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Alekseysh243

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Alekseysh243

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38 comments

  1. NobbiHabogs
    NobbiHabogs
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    Very cool mod, but sadly you need the weapon 1 and science 1 perk to make ammo. the prices for the ammo are also pretty high. 1 fertilizer and 1 lead for 10x 10mm rounds? Both are pretty rare ingredients. In my opinion this makes this mod/vanilla balancing kind of useless, because you are only allowed to craft ammo, when have in the late game and have enough of it anyway.
    For the last 20% of the game i dont need ammo.
    1. Alekseysh243
      Alekseysh243
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      Then, for me personally, it makes no sense in such a component as "Lead." Alas, but it will be a VERY cheater mod.
      In addition, you can disassemble the cartridges you don't need using the "CraftAmmo" plugin and assemble the necessary ones.
  2. Renarddefox
    Renarddefox
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    just to know will there be a translated version in fr
    1. Alekseysh243
      Alekseysh243
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      If someone wants to translate this mod into French, then I won't mind.
  3. L1rain
    L1rain
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    Am I have to find recipes or I'm getting it from the start so it breaks the game balance?
    1. Alekseysh243
      Alekseysh243
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      You don't break the game balance, don't deceive yourself. In my mod, I set exactly the same creation requirements as in the Wasteland Workshop DLC.
  4. lefttounge
    lefttounge
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    Is there a way to get this mod compatible with modern weapons?
    1. Alekseysh243
      Alekseysh243
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      You can make a patch for crafting through FO4Edit
    2. lefttounge
      lefttounge
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      How? :O
    3. Alekseysh243
      Alekseysh243
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      Here is a video tutorial, I hope it helps. If not, then I will have to write instructions with screenshots and explanations of each action. I'll say right away that it's not fast
    4. lefttounge
      lefttounge
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      Hmm, that video is far too blurry for me, whenener you do find time I dont mind a written out version with screenshots.
      It shouldn't be too complicated, right? the patch I mean?
    5. Alekseysh243
      Alekseysh243
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      This video is still in the process of processing on the server. There should be a higher quality soon. If you don't want to wait, just download it.
    6. lefttounge
      lefttounge
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  5. Jeb777
    Jeb777
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    Hi

    I really like your mod - thanks for sharing.  Do you have any plans to update it to include all of the non-unique weapons such as walking stick, pipe wrench, tire iron etc.

    Thanks
  6. adrilex98
    adrilex98
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    Hi it's great mod
    I have a suggestion you could add raider armor and raider power armor :)
    1. Alekseysh243
      Alekseysh243
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      Hi, I'm planning to make a patch, that should include armor, made from garbage :)
    2. Alekseysh243
      Alekseysh243
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      I added. The patch is in the "Other Plugins" archive.
  7. spadgerman
    spadgerman
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    Great mod but it clashes with my No local leader mod :P
    1. Alekseysh243
      Alekseysh243
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      If my mod contradicts the mod that you made, then you should know how to correct this contradiction.
  8. ImmortalAbsol
    ImmortalAbsol
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    I have a request if you like the sound of it.
    Could you add craft-able and equip-able variants of some of the uniques we see?
    Lorenzo's Crown Replica- After both questline endings.
    (Gage's) 'Raider Eyepatch'- After companion perk.
    Explosive Collar.
    And other things we can see but not wear, and if it isn't something we could replicate with our technology, it should have stats that reflect it's purely aesthetic nature.

    Thanks for reading.
    P.s. I am aware of 'Crafting Mastery' but don't use AWKCR, which I don't see in your requirements drop-down.
    1. Alekseysh243
      Alekseysh243
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      I don't mind if the above things are added with a patch, I'm against adding these things to the main (. esm) plugin!
    2. ImmortalAbsol
      ImmortalAbsol
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      Sounds good :)
      The one I would like the most is Lorenzo's Crown, very grateful.
    3. Alekseysh243
      Alekseysh243
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      You download this mod and see what it adds to crafting because the information in the description does not fully reflect what is already in the mod.

      I looked in the Creation Kit about "Lorenzo's Crown". I can add this item to crafting, but first I will have to either change the "Base object-MS09LorenzosCrown" or create a duplicate of it in my mod-patch so that this object is normally displayed in your character's inventory. Unfortunately, you can't do without changing the base object here(
    4. ImmortalAbsol
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      Yeah I expected that, as it is not usually playable, a duplicate with the word 'replica' tagged onto the name would make sense.

      Then I will be able to add the likeness of this artifact to my museum collection
    5. Alekseysh243
      Alekseysh243
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      OK I'll do it later and add a patch with the costume and Lorenzo's Crown
    6. Alekseysh243
      Alekseysh243
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      I added a patch with Father Lorenzo's clothes. You wrote that you still need " Gage's armor" I plan to add it together with the raider patch, but I don't know when it will be. In order to make such a patch you need to spend a lot of time and it is not always there;)
  9. grrlie
    grrlie
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    Can we scrap mods at the workstation?
    1. Alekseysh243
      Alekseysh243
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      Yes, my mod creates a vanilla version of the weapon so that you can handle it as accurately as with the extracted in battle, i.e. you can disassemble it on the workstation.
  10. DINBMT
    DINBMT
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    I have chosen the installation with your ammunition workbench via the installer. But this ammunition workbench is not shown, only your weapon and armor workbench.

    Do you have an idea what this could be due to?

    Addendum: My mistake. I overlooked that you created a separate ESl for ammunition which has to be activated manually.
    1. Alekseysh243
      Alekseysh243
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      I understand, that me may need to add this information to the description of the FOMOD installer.