Fallout 4

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Dongeroman

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Dongeroman

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About this mod

Majority of Enemies will now scale with your level and all basic enemies have been reworked to be a lot tougher and more dangerous. You will also encounter higher tiers of enemies at lower levels. Be prepared for a much more dangerous commonwealth as enemies are significantly buffed.

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This mod buffs all normal enemies and legendary variety of these enemies. Mainly creatures! This mod also makes higher level tiers of enemies spawn a lot sooner. Deathclaws are deadlier, mutants are tougher, raiders are harder, robots are harder to kill, everything scales with your level, etc. Basically this completely changes the entire game by buffing all enemies and making the majority of them scale with your level.

Currently the mod requires all DLCs to use. If someone wants to make a vanilla friendly version feel free to do so. Just credit me please !

THE MOD IS ESL FORMAT AND SHOULD NOT TAKE PRECIOUS PLUGIN LIMIT . ENDORSE THE MOD IF YOU ENJOY

What this mod does:
  • Buffs the majority of enemies in the game . They should now scale with your level and all encounter zones have their max level removed so enemies can scale with you.
  • All enemies have higher stats. More health, more damage, more resists
  • Higher tiers of enemies will spawn a lot sooner
  • Deathclaws are deadlier and faster
  • Super Mutants are harder to kill and hit harder
  • Raiders are harder as well
  • Ghouls are harder
  • Robots are tougher. Protectrons are tougher and faster.
  • If you want a semi estimate of how much tougher enemies are. Most enemy stats are three times higher and Deathclaws are five times higher.
  • Basically all enemies are harder period

If the mod is too tough you can always safely turn it off. To reset enemies just go indoor and sleep for 48 + hours.

This mod is experimental at the moment so if there's any bugs let me know. Work in progress mainly focused on creatures right now. Will expand to more NPCs as time goes by.

To do list:
  • Add more enemies to this mod. Mainly basic humanoid NPCs that are missing. (higher stats / calculated autolevel x1 multiplier to match player)
  • Figure out how to create a damage cap for game. Current cap is 99% according to game files
  • See if armor penetration perk makes enemies tougher or not along with crit perk (not included in this file just a thought).
  • Try to see if there's a way for Nuka World mobs to respawn (does anyone know?)
  • See if anyone knows if there's a way to make enemies do % HP based damage in small increments to create an infinite experience.

Also check out my other mods (they've been recently updated):
  • Important NPCS made essential: https://www.nexusmods.com/fallout4/mods/45042
  • NPC Boss Battles: https://www.nexusmods.com/fallout4/mods/45010
  • Creation Club Enhanced (ballistic weave, wear under armor, and legendary attachment point): https://www.nexusmods.com/fallout4/mods/44963