Hi there! I also changed the outfits from those main caravan guards and I am having the same issue because of UFO4P script. I have tried your mod but it didn't fix it for me and I also tried to remove that script (all with a new game).
I'm having a different and probably not related problem, but looks like you are the right person to pick your brain (hehe)
I'm having problems with robots assigned to caravans (Automaton DLC, ofc), I have a lot of caravans running all over the Commonwealth (like 100+ of them, I know, It's just fun) but for some reason some of them are reverting to default robot state (base default state for the robot chassis, no armor, no mods, just a basic robot base that you start with then you craft them). I am positively sure it's not cause of combat (i.e. they not been attacked), they just revert at random to default state of 'robot chassis'
Just to verify: You're building a robot at the robot workbench, then assigning that robot to be a provisioner for your settlements and that is the robot which is reverting to it's base parts?
If this is the case, I'm sorry to report that it's a vanilla bug and not yours or any other mod's fault. Provisioners can be attacked and killed but they always respawn. It's believed that this act of respawning is when the bug occurs. One possible solution was proposed on reddit: after you build the robot but before you assign them as provisioner, add them as a traveling companion then dismiss them to the settlement. After which, assign them to be a provisioner. https://www.reddit.com/r/fo4/comments/79sqlv/automaton_robots_changing_into_base_protections/
I was mightily confused when this issue popped up. Thanks for the fix (and the way to fix it mid game). edit: Just a heads up, doc Weathers crew uses another naming convention. It will be easier to search for DWT in their case.
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I also changed the outfits from those main caravan guards and I am having the same issue because of UFO4P script. I have tried your mod but it didn't fix it for me and I also tried to remove that script (all with a new game).
Any way to help me here?
As a suggestion: You might want to add the relevant DWT mods under Nexus Requirements to help users locate this fix easier.
I'm having problems with robots assigned to caravans (Automaton DLC, ofc), I have a lot of caravans running all over the Commonwealth (like 100+ of them, I know, It's just fun) but for some reason some of them are reverting to default robot state (base default state for the robot chassis, no armor, no mods, just a basic robot base that you start with then you craft them).
I am positively sure it's not cause of combat (i.e. they not been attacked), they just revert at random to default state of 'robot chassis'
Do you have any idea what might be causing this?
Just to verify: You're building a robot at the robot workbench, then assigning that robot to be a provisioner for your settlements and that is the robot which is reverting to it's base parts?
If this is the case, I'm sorry to report that it's a vanilla bug and not yours or any other mod's fault. Provisioners can be attacked and killed but they always respawn. It's believed that this act of respawning is when the bug occurs. One possible solution was proposed on reddit: after you build the robot but before you assign them as provisioner, add them as a traveling companion then dismiss them to the settlement. After which, assign them to be a provisioner.
https://www.reddit.com/r/fo4/comments/79sqlv/automaton_robots_changing_into_base_protections/
edit: Just a heads up, doc Weathers crew uses another naming convention. It will be easier to search for DWT in their case.
Thanks for the fix of the fix. ;)