Fallout 4
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Hamper

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masterhamper

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28 comments

  1. adiitthh
    adiitthh
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    Greetings,

    Sorry to be a bit off topic but I have a question regarding the process of doing this myself. So I figured out how to export the facegen data via CK. It says that the export is successful but I can't find facegen files. I launched CK via MO2, and everyone on the internet say that it should be in my overwrite folder but it's not there either. Do you know where it is stored? I'm so confused, I've looked in my data folder, unpacked all of my meshes and textures ba2s to no avail. I just can't find the exported files. Please help. Thank you.
    1. Nakagawa777
      Nakagawa777
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      Hi, a "texture" and "mesh folder" should be generated in the overwrite folder
  2. CloudLamda
    CloudLamda
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    Hi, I'm attempting to use Tales of the Commonwealth - Vanilla Sized BA2. Dumb question but should this be positioned higher or lower than 3DNPC_FO4.esp? Or does it not matter for FaceGen data?
    1. masterhamper
      masterhamper
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      Hi, yes it should be positioned lower.
      But I think this might not work actually in vanilla 3DNPC,
      whereas the Optimization Patches Collection has all 3DNPC's flagged as Use Facegen Premade Textures.
      So download his patch, and he also has premade faces.
    2. CloudLamda
      CloudLamda
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      Oh man, I totally forgot that mod did that and I already it installed aha! Of course I've assuming you mean Optimization and Compatibility for 3DNPC and BTInteriors (Tales from Commonwealth - Beantown Interiors)
    3. masterhamper
      masterhamper
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      No it is called Optimization Patches Collection.
      It is not the same :-)
  3. maybakhbereh
    maybakhbereh
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    i thought *******_s.dds was supposed to be 512 x 512 no?
  4. Hawksforth
    Hawksforth
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    H, should this be loaded before or after TFTC or doesn't it matter?
  5. Masterlix1982
    Masterlix1982
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    Thanks for this! Only spotted it until now. I use the Settlers portion so appreciate your time.
    Kudos & endorsements all round, happy new year as well
  6. PresentandUnknown
    PresentandUnknown
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    Awesome mod! Though I'm a bit confused about the description and the file requirement "It lowers quality of FaceGens by 2x-4x, so vanilla version won't work without this" in reference to the PhyOp file and mod. Is this also in reference to the "vanilla" sized files contributed by jltoga? The vanilla sized file version listed off the PhyOp mod as a requirement, and it looks like that's the case, but the way jltoga worded things in the comments, it sort of seems like the vanilla sized files do not require the PhyOp mod. I haven't used the mod before, but I'd be willing to give it a shot, though if the vanilla sized files do not require PhyOp as a requirement, the clarification would be very much appreciated.
  7. novastark
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    Oh thanks for this! I'll download it when I get the chance. I wish more people would include Face-Gen with their mods, particularly Keke-Bu's Companion and NPC's Face Replacer All In One Pack: https://www.nexusmods.com/fallout4/mods/17885 I don't understand why no one includes the FaceGen.
    1. masterhamper
      masterhamper
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      Yeah surely I agree.
      I tried to make them for keke-bu once, but I could not find an easy way to select only all the edited NPC's so I think it has to do be done manually.
    2. novastark
      novastark
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      I decided to come back around to this issue again. I've hit several obstacles so far in trying to export facegen for the Keke Bu replacer. I'm steadily getting around them however. At first, I couldn't find the NPCs. However, I realized how to find them under Actor>HumanRace, then by sorting the NPCs by Modified date. Assuming you just downloaded the mod, the modified date should be today. Then I couldn't get the CK to actually export the Facegen. But I read jltoga's post about the "is Chargen face preset" which all of the NPCs in that mod have been flagged as such. So, I went and removed that flag from all the NPCs in xEdit. Back to generating facegen and it has worked! However, I would like to pack this into a BSA, but I have yet to figure that out. One step at a time though.
  8. drevviken
    drevviken
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    Thank you for this; I'm using it since release. I'm trying to figure out how to do this for Better Settlers. Do you think you could explain how to do it in simple terms or perhaps make an optional file? :) Would be extremely appreciated.
    1. masterhamper
      masterhamper
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      Hey. As far as I remember, you load Better Settlers in Creation Kit, highlight all the new NPC entries, press Ctrl+F4 and then it exports it all. Please check if you can upload the mod if it works for you :-)
  9. xTheRage
    xTheRage
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    I use Settlers of the Commonwealth and PhyOp Dark & Performance Base Game+DLC textures, will your PhyOp Sized BA2 version work with what I use? thanks in advance
    1. masterhamper
      masterhamper
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      Yes indeed, all PhyOp has the same face file-sizes and colors so enjoy!
    2. xTheRage
      xTheRage
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      thanks for the quick answer!
  10. jltoga
    jltoga
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    When I did this for myself i found that there are lots of NPCs from the mod that have the "Is Chargen face Preset" flag active which prevents the creation kit from generating the facegen. It can be removed easily with FO4Edit so the facegen can be generated.
    1. masterhamper
      masterhamper
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      Interesting, did not know that. My creation kit is not functional at the moment. Would you mind sending me those files, maybe upload them to mediafire or something? I can host them here.
    2. jltoga
      jltoga
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      Sorry for the late reply, i uploaded it here: http://www.mediafire.com/file/c8x6t9dtefnltg6/Tales_from_the_Commonwealth_FaceGen.7z/file
      Hope it helps.
    3. masterhamper
      masterhamper
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      Thank you so much! I have hosted them Vanilla-sized here and given credits to you.
      Yours looks better than mine, you might have used a newer version of Tales, I dunno. My old PhyOp version will be uploaded with yours too shortly.

      By the way, If they are "Chargen face preset", doesn't that mean it needs a compatibility esp patch to use the pregenerated facegens ingame too? Do you have such an esp too, by any chance?
    4. jltoga
      jltoga
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      No problem, glad it's useful. I think that they need to be added to the preset list in the race records to be used, but is probably just leftover from when the author designed the characters.