Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

tesnexus8

Uploaded by

tesnexus8

Virus scan

Safe to use

Tags for this mod

Mod articles

  • Technical Notes

    This implementation is slightly improved from the one I used for my Skyrim version. It offloads about half of the script into Conditions on the perk target, reducing the actual script to just a few lines and only a single line that needs changing for each level of the perk. In fact, with one change they could all use the exact same script - but the CK is so determined that everything should be copypasted instead (which is part of the reason Beth's games are so buggy) that it's just not worth fighting with.

    There are 4 conditions set on the perk entry itself, all on TARGET:
    GetLocked == 1
    GetLockLevel >  Global::LockLevel_Advanced etc (>= a 0 literal for Novice)
    GetLockLevel <= Global::LockLevel_Expert etc
    GetIsObjectType Terminal == 0 (there's ...