To those who ask if my mod works with X mod, I suggest you test it. You will not lose anything and you will see for yourself if it works well or not with another mod. Just install and activate or deactivate each mod to test them. The truth is that I can't go testing every mod you ask me.
As for the mods with which some conflict is generated, try placing them below or above my mod. It is not mandatory that this mod should go to the end of the load order. Usually it is, but with some it works by placing them below.
I am working on a hybrid version (Clean and Scrap) that allows cleaning all the same as before, but that the flora and destroyed buildings (just unfunctional, no all of them) is scrappable, since not everyone likes to remove hedges, vines or some bushes. This will take time, so I ask you to be patient.
And finally, I ask that anyone who likes the mod, please endorse it, since I do not ask for donations, I think it would be fair to at least endorse it so that more people know it and try my work, which by the way was a lot.
First of all...Great mod! Thinking it my be in my load order permanently if I can get roofs fixed! I have been using "Sanctuary Hills-Repair and cleanup" for a long time. Won't work with this...I tried "Better Sanctuary Roof repair" won't work with this either. I just feel if you clean up Sanctuary Hills and make it look good the roofs need to be repaired as well to look good. It is just UGLY with the roofs all torn up. It is nice to have a repaired bridge as well but Bridge fix doesn't work with this either. Total bummer for such a great mod as this! Is there a way to repair the roofs and bridge in this mod? Or at least give people the option to replace the roofs and bridge in sanctuary? If possible can this be implemented in a patch or something? I would be willing to help in any way I could to make the roofs and bridge fixed in this mod.
Sadly this doesn't work for me,has to be conflicting with a couple of mods that go to work fixing pre-vis in my load order.
I noticed a couple of comments that suggest bottom load order but am not willing to fidget with that because of the mods that demand that area already.
Will give this mod another try on another playthrough,will endorse still because it's just my list of mods that caused the conflict.
Am I correct that if I use Immersive Cleaning, I don’t need to use This Is Trash (https://www.nexusmods.com/fallout4/mods/42552?tab=images)? That mod doesn’t rebuild precombines, but both mods do similar things, so does Immersive Cleaning just do it better?
Thanks for this. I was beating my head against problems with other mods I was using and broken precombines. This one (and Scrap Zapper 2) gave me nice baseline to begin building from without doing crazy things like automatically scrapping the foundations in Sanctuary or the building in Red Rocket. I appreciate the attention to detail and safe method of performing the cleanup.
This is almost the best cleaning mod ever if it had remain simple and not touch objects that break vanilla precombs. Things get complicated when mod precombs overlaps many times. What is there to decide which same cell data is the most up-to-date, relevant and compatible with other mods without breaking one of the mod?
215 comments
To those who ask if my mod works with X mod, I suggest you test it. You will not lose anything and you will see for yourself if it works well or not with another mod. Just install and activate or deactivate each mod to test them. The truth is that I can't go testing every mod you ask me.
As for the mods with which some conflict is generated, try placing them below or above my mod. It is not mandatory that this mod should go to the end of the load order. Usually it is, but with some it works by placing them below.
I am working on a hybrid version (Clean and Scrap) that allows cleaning all the same as before, but that the flora and destroyed buildings (just unfunctional, no all of them) is scrappable, since not everyone likes to remove hedges, vines or some bushes. This will take time, so I ask you to be patient.
And finally, I ask that anyone who likes the mod, please endorse it, since I do not ask for donations, I think it would be fair to at least endorse it so that more people know it and try my work, which by the way was a lot.
Thank you very much to all! Cheers!
I noticed a couple of comments that suggest bottom load order but am not willing to fidget with that because of the mods that
demand that area already.
Will give this mod another try on another playthrough,will endorse still because it's just my list of mods that caused the conflict.
THAT fixed flickering issues with the mod :)