You know... When people ask a question like "Where do I find X?", "How do I do Y?". And then come back, make another post saying "Never mind, I figured it out". Or "Never Mind... I found it". It's pretty annoying when they don't specify where did they find it or how they did figure it out because later someone might have the very same question. And this is what happened here. I too have no idea where to find this page.
Modding takes the crown for frustration I usually list the name and not a link because links may change The link is https://www.nexusmods.com/fallout4/mods/49173 You can always check mod author profiles then USER FILES too Ask anything you need and I will help if I can If you get NO results from the mod it is a plugin issue that can be fixed
The sweet Irony of this situation, is that here I am 4 years later... and I am now trying to get this going again... WHY DIDNT I POST A LINK WHEN I FOUND IT EARLIER DANGIT!
I'm having an issue where quickslot assignments seem to get deleted after filling a third slot. For instance if I put the security baton over my left shoulder and 10mm on my right, I can switch between the two without issue. If I add a shotgun to my waist then the game will act as if nothing is assigned to one of my shoulders. If I add a fourth item to my quickslots all bets are off.
Anyone know what might be causing this? I am really loving the combo of this mod + idle hands.
dunno know if this is how you edit the controls, but hope this saves you some time
;SteamVR Buttons int property k_EButton_System = 0 autoReadOnly int property k_EButton_ApplicationMenu = 1 autoReadOnly int property k_EButton_Grip = 2 autoReadOnly int property k_EButton_DPad_Left= 3 autoReadOnly int property k_EButton_DPad_Up = 4 autoReadOnly int property k_EButton_DPad_Right = 5 autoReadOnly int property k_EButton_DPad_Down= 6 autoReadOnly int property k_EButton_A= 7 autoReadOnly int property k_EButton_ProximitySensor= 31 autoReadOnly int property k_EButton_Axis0= 32 autoReadOnly int property k_EButton_Axis1= 33 autoReadOnly int property k_EButton_Axis2= 34 autoReadOnly int property k_EButton_Axis3= 35 autoReadOnly int property k_EButton_Axis4= 36 autoReadOnly int property k_EButton_SteamVR_Touchpad = 32 autoReadOnly int property k_EButton_SteamVR_Trigger = 33 autoReadOnly int property k_EButton_Dashboard_Back = 2 autoReadOnly int property k_EButton_Max = 64 autoReadOnly
edit: i can confirm this is working, but i needed to reinstall the mod and make sure i change it before it loads for the first time for the edits to work
It seem like the configuration xml file is not working, i've changed values to use grip instead for trigger and set the haptic feedback time to 0.01 and nothing changed ingame. Any clue about what is happening? i've saved the file and ensured that is in the right place and all.
Hi @frazaman I am exited to try this mod. Not having any luck though, no haptic feedback, i have reinstalled both VR tools and the quickslots.. No log file is being generated, I cant even tell if this mod is running, but it sure doesn't look like it since there is no confirmation or feedback. There was no new vrquickslots file generated in the data/f4se/plugins directory either. I am about 6 hours into the game before I realized I wanted to try this out. =( I read almost every post on this Mod page, as we all the one for SKyrim. I am a bit stuck with my troubleshooting and not sure where to head next. Can someone point me in the right direction please? I am using the oculus rift S. Any help would be greatly appreciated! Thanks =),
EDIT: DISCOVERED I HAD AN ISSUE WITH F4SE BEING CORRECTLY SETUP IN VORTEX
Are the additional tags and attributes discussed in the skyrim version implemented in this mod? Specifically is the consolecmd tag supposed to work? Because I can't seem to get it to trigger the command. In the description it says to "see VRCustomQuickslots from Skyrim for more information" but perhaps it wasn't referring to the configuration options?
I'm also wondering the same thing. Specifically food, itemtype, keyword and keywordnot attributes get automatically removed from the xml when i start the game. I was trying to set up a mouth quickslot to eat any food in my inventory, however this doesn't seem possible unless you manually add every formID for food that you currently have.
This mod is amazing!!! I needed to edit the "waistleft" and pull it a little to the front to use it with the right hand and changed the button to Quest 2 "A" button. Buts the rest is perfect!!! Besthesda should have implemented this from the start. Now its really fun to switch weapons without breaking the inmersion
I can not get this working in the slightest. If I could at least get the haptics to indicate the mod is even running I could figure out the setting of items fine. Using Oculus Quest 2 with Virtual Desktop and I can not get any indication that this gets loaded.
40 comments
It is not a mod. It is a helper for this mod here
It has a focus on seated profiles too
Big thanks to frazaman and Shizof as credit for this mod here
I do not wish to take attention from this mod and plan to stop posting here
Searched google and nexus but no luck.
I usually list the name and not a link because links may change
The link is https://www.nexusmods.com/fallout4/mods/49173
You can always check mod author profiles then USER FILES too
Ask anything you need and I will help if I can
If you get NO results from the mod it is a plugin issue that can be fixed
WHY DIDNT I POST A LINK WHEN I FOUND IT EARLIER DANGIT!
/facepalm
Anyone know what might be causing this? I am really loving the combo of this mod + idle hands.
;SteamVR Buttons
int property k_EButton_System = 0 autoReadOnly
int property k_EButton_ApplicationMenu = 1 autoReadOnly
int property k_EButton_Grip = 2 autoReadOnly
int property k_EButton_DPad_Left= 3 autoReadOnly
int property k_EButton_DPad_Up = 4 autoReadOnly
int property k_EButton_DPad_Right = 5 autoReadOnly
int property k_EButton_DPad_Down= 6 autoReadOnly
int property k_EButton_A= 7 autoReadOnly
int property k_EButton_ProximitySensor= 31 autoReadOnly
int property k_EButton_Axis0= 32 autoReadOnly
int property k_EButton_Axis1= 33 autoReadOnly
int property k_EButton_Axis2= 34 autoReadOnly
int property k_EButton_Axis3= 35 autoReadOnly
int property k_EButton_Axis4= 36 autoReadOnly
int property k_EButton_SteamVR_Touchpad = 32 autoReadOnly
int property k_EButton_SteamVR_Trigger = 33 autoReadOnly
int property k_EButton_Dashboard_Back = 2 autoReadOnly
int property k_EButton_Max = 64 autoReadOnly
edit: i can confirm this is working, but i needed to reinstall the mod and make sure i change it before it loads for the first time for the edits to work
the ID i got is 0B000803
this is my profile :
<vrcustomquickslots>
<options defaultradius="0.12" debugloglevel="1" hapticfeedback="1" alloweditslots="1" longpresstime="3" disablerawapi="0" controllerradius="0.12" hoverquickslothaptictime="0.05" activatebutton="7"/>
<quickslot name="front" radius="0.3" posx="0.0" posy="-0.05" posz="-0.65">
<equipitem formid="00803" slot="1"/>
</quickslot>
</vrcustomquickslots>
I have the A button and grip button reverse mod
It seems not working either the a button or the grip one
what did I do wrong ?
thanks
I am exited to try this mod.
Not having any luck though, no haptic feedback, i have reinstalled both VR tools and the quickslots..
No log file is being generated, I cant even tell if this mod is running,
but it sure doesn't look like it since there is no confirmation or
feedback.
There was no new vrquickslots file generated in the data/f4se/plugins directory either.
I am about 6 hours into the game before I realized I wanted to try this out. =(
I read almost every post on this Mod page, as we all the one for SKyrim.
I am a bit stuck with my troubleshooting and not sure where to head next.
Can someone point me in the right direction please?
I am using the oculus rift S.
Any help would be greatly appreciated!
Thanks =),
EDIT: DISCOVERED I HAD AN ISSUE WITH F4SE BEING CORRECTLY SETUP IN VORTEX