armor adding 30 to the Left Arm and nothing else.  I can add other armor to the arms/legs/chest (with the optional file...)  but not with Kellogg's armor as an under layer, as at least to me it should be, and why not!?!  :C 

    I do not complain here, I may have misread this mod description. I have endorsed this mod!  However, making Kellogg's armor a true 'under layer' may be impossible.  But just letting others know the limitations before they try and test in their load order etc etc etc...  I wonder how the vault suit does it...

    EDIT: As an experiment, disable this mod's esp and then load old save where char wearing other arms/legs/chest armor, and at least from the in-game pipboy the armor ratings DO combine.  However, no surprise, as soon as you take off any the 'magic' is broken...  Thinking there has to be some way to make Kellogg's armor as an underlayer, so xEdit the he77 out of this here I come  :D 
  3. thatdudewiththegun
    thatdudewiththegun
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    not really working suddenly. I put on a vault suit I had quickly to have a look and when I put kelloggs outfit back on it didn't work anymore
    1. MisterOldVegas
      MisterOldVegas
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      Weird. Try dropping it, removing this mod, going back on (just for a second, don't pick it up or anything), going back off and enabling it
    2. Bibulik0805
      Bibulik0805
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      Mate, it doesn't works for me too, plz fix it :(((
    3. MisterOldVegas
      MisterOldVegas
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      Load it at the end of your modlist, that's the only advice I can give. This mod is pretty simple in that it just removes a few keywords, there's nothing to fix so something must be overriding it. Loading it at the end of your modlist should fix it
  4. ImmortalAbsol
    ImmortalAbsol
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    I use a mod that takes the mesh in to make it clip less, what you've done with the slots might be better than what I'm using for that.

    Have you thought of the outfit taking a set of metal arm mods at the armour workbench?
    Ballistic weave and vault suit lining would be cool too.

    After that the only thing left to improve this outfit would be Creation Club-like paints for the metal parts to fit the faction or hot-rod sets but that would be too good to be true.
    1. MisterOldVegas
      MisterOldVegas
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      What mod is that? That sounds pretty useful.

      Do you mean have it so that the metal arm is moddable? That's definietly possible but I wouldn't have a clue how to do it. This mod is pretty damn simple, as is my knowledge of the CK. Also yes paints for this would be awesome haha
    2. ImmortalAbsol
      ImmortalAbsol
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      Yeah exactly, like strengthened and polished or pocketed and painted for example.
    3. ImmortalAbsol
      ImmortalAbsol
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      • 32 kudos
      https://www.nexusmods.com/fallout4/mods/27665

      Mesh re-fit.
    4. MisterOldVegas
      MisterOldVegas
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      That's awesome!