Very cool mod, but sadly you need the weapon 1 and science 1 perk to make ammo. the prices for the ammo are also pretty high. 1 fertilizer and 1 lead for 10x 10mm rounds? Both are pretty rare ingredients. In my opinion this makes this mod/vanilla balancing kind of useless, because you are only allowed to craft ammo, when have in the late game and have enough of it anyway. For the last 20% of the game i dont need ammo.
Then, for me personally, it makes no sense in such a component as "Lead." Alas, but it will be a VERY cheater mod. In addition, you can disassemble the cartridges you don't need using the "CraftAmmo" plugin and assemble the necessary ones.
Here is a video tutorial, I hope it helps. If not, then I will have to write instructions with screenshots and explanations of each action. I'll say right away that it's not fast
Hmm, that video is far too blurry for me, whenener you do find time I dont mind a written out version with screenshots. It shouldn't be too complicated, right? the patch I mean?
I really like your mod - thanks for sharing. Do you have any plans to update it to include all of the non-unique weapons such as walking stick, pipe wrench, tire iron etc.
I have a request if you like the sound of it. Could you add craft-able and equip-able variants of some of the uniques we see? Lorenzo's Crown Replica- After both questline endings. (Gage's) 'Raider Eyepatch'- After companion perk. Explosive Collar. And other things we can see but not wear, and if it isn't something we could replicate with our technology, it should have stats that reflect it's purely aesthetic nature.
Thanks for reading. P.s. I am aware of 'Crafting Mastery' but don't use AWKCR, which I don't see in your requirements drop-down.
You download this mod and see what it adds to crafting because the information in the description does not fully reflect what is already in the mod.
I looked in the Creation Kit about "Lorenzo's Crown". I can add this item to crafting, but first I will have to either change the "Base object-MS09LorenzosCrown" or create a duplicate of it in my mod-patch so that this object is normally displayed in your character's inventory. Unfortunately, you can't do without changing the base object here(
I added a patch with Father Lorenzo's clothes. You wrote that you still need " Gage's armor" I plan to add it together with the raider patch, but I don't know when it will be. In order to make such a patch you need to spend a lot of time and it is not always there;)
Yes, my mod creates a vanilla version of the weapon so that you can handle it as accurately as with the extracted in battle, i.e. you can disassemble it on the workstation.
I have chosen the installation with your ammunition workbench via the installer. But this ammunition workbench is not shown, only your weapon and armor workbench.
Do you have an idea what this could be due to?
Addendum: My mistake. I overlooked that you created a separate ESl for ammunition which has to be activated manually.
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For the last 20% of the game i dont need ammo.
In addition, you can disassemble the cartridges you don't need using the "CraftAmmo" plugin and assemble the necessary ones.
It shouldn't be too complicated, right?
I really like your mod - thanks for sharing. Do you have any plans to update it to include all of the non-unique weapons such as walking stick, pipe wrench, tire iron etc.
Thanks
I have a suggestion you could add raider armor and raider power armor :)
Could you add craft-able and equip-able variants of some of the uniques we see?
Lorenzo's Crown Replica- After both questline endings.
(Gage's) 'Raider Eyepatch'- After companion perk.
Explosive Collar.
And other things we can see but not wear, and if it isn't something we could replicate with our technology, it should have stats that reflect it's purely aesthetic nature.
Thanks for reading.
P.s. I am aware of 'Crafting Mastery' but don't use AWKCR, which I don't see in your requirements drop-down.
The one I would like the most is Lorenzo's Crown, very grateful.
I looked in the Creation Kit about "Lorenzo's Crown". I can add this item to crafting, but first I will have to either change the "Base object-MS09LorenzosCrown" or create a duplicate of it in my mod-patch so that this object is normally displayed in your character's inventory. Unfortunately, you can't do without changing the base object here(
Then I will be able to add the likeness of this artifact to my museum collection
Do you have an idea what this could be due to?
Addendum: My mistake. I overlooked that you created a separate ESl for ammunition which has to be activated manually.