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EffElO

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effelo

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37 comments

  1. DerpyShadowz
    DerpyShadowz
    • premium
    • 0 kudos
    Anyone figured out the reason why certain weapons seem to end up in a continious loop resulting in an error during the ">- GetAllPossibleMods" stage?

    The usual error is:

    [01:48] Exception in unit  line -1: Error in unit 'EffsWeaponPatchHelper' on line 559 : 'end' expected but 'function' found
    [01:48] Error during Applying script "Effs_WeaponPatchHelper": Error in unit 'EffsWeaponPatchHelper' on line 559 : 'end' expected but 'function' found
  2. Gunrunner66
    Gunrunner66
    • member
    • 8 kudos
    Appears to be just what I was looking for, but I've hit a snag.  The tool fails to detect ArmorKeywords.esm, even though it is loaded and running in my order.  Since my primary goal at this juncture was to make an uncraftable weapon craftable, kinda bones the entire excercize.

    I am running Xedit through MO2, could this be an issue?
  3. Fegeer2020
    Fegeer2020
    • member
    • 1 kudos
    THANK YOU for this amazing tool! It saves enormous amounts of time! THANK YOU. I got it working by unchecking some parameters in the info box window, creating cobj and missing loose mods in seconds now! Imagine creating 60 cobj by hand and linking those ! Thank you! 
  4. Mimicry
    Mimicry
    • member
    • 8 kudos
    Fantastic tool - thank you very much for sharing!
     Would you consider adding the ability to delevel existing modcol records?
    1. effelo
      effelo
      • premium
      • 30 kudos
      Thanks for taking the time to write me. Happy to hear the tool is still saving people's precious time.
      Unfortunately I do not plan on investing any more of my own rare free time into breaking my fingers with Pascal (the language that was used to develop this tool). Developing this tool needed about 60 hours. At the moment I am working on a modding tool for UE5 games. Using a proper language and modern tooling enables me to create about 5 to 10 times the output in the same amount of time - and that just feels better.
      However, please feel free to utilize the code and add whatever you want to add yourself. De-Leveling would be quite easy to add. Give it a try.
  5. Fegeer2020
    Fegeer2020
    • member
    • 1 kudos
    I was super hyped to test this looking to autogenerate modcols and save dozen of hours. But the script doesn't seem to be working for me. Could you take a moment and let me know what is wrong? 

    Spoiler:  
    Show
    ?----- General Information: ---------------------------------------------
    Weapon: DoubleBarrelRifle "Double Barrel Rifle" [WEAP:FE000801]
    Created by plugin: DoubleBarrelRifle.esp
    Winning Override in plugin: TEST.esp
    (EditorID and plugins of records listed below always represent the master/base version of this record - where the record is created)
     
    ----- Checks that failed:  ---------------------------------------------
    (Could not check if the weapon is present in WSE, as the Weaponsmith Extended ESP is not loaded.)
    Mod collection is missing for attach point - attachPoint: ap_AmmoType[DoubleBarrelRifle.esp]:KYWD - number of OMODs: 3
    Mod collection is missing for attach point - attachPoint: ap_DamageModifier[DoubleBarrelRifle.esp]:KYWD - number of OMODs: 5
    Mod collection is missing for attach point - attachPoint: ap_FiringMode[DoubleBarrelRifle.esp]:KYWD - number of OMODs: 2
    Mod collection is missing for attach point - attachPoint: ap_gun_Barrel[Fallout4.esm]:KYWD - number of OMODs: 3
    Mod collection is missing for attach point - attachPoint: ap_gun_Grip[Fallout4.esm]:KYWD - number of OMODs: 2
    Mod collection is missing for attach point - attachPoint: ap_gun_receiver[Fallout4.esm]:KYWD - number of OMODs: 7
    Mod collection is missing for attach point - attachPoint: ap_gun_Scope[Fallout4.esm]:KYWD - number of OMODs: 6
    Mod collection is missing for attach point - attachPoint: ap_Reticle_Cross[DoubleBarrelRifle.esp]:KYWD - number of OMODs: 6
    Mod collection is missing for attach point - attachPoint: ap_Reticle_Dot[DoubleBarrelRifle.esp]:KYWD - number of OMODs: 2
     
    --> Operation has been aborted before completion!
     
    ----- Checks that were successful:  ------------------------------------
    This record has the right signature
    The WEAP record you selected is the winning override for this record.
    (not checked if the weapon name contains hardcoded Vis-G tags)
    (not checked if the weapon name contains name parts that are added additionally by the INNR)
    (not checked if the gun class for the weapon is correct)
    (not checked if OMODs have empty names)
    (not checked if OMODs add attach points that the weapon already has)
    (not checked if OMODs add keywords that the weapon already has)
    (not checked if loose mods have empty names)
    (not checked if there are missing "{Mod}" tags in loose mods)
    (not checked if loose mods are missing the weapon name in their name)
    (not checked if loose mods are re-used by several OMODs)
    (not checked if loose mods have weight)
    (not checked if loose mods are missing)
    (not checked if mod recipes are missing)
    (not checked if weapon recipes are using the correct weaponsmith workbench)
    (not checked if weapon recipes are using the correct weaponsmith workbench category)
    (not checked if weapon recipes are present)
    Attach point has mod collections - attach point: ap_WeaponMaterial[Fallout4.esm]:KYWD - ModCol: modcol_DBR_WoodColor[DoubleBarrelRifle.esp]:OMOD
     
    ----- Masters added: (no masters added)  -------------------------------
     
    ----- Modifications performed: (no modifications)  ---------------------
     
    ----- Manual Checks you should perform:  -------------------------------
     
    ----- Detailed Info before changes:  -----------------------------------
    Info: The following attach points are on the base record of this weapon:
         ap_AmmoType[DoubleBarrelRifle.esp]:KYWD
         ap_FiringMode[DoubleBarrelRifle.esp]:KYWD
         ap_gun_receiver[Fallout4.esm]:KYWD
         ap_Legendary[Fallout4.esm]:KYWD
         ap_WeaponMaterial[Fallout4.esm]:KYWD
    Info: The following attach points are added by mods of this weapon:
         ap_DamageModifier[DoubleBarrelRifle.esp]:KYWD
         ap_gun_Barrel[Fallout4.esm]:KYWD
         ap_gun_Dot[Fallout4.esm]:KYWD
         ap_gun_Grip[Fallout4.esm]:KYWD
         ap_gun_ProjectileNode[Fallout4.esm]:KYWD
         ap_gun_Scope[Fallout4.esm]:KYWD
         ap_gun_ScopeDisplay[Fallout4.esm]:KYWD
         ap_gun_ScopeMove[Fallout4.esm]:KYWD
         ap_Reticle_Cross[DoubleBarrelRifle.esp]:KYWD
         ap_Reticle_Dot[DoubleBarrelRifle.esp]:KYWD
    Info: The following keywords are used by the base record of this weapon:
         AnimsDoubleBarrelRifle[DoubleBarrelRifle.esp]:KYWD
         AnimsReloadReserve[TacticalReload.esm]:KYWD
         ma_BallisticGun[Fallout4.esm]:KYWD
         ma_DBRifle[DoubleBarrelRifle.esp]:KYWD
         ma_shared[DoubleBarrelRifle.esp]:KYWD
         modskill_Guns[Fallout4.esm]:KYWD
         ObjectTypeWeapon[Fallout4.esm]:KYWD
         QuickkeyGun[Fallout4.esm]:KYWD
         s_40_DBR[DoubleBarrelRifle.esp]:KYWD
         WeaponTypeBallistic[Fallout4.esm]:KYWD
         WeaponTypePossiblyVerySmallClipSize[Fallout4.esm]:KYWD
         WeaponTypeRifle[Fallout4.esm]:KYWD
         WeaponTypeSniper[Fallout4.esm]:KYWD
    Info: The following keywords are added by mods of this weapon:
         dn_HasBarrel_Improved[Fallout4.esm]:KYWD
         dn_HasBarrel_Light[Fallout4.esm]:KYWD
         dn_HasBarrel_Long[Fallout4.esm]:KYWD
         dn_HasGrip_Rifle[Fallout4.esm]:KYWD
         dn_HasGrip_StockMarksmans[Fallout4.esm]:KYWD
         dn_HasReceiver_BetterCriticals1[Fallout4.esm]:KYWD
         dn_HasReceiver_Heavy[Fallout4.esm]:KYWD
         dn_HasReceiver_Light[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage1[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage2[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage3[Fallout4.esm]:KYWD
         dn_HasReceiver_Standard[Fallout4.esm]:KYWD
         dn_HasScope[Fallout4.esm]:KYWD
         dn_HasScope_GlowSights[Fallout4.esm]:KYWD
         dn_HasScope_IronSights[Fallout4.esm]:KYWD
         dn_HasScope_ReflexSight[Fallout4.esm]:KYWD
         HasScope[Fallout4.esm]:KYWD
         remapNode[Fallout4.esm]:KYWD
         s_30_Auto[Fallout4.esm]:KYWD
         WeaponEffectPiercingBallistic[DoubleBarrelRifle.esp]:KYWD
         WeaponTypeAutomatic[Fallout4.esm]:KYWD
    Info: The following mods are applicable to this weapon:
    (according to all possible attach points and all possible keywords in all theoretically possible mod configurations)
         mod_AmmoType_DBR_500[DoubleBarrelRifle.esp]:OMOD
         mod_AmmoType_DBR_500_HE[DoubleBarrelRifle.esp]:OMOD
         mod_AmmoType_DBR_500_RAD[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Barrel_Improved[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Barrel_Light[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Barrel_Standard[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage2[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage3[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage4[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage5[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_FiringMode_Double[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_FiringMode_Single[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_0[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_0a[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_0b[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_2a[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_2b[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_3[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross2[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross3[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross4[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross5[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross6[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleDot1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleDot2[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Scope_10x[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Scope_4x[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Scope_6x[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Scope_ReDot[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Sights_Glow[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Sights_Iron[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Stock_Marksmans[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Stock_Standard[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_StockWood1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_StockWood2[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_StockWood3[DoubleBarrelRifle.esp]:OMOD
    Info: The following loose mods are used by mods of this weapon:
         miscmod_DBR_Barrel_Improved[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Barrel_Light[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Barrel_Standard[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_0[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_0a[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_0b[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_1[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_2a[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_2b[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_3[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_10x[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_4x[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_6x[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_RedDot[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_SightsGlow[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_SightsIron[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Stock_Full[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Stock_Marksmans[DoubleBarrelRifle.esp]:MISC
    Info: The following mod collections use mods for this weapon:
    (Also lists mod collections that are only using other mod collections for this weapon.)
    (If the vanilla NULL-Muzzle is used and a mod collection is only using this mod, it will not be listed here.)
         modcol_DBR_WoodColor[DoubleBarrelRifle.esp]:OMOD
     
    ----- Detailed Info after changes:  ------------------------------------
    Info: The following attach points are on the base record of this weapon:
         ap_AmmoType[DoubleBarrelRifle.esp]:KYWD
         ap_FiringMode[DoubleBarrelRifle.esp]:KYWD
         ap_gun_receiver[Fallout4.esm]:KYWD
         ap_Legendary[Fallout4.esm]:KYWD
         ap_WeaponMaterial[Fallout4.esm]:KYWD
    Info: The following attach points are added by mods of this weapon:
         ap_DamageModifier[DoubleBarrelRifle.esp]:KYWD
         ap_gun_Barrel[Fallout4.esm]:KYWD
         ap_gun_Dot[Fallout4.esm]:KYWD
         ap_gun_Grip[Fallout4.esm]:KYWD
         ap_gun_ProjectileNode[Fallout4.esm]:KYWD
         ap_gun_Scope[Fallout4.esm]:KYWD
         ap_gun_ScopeDisplay[Fallout4.esm]:KYWD
         ap_gun_ScopeMove[Fallout4.esm]:KYWD
         ap_Reticle_Cross[DoubleBarrelRifle.esp]:KYWD
         ap_Reticle_Dot[DoubleBarrelRifle.esp]:KYWD
    Info: The following keywords are used by the base record of this weapon:
         AnimsDoubleBarrelRifle[DoubleBarrelRifle.esp]:KYWD
         AnimsReloadReserve[TacticalReload.esm]:KYWD
         ma_BallisticGun[Fallout4.esm]:KYWD
         ma_DBRifle[DoubleBarrelRifle.esp]:KYWD
         ma_shared[DoubleBarrelRifle.esp]:KYWD
         modskill_Guns[Fallout4.esm]:KYWD
         ObjectTypeWeapon[Fallout4.esm]:KYWD
         QuickkeyGun[Fallout4.esm]:KYWD
         s_40_DBR[DoubleBarrelRifle.esp]:KYWD
         WeaponTypeBallistic[Fallout4.esm]:KYWD
         WeaponTypePossiblyVerySmallClipSize[Fallout4.esm]:KYWD
         WeaponTypeRifle[Fallout4.esm]:KYWD
         WeaponTypeSniper[Fallout4.esm]:KYWD
    Info: The following keywords are added by mods of this weapon:
         dn_HasBarrel_Improved[Fallout4.esm]:KYWD
         dn_HasBarrel_Light[Fallout4.esm]:KYWD
         dn_HasBarrel_Long[Fallout4.esm]:KYWD
         dn_HasGrip_Rifle[Fallout4.esm]:KYWD
         dn_HasGrip_StockMarksmans[Fallout4.esm]:KYWD
         dn_HasReceiver_BetterCriticals1[Fallout4.esm]:KYWD
         dn_HasReceiver_Heavy[Fallout4.esm]:KYWD
         dn_HasReceiver_Light[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage1[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage2[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage3[Fallout4.esm]:KYWD
         dn_HasReceiver_Standard[Fallout4.esm]:KYWD
         dn_HasScope[Fallout4.esm]:KYWD
         dn_HasScope_GlowSights[Fallout4.esm]:KYWD
         dn_HasScope_IronSights[Fallout4.esm]:KYWD
         dn_HasScope_ReflexSight[Fallout4.esm]:KYWD
         HasScope[Fallout4.esm]:KYWD
         remapNode[Fallout4.esm]:KYWD
         s_30_Auto[Fallout4.esm]:KYWD
         WeaponEffectPiercingBallistic[DoubleBarrelRifle.esp]:KYWD
         WeaponTypeAutomatic[Fallout4.esm]:KYWD
    Info: The following mods are applicable to this weapon:
    (according to all possible attach points and all possible keywords in all theoretically possible mod configurations)
         mod_AmmoType_DBR_500[DoubleBarrelRifle.esp]:OMOD
         mod_AmmoType_DBR_500_HE[DoubleBarrelRifle.esp]:OMOD
         mod_AmmoType_DBR_500_RAD[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Barrel_Improved[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Barrel_Light[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Barrel_Standard[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage2[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage3[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage4[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Damage5[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_FiringMode_Double[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_FiringMode_Single[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_0[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_0a[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_0b[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_2a[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_2b[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Receiver_3[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross2[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross3[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross4[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross5[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleCross6[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleDot1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_ReticleDot2[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Scope_10x[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Scope_4x[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Scope_6x[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Scope_ReDot[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Sights_Glow[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Sights_Iron[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Stock_Marksmans[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_Stock_Standard[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_StockWood1[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_StockWood2[DoubleBarrelRifle.esp]:OMOD
         mod_DBR_StockWood3[DoubleBarrelRifle.esp]:OMOD
    Info: The following loose mods are used by mods of this weapon:
         miscmod_DBR_Barrel_Improved[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Barrel_Light[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Barrel_Standard[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_0[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_0a[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_0b[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_1[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_2a[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_2b[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Receiver_3[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_10x[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_4x[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_6x[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_RedDot[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_SightsGlow[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Scope_SightsIron[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Stock_Full[DoubleBarrelRifle.esp]:MISC
         miscmod_DBR_Stock_Marksmans[DoubleBarrelRifle.esp]:MISC
    Info: The following mod collections use mods for this weapon:
    (Also lists mod collections that are only using other mod collections for this weapon.)
    (If the vanilla NULL-Muzzle is used and a mod collection is only using this mod, it will not be listed here.)
         modcol_DBR_WoodColor[DoubleBarrelRifle.esp]:OMOD

     
    1. effelo
      effelo
      • premium
      • 30 kudos
      can't seem to find any obvious reason in this output. Could you also provide the debug log? (there is a checkbox to turn on the debug log on the left... you would have to manually copy it from FO4Edit's output/messages window)
  6. GionMist
    GionMist
    • member
    • 6 kudos
    Hello, I tried out your tool to generate modcols when I'm just tired of manually assembling modcols, yet after executing the scripts, no new records showed up in FO4edit, here are the prompts:

    Spoiler:  
    Show
    ----- General Information: ---------------------------------------------
    Weapon: WPNMWvalpha "[Weapon] AS Val" [WEAP:01006304]
    Created by plugin: MWvalpha.esp
    Winning Override in plugin: MWvalpha.esp
    (EditorID and plugins of records listed below always represent the master/base version of this record - where the record is created)

    ----- Checks that failed: ---------------------------------------------
    (Could not check if the weapon is present in WSE, as the Weaponsmith Extended ESP is not loaded.)

    --> Operation has been aborted before completion!

    ----- Checks that were successful: ------------------------------------
    This record has the right signature
    The WEAP record you selected is the winning override for this record.
    (not checked if the weapon name contains hardcoded Vis-G tags)
    (not checked if the weapon name contains name parts that are added additionally by the INNR)
    (not checked if the gun class for the weapon is correct)
    (not checked if OMODs have empty names)
    (not checked if OMODs add attach points that the weapon already has)
    (not checked if OMODs add keywords that the weapon already has)
    (not checked if loose mods have empty names)
    (not checked if there are missing "{Mod}" tags in loose mods)
    (not checked if loose mods are missing the weapon name in their name)
    (not checked if loose mods are re-used by several OMODs)
    (not checked if loose mods have weight)
    (not checked if loose mods are missing)
    (not checked if mod recipes are missing)
    (not checked if weapon recipes are using the correct weaponsmith workbench)
    (not checked if weapon recipes are using the correct weaponsmith workbench category)
    (not checked if weapon recipes are present)

    ----- Masters added: (no masters added) -------------------------------

    ----- Modifications performed: (no modifications) ---------------------

    ----- Manual Checks you should perform: -------------------------------

    ----- Detailed Info before changes: -----------------------------------
    Info: The following attach points are on the base record of this weapon:
    ap_gun_receiver[Fallout4.esm]:KYWD
    ap_Legendary[Fallout4.esm]:KYWD
    ap_MWvalpha_Blueprints[MWvalpha.esp]:KYWD
    ap_MWvalpha_Materials[MWvalpha.esp]:KYWD
    PerksDUPLICATE000[MWvalpha.esp]:KYWD
    Info: The following attach points are added by mods of this weapon:
    ap_gun_FrontSight[Fallout4.esm]:KYWD
    ap_gun_MagDisplay[Fallout4.esm]:KYWD
    ap_gun_ProjectileNode[Fallout4.esm]:KYWD
    ap_MWvalpha_Barrel[MWvalpha.esp]:KYWD
    ap_MWvalpha_Grip[MWvalpha.esp]:KYWD
    ap_MWvalpha_Mag[MWvalpha.esp]:KYWD
    ap_MWvalpha_ModPistolGrip[MWvalpha.esp]:KYWD
    ap_MWvalpha_ModRailLeft[MWvalpha.esp]:KYWD
    ap_MWvalpha_ModRailLower[MWvalpha.esp]:KYWD
    ap_MWvalpha_ModRailUpper[MWvalpha.esp]:KYWD
    ap_MWvalpha_Muzzle[MWvalpha.esp]:KYWD
    ap_MWvalpha_Scope[MWvalpha.esp]:KYWD
    Info: The following keywords are used by the base record of this weapon:
    AnimsMWvalpha[MWvalpha.esp]:KYWD
    ma_MWvalpha[MWvalpha.esp]:KYWD
    ObjectTypeWeapon[Fallout4.esm]:KYWD
    QuickkeyGun[Fallout4.esm]:KYWD
    s_40_MWvalpha[MWvalpha.esp]:KYWD
    s_IronSightsRifle[Fallout4.esm]:KYWD
    WeaponTypeAssaultRifle[Fallout4.esm]:KYWD
    WeaponTypeBallistic[Fallout4.esm]:KYWD
    Info: The following keywords are added by mods of this weapon:
    AnimsMWvalpha_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Vertical[MWvalpha.esp]:KYWD
    dn_HasBarrel_Extended[Fallout4.esm]:KYWD
    dn_HasBarrel_Light[Fallout4.esm]:KYWD
    dn_HasBarrel_Long[Fallout4.esm]:KYWD
    dn_HasBarrel_Short[Fallout4.esm]:KYWD
    dn_HasGrip_Better2[Fallout4.esm]:KYWD
    dn_HasGrip_Better3_Survivor[Fallout4.esm]:KYWD
    dn_HasGrip_Rifle[Fallout4.esm]:KYWD
    dn_HasGrip_StockMarksmans[Fallout4.esm]:KYWD
    dn_HasGrip_StockShort[Fallout4.esm]:KYWD
    dn_HasLining_ReducedFallDamage[Fallout4.esm]:KYWD
    dn_HasMag_Large[Fallout4.esm]:KYWD
    dn_HasMag_Medium[Fallout4.esm]:KYWD
    dn_HasMag_Small[Fallout4.esm]:KYWD
    dn_HasMuzzle_Suppressor[Fallout4.esm]:KYWD
    dn_HasReceiver_Automatic[Fallout4.esm]:KYWD
    dn_HasReceiver_Light[Fallout4.esm]:KYWD
    dn_HasReceiver_MoreDamage1[Fallout4.esm]:KYWD
    dn_HasReceiver_MoreDamage2[Fallout4.esm]:KYWD
    dn_HasReceiver_MoreDamage2_BetterCriticals[Fallout4.esm]:KYWD
    dn_HasReceiver_MoreDamage3[Fallout4.esm]:KYWD
    dn_HasReceiver_Standard[Fallout4.esm]:KYWD
    dn_HasScope[Fallout4.esm]:KYWD
    dn_HasScope_IronSights[Fallout4.esm]:KYWD
    dn_HasScope_ReflexSight[Fallout4.esm]:KYWD
    HasScope[Fallout4.esm]:KYWD
    HasSilencer[Fallout4.esm]:KYWD
    remapNode[Fallout4.esm]:KYWD
    remapNode_CFrontSight_P-FrontSight[Fallout4.esm]:KYWD
    s_10_Player[Fallout4.esm]:KYWD
    s_20_Silenced[Fallout4.esm]:KYWD
    s_30_Auto[Fallout4.esm]:KYWD
    WeaponTypeAutomatic[Fallout4.esm]:KYWD
    WeaponTypeRifle[Fallout4.esm]:KYWD
    Info: The following mods are applicable to this weapon:
    (according to all possible attach points and all possible keywords in all theoretically possible mod configurations)
    [Barrel] Standard[MWvalpha.esp]:OMOD
    [Barrel] Stovl SOF[MWvalpha.esp]:OMOD
    [Barrel] VLK 105mm Sova[MWvalpha.esp]:OMOD
    [Barrel] VLK 200mm Osa[MWvalpha.esp]:OMOD
    [Blueprint] Malphas[MWvalpha.esp]:OMOD
    [Blueprint] None[MWvalpha.esp]:OMOD
    [Camo] Angles[MWvalpha.esp]:OMOD
    [Camo] Autumn Dazzle[MWvalpha.esp]:OMOD
    [Camo] Blue Tiger[MWvalpha.esp]:OMOD
    [Camo] Crime Scene[MWvalpha.esp]:OMOD
    [Camo] Cthulhu[MWvalpha.esp]:OMOD
    [Camo] Foliage[MWvalpha.esp]:OMOD
    [Camo] Gartersnake[MWvalpha.esp]:OMOD
    [Camo] Grassland[MWvalpha.esp]:OMOD
    [Camo] Hemophiliac[MWvalpha.esp]:OMOD
    [Camo] Lichyard[MWvalpha.esp]:OMOD
    [Camo] Marshland[MWvalpha.esp]:OMOD
    [Camo] Modern Woodland[MWvalpha.esp]:OMOD
    [Camo] Mudslide[MWvalpha.esp]:OMOD
    [Camo] Nu wave Zebra[MWvalpha.esp]:OMOD
    [Camo] Overgrown[MWvalpha.esp]:OMOD
    [Camo] Pink Zebra[MWvalpha.esp]:OMOD
    [Camo] Sand Dance[MWvalpha.esp]:OMOD
    [Camo] Sandstorm[MWvalpha.esp]:OMOD
    [Camo] Skullduggery[MWvalpha.esp]:OMOD
    [Camo] Splinter[MWvalpha.esp]:OMOD
    [Camo] Standard[MWvalpha.esp]:OMOD
    [Camo] Swamp[MWvalpha.esp]:OMOD
    [Camo] Tiger Mane[MWvalpha.esp]:OMOD
    [Camo] Tiger Stripes[MWvalpha.esp]:OMOD
    [Camo] Warcon Blues[MWvalpha.esp]:OMOD
    [Camo] Zebra[MWvalpha.esp]:OMOD
    [Lower Rail] Bipod[MWvalpha.esp]:OMOD
    [Lower Rail] Commando Foregrip[MWvalpha.esp]:OMOD
    [Lower Rail] Cronen Shark II[MWvalpha.esp]:OMOD
    [Lower Rail] Merc Foregrip[MWvalpha.esp]:OMOD
    [Lower Rail] None[MWvalpha.esp]:OMOD
    [Lower Rail] Operator Foregrip[MWvalpha.esp]:OMOD
    [Lower Rail] Ranger Foregrip[MWvalpha.esp]:OMOD
    [Mag] 30 Round Mags[MWvalpha.esp]:OMOD
    [Mag] SPP 10-R Mags[MWvalpha.esp]:OMOD
    [Mag] Standard[MWvalpha.esp]:OMOD
    [Perks] Blast Shield[MWvalpha.esp]:OMOD
    [Perks] Heavyweight[MWvalpha.esp]:OMOD
    [Perks] ICU[MWvalpha.esp]:OMOD
    [Perks] Marathon[MWvalpha.esp]:OMOD
    [Perks] Nuclear born[MWvalpha.esp]:OMOD
    [Perks] Perceptive[MWvalpha.esp]:OMOD
    [Perks] Quickdraw[MWvalpha.esp]:OMOD
    [Perks] Ready up[MWvalpha.esp]:OMOD
    [Perks] Resilience[MWvalpha.esp]:OMOD
    [Perks] Sleight of Hand[MWvalpha.esp]:OMOD
    [Perks] Stalker[MWvalpha.esp]:OMOD
    [Perks] Steady Aim[MWvalpha.esp]:OMOD
    [Perks][MWvalpha.esp]:OMOD
    [Pistol Grip] Granulated Grip Tape[MWvalpha.esp]:OMOD
    [Pistol Grip] Rubberized Grip Tape[MWvalpha.esp]:OMOD
    [Pistol Grip] Standard[MWvalpha.esp]:OMOD
    [Pistol Grip] Stippled Grip Tape [MWvalpha.esp]:OMOD
    [Rail] 1mW Laser [MWvalpha.esp]:OMOD
    [Rail] 5mW Laser [MWvalpha.esp]:OMOD
    [Rail] None[MWvalpha.esp]:OMOD
    [Rail] Tac Laser[MWvalpha.esp]:OMOD
    [Receiver] Godlike[MWvalpha.esp]:OMOD
    [Receiver] Hardened[MWvalpha.esp]:OMOD
    [Receiver] Powerful[MWvalpha.esp]:OMOD
    [Receiver] Standard[MWvalpha.esp]:OMOD
    [Receiver] Superior[MWvalpha.esp]:OMOD
    [Receiver] Tuned[MWvalpha.esp]:OMOD
    [Receiver] Upgraded[MWvalpha.esp]:OMOD
    [Sights] Aim-Op Reflex Sight[MWvalpha.esp]:OMOD
    [Sights] APX5 Holographic Sight[MWvalpha.esp]:OMOD
    [Sights] Corp Combat Holo Sight[MWvalpha.esp]:OMOD
    [Sights] Cronen LP945 Mini Reflex[MWvalpha.esp]:OMOD
    [Sights] Dragunov Scope[MWvalpha.esp]:OMOD
    [Sights] G.I. Mini Reflex[MWvalpha.esp]:OMOD
    [Sights] Kobra Red Dot[MWvalpha.esp]:OMOD
    [Sights] Monocle Reflex Sight[MWvalpha.esp]:OMOD
    [Sights] Operator Reflex Sight[MWvalpha.esp]:OMOD
    [Sights] PBX Holo 7 Sight[MWvalpha.esp]:OMOD
    [Sights] Solozero Optics Mini Reflex[MWvalpha.esp]:OMOD
    [Sights] Standard[MWvalpha.esp]:OMOD
    [Sights] Variable Zoom[MWvalpha.esp]:OMOD
    [Sights] VLK 3.0x Optic[MWvalpha.esp]:OMOD
    [Stock] FSS Intl. Gen 4 GRU [MWvalpha.esp]:OMOD
    [Stock] Standard[MWvalpha.esp]:OMOD
    [Stock] Stovl 6P30 Skelet [MWvalpha.esp]:OMOD
    [Stock] VLK Strelok [MWvalpha.esp]:OMOD
    [Stock] VLK Vintazh[MWvalpha.esp]:OMOD
    Info: The following recipes exist for creating this weapon at a workbench:
    co_weap_MWvalpha[MWvalpha.esp]:COBJ

    ----- Detailed Info after changes: ------------------------------------
    Info: The following attach points are on the base record of this weapon:
    ap_gun_receiver[Fallout4.esm]:KYWD
    ap_Legendary[Fallout4.esm]:KYWD
    ap_MWvalpha_Blueprints[MWvalpha.esp]:KYWD
    ap_MWvalpha_Materials[MWvalpha.esp]:KYWD
    PerksDUPLICATE000[MWvalpha.esp]:KYWD
    Info: The following attach points are added by mods of this weapon:
    ap_gun_FrontSight[Fallout4.esm]:KYWD
    ap_gun_MagDisplay[Fallout4.esm]:KYWD
    ap_gun_ProjectileNode[Fallout4.esm]:KYWD
    ap_MWvalpha_Barrel[MWvalpha.esp]:KYWD
    ap_MWvalpha_Grip[MWvalpha.esp]:KYWD
    ap_MWvalpha_Mag[MWvalpha.esp]:KYWD
    ap_MWvalpha_ModPistolGrip[MWvalpha.esp]:KYWD
    ap_MWvalpha_ModRailLeft[MWvalpha.esp]:KYWD
    ap_MWvalpha_ModRailLower[MWvalpha.esp]:KYWD
    ap_MWvalpha_ModRailUpper[MWvalpha.esp]:KYWD
    ap_MWvalpha_Muzzle[MWvalpha.esp]:KYWD
    ap_MWvalpha_Scope[MWvalpha.esp]:KYWD
    Info: The following keywords are used by the base record of this weapon:
    AnimsMWvalpha[MWvalpha.esp]:KYWD
    ma_MWvalpha[MWvalpha.esp]:KYWD
    ObjectTypeWeapon[Fallout4.esm]:KYWD
    QuickkeyGun[Fallout4.esm]:KYWD
    s_40_MWvalpha[MWvalpha.esp]:KYWD
    s_IronSightsRifle[Fallout4.esm]:KYWD
    WeaponTypeAssaultRifle[Fallout4.esm]:KYWD
    WeaponTypeBallistic[Fallout4.esm]:KYWD
    Info: The following keywords are added by mods of this weapon:
    AnimsMWvalpha_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_SoH_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Smag_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_SoH_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Optic[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Optic_Angled[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Optic_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_SoH_Vertical[MWvalpha.esp]:KYWD
    AnimsMWvalpha_Xmag_Vertical[MWvalpha.esp]:KYWD
    dn_HasBarrel_Extended[Fallout4.esm]:KYWD
    dn_HasBarrel_Light[Fallout4.esm]:KYWD
    dn_HasBarrel_Long[Fallout4.esm]:KYWD
    dn_HasBarrel_Short[Fallout4.esm]:KYWD
    dn_HasGrip_Better2[Fallout4.esm]:KYWD
    dn_HasGrip_Better3_Survivor[Fallout4.esm]:KYWD
    dn_HasGrip_Rifle[Fallout4.esm]:KYWD
    dn_HasGrip_StockMarksmans[Fallout4.esm]:KYWD
    dn_HasGrip_StockShort[Fallout4.esm]:KYWD
    dn_HasLining_ReducedFallDamage[Fallout4.esm]:KYWD
    dn_HasMag_Large[Fallout4.esm]:KYWD
    dn_HasMag_Medium[Fallout4.esm]:KYWD
    dn_HasMag_Small[Fallout4.esm]:KYWD
    dn_HasMuzzle_Suppressor[Fallout4.esm]:KYWD
    dn_HasReceiver_Automatic[Fallout4.esm]:KYWD
    dn_HasReceiver_Light[Fallout4.esm]:KYWD
    dn_HasReceiver_MoreDamage1[Fallout4.esm]:KYWD
    dn_HasReceiver_MoreDamage2[Fallout4.esm]:KYWD
    dn_HasReceiver_MoreDamage2_BetterCriticals[Fallout4.esm]:KYWD
    dn_HasReceiver_MoreDamage3[Fallout4.esm]:KYWD
    dn_HasReceiver_Standard[Fallout4.esm]:KYWD
    dn_HasScope[Fallout4.esm]:KYWD
    dn_HasScope_IronSights[Fallout4.esm]:KYWD
    dn_HasScope_ReflexSight[Fallout4.esm]:KYWD
    HasScope[Fallout4.esm]:KYWD
    HasSilencer[Fallout4.esm]:KYWD
    remapNode[Fallout4.esm]:KYWD
    remapNode_CFrontSight_P-FrontSight[Fallout4.esm]:KYWD
    s_10_Player[Fallout4.esm]:KYWD
    s_20_Silenced[Fallout4.esm]:KYWD
    s_30_Auto[Fallout4.esm]:KYWD
    WeaponTypeAutomatic[Fallout4.esm]:KYWD
    WeaponTypeRifle[Fallout4.esm]:KYWD
    Info: The following mods are applicable to this weapon:
    (according to all possible attach points and all possible keywords in all theoretically possible mod configurations)
    [Barrel] Standard[MWvalpha.esp]:OMOD
    [Barrel] Stovl SOF[MWvalpha.esp]:OMOD
    [Barrel] VLK 105mm Sova[MWvalpha.esp]:OMOD
    [Barrel] VLK 200mm Osa[MWvalpha.esp]:OMOD
    [Blueprint] Malphas[MWvalpha.esp]:OMOD
    [Blueprint] None[MWvalpha.esp]:OMOD
    [Camo] Angles[MWvalpha.esp]:OMOD
    [Camo] Autumn Dazzle[MWvalpha.esp]:OMOD
    [Camo] Blue Tiger[MWvalpha.esp]:OMOD
    [Camo] Crime Scene[MWvalpha.esp]:OMOD
    [Camo] Cthulhu[MWvalpha.esp]:OMOD
    [Camo] Foliage[MWvalpha.esp]:OMOD
    [Camo] Gartersnake[MWvalpha.esp]:OMOD
    [Camo] Grassland[MWvalpha.esp]:OMOD
    [Camo] Hemophiliac[MWvalpha.esp]:OMOD
    [Camo] Lichyard[MWvalpha.esp]:OMOD
    [Camo] Marshland[MWvalpha.esp]:OMOD
    [Camo] Modern Woodland[MWvalpha.esp]:OMOD
    [Camo] Mudslide[MWvalpha.esp]:OMOD
    [Camo] Nu wave Zebra[MWvalpha.esp]:OMOD
    [Camo] Overgrown[MWvalpha.esp]:OMOD
    [Camo] Pink Zebra[MWvalpha.esp]:OMOD
    [Camo] Sand Dance[MWvalpha.esp]:OMOD
    [Camo] Sandstorm[MWvalpha.esp]:OMOD
    [Camo] Skullduggery[MWvalpha.esp]:OMOD
    [Camo] Splinter[MWvalpha.esp]:OMOD
    [Camo] Standard[MWvalpha.esp]:OMOD
    [Camo] Swamp[MWvalpha.esp]:OMOD
    [Camo] Tiger Mane[MWvalpha.esp]:OMOD
    [Camo] Tiger Stripes[MWvalpha.esp]:OMOD
    [Camo] Warcon Blues[MWvalpha.esp]:OMOD
    [Camo] Zebra[MWvalpha.esp]:OMOD
    [Lower Rail] Bipod[MWvalpha.esp]:OMOD
    [Lower Rail] Commando Foregrip[MWvalpha.esp]:OMOD
    [Lower Rail] Cronen Shark II[MWvalpha.esp]:OMOD
    [Lower Rail] Merc Foregrip[MWvalpha.esp]:OMOD
    [Lower Rail] None[MWvalpha.esp]:OMOD
    [Lower Rail] Operator Foregrip[MWvalpha.esp]:OMOD
    [Lower Rail] Ranger Foregrip[MWvalpha.esp]:OMOD
    [Mag] 30 Round Mags[MWvalpha.esp]:OMOD
    [Mag] SPP 10-R Mags[MWvalpha.esp]:OMOD
    [Mag] Standard[MWvalpha.esp]:OMOD
    [Perks] Blast Shield[MWvalpha.esp]:OMOD
    [Perks] Heavyweight[MWvalpha.esp]:OMOD
    [Perks] ICU[MWvalpha.esp]:OMOD
    [Perks] Marathon[MWvalpha.esp]:OMOD
    [Perks] Nuclear born[MWvalpha.esp]:OMOD
    [Perks] Perceptive[MWvalpha.esp]:OMOD
    [Perks] Quickdraw[MWvalpha.esp]:OMOD
    [Perks] Ready up[MWvalpha.esp]:OMOD
    [Perks] Resilience[MWvalpha.esp]:OMOD
    [Perks] Sleight of Hand[MWvalpha.esp]:OMOD
    [Perks] Stalker[MWvalpha.esp]:OMOD
    [Perks] Steady Aim[MWvalpha.esp]:OMOD
    [Perks][MWvalpha.esp]:OMOD
    [Pistol Grip] Granulated Grip Tape[MWvalpha.esp]:OMOD
    [Pistol Grip] Rubberized Grip Tape[MWvalpha.esp]:OMOD
    [Pistol Grip] Standard[MWvalpha.esp]:OMOD
    [Pistol Grip] Stippled Grip Tape [MWvalpha.esp]:OMOD
    [Rail] 1mW Laser [MWvalpha.esp]:OMOD
    [Rail] 5mW Laser [MWvalpha.esp]:OMOD
    [Rail] None[MWvalpha.esp]:OMOD
    [Rail] Tac Laser[MWvalpha.esp]:OMOD
    [Receiver] Godlike[MWvalpha.esp]:OMOD
    [Receiver] Hardened[MWvalpha.esp]:OMOD
    [Receiver] Powerful[MWvalpha.esp]:OMOD
    [Receiver] Standard[MWvalpha.esp]:OMOD
    [Receiver] Superior[MWvalpha.esp]:OMOD
    [Receiver] Tuned[MWvalpha.esp]:OMOD
    [Receiver] Upgraded[MWvalpha.esp]:OMOD
    [Sights] Aim-Op Reflex Sight[MWvalpha.esp]:OMOD
    [Sights] APX5 Holographic Sight[MWvalpha.esp]:OMOD
    [Sights] Corp Combat Holo Sight[MWvalpha.esp]:OMOD
    [Sights] Cronen LP945 Mini Reflex[MWvalpha.esp]:OMOD
    [Sights] Dragunov Scope[MWvalpha.esp]:OMOD
    [Sights] G.I. Mini Reflex[MWvalpha.esp]:OMOD
    [Sights] Kobra Red Dot[MWvalpha.esp]:OMOD
    [Sights] Monocle Reflex Sight[MWvalpha.esp]:OMOD
    [Sights] Operator Reflex Sight[MWvalpha.esp]:OMOD
    [Sights] PBX Holo 7 Sight[MWvalpha.esp]:OMOD
    [Sights] Solozero Optics Mini Reflex[MWvalpha.esp]:OMOD
    [Sights] Standard[MWvalpha.esp]:OMOD
    [Sights] Variable Zoom[MWvalpha.esp]:OMOD
    [Sights] VLK 3.0x Optic[MWvalpha.esp]:OMOD
    [Stock] FSS Intl. Gen 4 GRU [MWvalpha.esp]:OMOD
    [Stock] Standard[MWvalpha.esp]:OMOD
    [Stock] Stovl 6P30 Skelet [MWvalpha.esp]:OMOD
    [Stock] VLK Strelok [MWvalpha.esp]:OMOD
    [Stock] VLK Vintazh[MWvalpha.esp]:OMOD
    Info: The following recipes exist for creating this weapon at a workbench:
    co_weap_MWvalpha[MWvalpha.esp]:COBJ



    Can you take a look? Thanks!
    1. effelo
      effelo
      • premium
      • 30 kudos
      strange... also the log says "--> Operation has been aborted before completion!"
      what looks suspicious to me is as well is the fact that the weapon's winning override is the same plugin that creates the weapon
      -> maybe try this: Copy the weapon record to a new empty plugin at the end of your load. Then execute the same operation on this newly created weapon override record.
  7. gururaj20000
    gururaj20000
    • premium
    • 98 kudos
    nvm
  8. SuprNova23
    SuprNova23
    • premium
    • 0 kudos
    Just found this and it is so convenient and such a time saver. Amazing stuff! 

    Fettes Danke hierfür.
    1. effelo
      effelo
      • premium
      • 30 kudos
      You are very welcome.
      I am happy to hear it is useful to you.
  9. 4estGimp
    4estGimp
    • premium
    • 838 kudos
    I'm back and confused again.  I'm running most of the options except weightless mods and adding {mod} tags.

    The patcher grabs an OMOD from Super Mutant Redux and copies into the weapon mod 3x.  Then makes the MISC and COBJ records for it.

    I have no idea how this is happening. If I run the patcher on another weapon it will grab a few OMOD from the previous weapon.
    Spoiler:  
    Show

    ----- General Information: ---------------------------------------------
    Weapon: WPN_ODW_Winchester_Model1873 "Winchester Model 1873" [WEAP:FE002025]
    Created by plugin: ODW - Winchester Model 1873.esp
    Winning Override in plugin: 4estGimp - Win1873_Edit.esp
    (EditorID and plugins of records listed below always represent the master/base version of this record - where the record is created)
     
    ----- Checks that failed: (No checks failed)  --------------------------
     
    ----- Checks that were successful:  ------------------------------------
    This record has the right signature
    (not checked if the record is already present in WSE)
    The WEAP record you selected is the winning override for this record.
    The weapon name does not contain hardcoded Vis-G tags in the format "[Tag] Name" - Weapon Name: "Winchester Model 1873"
    The weapon name does not contain name parts that are added additionally by the INNR" - Weapon Name: "Winchester Model 1873"
    (not checked if the gun class for the weapon is correct)
    OMOD has a FULL name - OMOD: mod_Null_Muzzle[Fallout4.esm]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Bullets[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Damage2[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Damage4[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Damage6[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Damage8[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Damage9[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Receiver_44Conversion[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_LB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_LB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Long_LB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_LB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD
    OMOD has a FULL name - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD
    OMOD has a FULL name - OMOD: Weapon_Material_Default[Fallout4.esm]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_Null_Muzzle[Fallout4.esm]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Bullets[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Damage2[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Damage4[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Damage6[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Damage8[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Damage9[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Receiver_44Conversion[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_LB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_LB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Long_LB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_LB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD
    No attach points are added by this OMOD that the weapon already has - OMOD: Weapon_Material_Default[Fallout4.esm]:OMOD
    No keywords are added by this OMOD that the weapon already has - OMOD: mod_Null_Muzzle[Fallout4.esm]:OMOD
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Mag[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_andBetterCriticals1[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_LongScope[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_ShortScope[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:MISC
    Loose mod has a FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:MISC
    (not checked if there are missing "{Mod}" tags in loose mods)
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Long Barrel" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Long Barrel with Short Mag" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Short Barrel" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Mag[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Mag" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Muzzle" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Suppressor" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Hardened Receiver" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Powerful Receiver" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_andBetterCriticals1[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Calibrated Powerful Receiver" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Standard Receiver" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Glow Sights" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Iron Sights" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_LongScope[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Long Scope" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_ShortScope[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Short Scope" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Birch Furniture" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Ebony Furniture" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Standard Furniture" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Walnut Furniture" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Yellowed Furniture" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Brass Scope" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Coated Scope" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Steel Scope" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Long Stock" - weapon name: "Winchester Model 1873"
    Loose mod has the correct weapon name in its FULL name - Loose mod: miscmod_mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:MISC - name: "Winchester Model 1873 Short Stock" - weapon name: "Winchester Model 1873"
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Mag[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Bullets[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_LongScope[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Long_LB[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD
    Loose mod is used by only one OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:MISC - OMOD: mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD
    (not checked if loose mods have weight)
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Bullets[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Mag[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Receiver_44Conversion[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_andBetterCriticals1[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_LB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_LB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights_SB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Long_LB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_LongScope[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_LB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_ShortScope[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[4estGimp - Win1873_Edit.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:MISC
    OMOD has loose mod assigned - OMOD: mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD - loose mod: miscmod_mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:MISC
    OMOD has mod recipes - OMOD: mod_Null_Muzzle[Fallout4.esm]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Damage2[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Damage4[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Damage6[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Damage8[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Damage9[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Receiver_44Conversion[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_LB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_LB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Long_LB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_LB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD - number of recipes: 1
    OMOD has mod recipes - OMOD: Weapon_Material_Default[Fallout4.esm]:OMOD - number of recipes: 1
    (not checked if weapon recipes are using the correct weaponsmith workbench)
    (not checked if weapon recipes are using the correct weaponsmith workbench category)
    (not checked if weapon recipes are present)
    Attach point has mod collections - attach point: ap_gun_Barrel[Fallout4.esm]:KYWD - ModCol: modcol_ODW_Winchester_Model1873_Barrels_Long[ODW - Winchester Model 1873.esp]:OMOD
    Attach point has mod collections - attach point: ap_gun_Barrel[Fallout4.esm]:KYWD - ModCol: modcol_ODW_Winchester_Model1873_Barrels_Short[ODW - Winchester Model 1873.esp]:OMOD
    Attach point has mod collections - attach point: ap_gun_Muzzle[Fallout4.esm]:KYWD - ModCol: modcol_ODW_Winchester_Model1873_Muzzles[ODW - Winchester Model 1873.esp]:OMOD
    Attach point has mod collections - attach point: ap_gun_receiver[Fallout4.esm]:KYWD - ModCol: modcol_ODW_Winchester_Model1873_Receivers[ODW - Winchester Model 1873.esp]:OMOD
    Attach point has mod collections - attach point: ap_gun_receiver[Fallout4.esm]:KYWD - ModCol: modcol_ODW_Winchester_Model1873_Skins_Furniture[ODW - Winchester Model 1873.esp]:OMOD
    Attach point has mod collections - attach point: ap_gun_receiver[Fallout4.esm]:KYWD - ModCol: modcol_ODW_Winchester_Model1873_Skins_Scopes[ODW - Winchester Model 1873.esp]:OMOD
    Attach point has mod collections - attach point: ap_gun_receiver[Fallout4.esm]:KYWD - ModCol: modcol_ODW_Winchester_Model1873_Stocks[ODW - Winchester Model 1873.esp]:OMOD
    Attach point has mod collections - attach point: ap_WeaponMaterial[Fallout4.esm]:KYWD - ModCol: modcol_Weapon_VertiBirdBlade_Paint01_VanillaBlade[SuperMutantRedux.esp]:OMOD
    Attach point has mod collections - attach point: ap_WeaponMaterial[Fallout4.esm]:KYWD - ModCol: modcol_Weapon_VertiBirdBlade_Paint02_MaxBlade[SuperMutantRedux.esp]:OMOD
     
    ----- Masters added:  --------------------------------------------------
    SuperMutantRedux.esp
     
    ----- Modifications performed:  ----------------------------------------
    override for record mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    Keyword adding was removed from OMOD, because the weapon already has it - OMOD: mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD - keyword: "Anims_ODW_Winchester_Model1873_LongMag[ODW - Winchester Model 1873.esp]:KYWD"
    override for record mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    Keyword adding was removed from OMOD, because the weapon already has it - OMOD: mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD - keyword: "WeaponTypeRifle[Fallout4.esm]:KYWD"
    override for record mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    Keyword adding was removed from OMOD, because the weapon already has it - OMOD: mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD - keyword: "WeaponTypeRifle[Fallout4.esm]:KYWD"
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_andBetterCriticals1[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_andBetterCriticals1[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights_SB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights_SB[4estGimp - Win1873_Edit.esp]:MISC
    Loose mod replaced with new loose mod for OMOD - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_ShortScope[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD - old loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_ShortScope[ODW - Winchester Model 1873.esp]:MISC - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_Null_Muzzle[Fallout4.esm]:OMOD - new loose mod: miscmod_mod_Null_Muzzle[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_Null_Muzzle[Fallout4.esm]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_Null_Muzzle[Fallout4.esm]:OMOD - new loose mod: miscmod_mod_Null_Muzzle[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_ODW_Winchester_Model1873_Damage2[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage2[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Damage2[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Damage2[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage2[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_ODW_Winchester_Model1873_Damage4[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage4[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Damage4[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Damage4[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage4[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_ODW_Winchester_Model1873_Damage6[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage6[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Damage6[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Damage6[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage6[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_ODW_Winchester_Model1873_Damage8[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage8[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Damage8[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Damage8[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage8[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_ODW_Winchester_Model1873_Damage9[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage9[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_ODW_Winchester_Model1873_Damage9[ODW - Winchester Model 1873.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_ODW_Winchester_Model1873_Damage9[ODW - Winchester Model 1873.esp]:OMOD - new loose mod: miscmod_mod_ODW_Winchester_Model1873_Damage9[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD - new loose mod: miscmod_mod_Weapon_melee_VertibirdBlade_Paint0[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD - new loose mod: miscmod_mod_Weapon_melee_VertibirdBlade_Paint0[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD - new loose mod: miscmod_mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD - new loose mod: miscmod_mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD - new loose mod: miscmod_mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[4estGimp - Win1873_Edit.esp]:MISC
    override for record mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD - new loose mod: miscmod_mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[4estGimp - Win1873_Edit.esp]:MISC
    New loose mod added for OMOD - OMOD: Weapon_Material_Default[Fallout4.esm]:OMOD - new loose mod: miscmod_Weapon_Material_Default[4estGimp - Win1873_Edit.esp]:MISC
    override for record Weapon_Material_Default[Fallout4.esm]:OMOD was added to file 4estGimp - Win1873_Edit.esp
    OMOD connected to new loose mod - OMOD: Weapon_Material_Default[Fallout4.esm]:OMOD - new loose mod: miscmod_Weapon_Material_Default[4estGimp - Win1873_Edit.esp]:MISC
    New mod recipe added for OMOD - OMOD: mod_ODW_Winchester_Model1873_Bullets[ODW - Winchester Model 1873.esp]:OMOD - new mod recipe: co_mod_ODW_Winchester_Model1873_Bullets[4estGimp - Win1873_Edit.esp]:COBJ
    New mod recipe added for OMOD - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD - new mod recipe: co_mod_Weapon_melee_VertibirdBlade_Paint0[4estGimp - Win1873_Edit.esp]:COBJ
    New mod recipe added for OMOD - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD - new mod recipe: co_mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[4estGimp - Win1873_Edit.esp]:COBJ
    New mod recipe added for OMOD - OMOD: mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD - new mod recipe: co_mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[4estGimp - Win1873_Edit.esp]:COBJ
    New mod collection added for attach point - attach point: ap_gun_Grip[Fallout4.esm]:KYWD - new ModCol: modcol_Winchester_Model 1873_Grip[4estGimp - Win1873_Edit.esp]:OMOD
    New mod collection added for attach point - attach point: ap_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:KYWD - new ModCol: modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Damage[4estGimp - Win1873_Edit.esp]:OMOD
    New mod collection added for attach point - attach point: ap_ODW_Winchester_Model1873_Scope_LongBarrel[ODW - Winchester Model 1873.esp]:KYWD - new ModCol: modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Scope_LongBarrel[4estGimp - Win1873_Edit.esp]:OMOD
    New mod collection added for attach point - attach point: ap_ODW_Winchester_Model1873_Scope_ShortBarrel[ODW - Winchester Model 1873.esp]:KYWD - new ModCol: modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Scope_ShortBarrel[4estGimp - Win1873_Edit.esp]:OMOD
    New mod collection added for attach point - attach point: ap_ODW_Winchester_Model1873_Skin_Furniture[ODW - Winchester Model 1873.esp]:KYWD - new ModCol: modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Skin_Furniture[4estGimp - Win1873_Edit.esp]:OMOD
    New mod collection added for attach point - attach point: ap_ODW_Winchester_Model1873_Skin_Scope[ODW - Winchester Model 1873.esp]:KYWD - new ModCol: modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Skin_Scope[4estGimp - Win1873_Edit.esp]:OMOD
     
    ----- Manual Checks you should perform:  -------------------------------
    Check the FULL name and the Data\Value for newly added loose mods if they make sense
    Check if a NULL loose mod was created (e.g. a NULL-Muzzle, that just removes the muzzle) and delete it if you do not like that.
    (Don't forget to remove it from the OMOD reference first, if you want to delete it)
    Check the perk requirements and component costs for newly added mod recipes
    Remove newly added mod recipes for OMODs that shouldn't be buildable (e.g. unique variants)
     
    ----- Detailed Info before changes:  -----------------------------------
    Info: The following attach points are on the base record of this weapon:
         ap_gun_receiver[Fallout4.esm]:KYWD
         ap_Gun_UniversalOffset_Range[Fallout4.esm]:KYWD
         ap_Legendary[Fallout4.esm]:KYWD
         ap_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:KYWD
         ap_ODW_Winchester_Model1873_Skin_Furniture[ODW - Winchester Model 1873.esp]:KYWD
         ap_WeaponMaterial[Fallout4.esm]:KYWD
    Info: The following attach points are added by mods of this weapon:
         ap_gun_Barrel[Fallout4.esm]:KYWD
         ap_gun_Casing[Fallout4.esm]:KYWD
         ap_gun_FrontSight[Fallout4.esm]:KYWD
         ap_gun_Grip[Fallout4.esm]:KYWD
         ap_gun_InternalModA[Fallout4.esm]:KYWD
         ap_gun_Mag[Fallout4.esm]:KYWD
         ap_gun_MagDisplay[Fallout4.esm]:KYWD
         ap_gun_Muzzle[Fallout4.esm]:KYWD
         ap_gun_MuzzleDisplay[Fallout4.esm]:KYWD
         ap_gun_ProjectileNode[Fallout4.esm]:KYWD
         ap_gun_ScopeDisplay[Fallout4.esm]:KYWD
         ap_ODW_Winchester_Model1873_Scope_LongBarrel[ODW - Winchester Model 1873.esp]:KYWD
         ap_ODW_Winchester_Model1873_Scope_ShortBarrel[ODW - Winchester Model 1873.esp]:KYWD
         ap_ODW_Winchester_Model1873_Skin_Scope[ODW - Winchester Model 1873.esp]:KYWD
    Info: The following keywords are used by the base record of this weapon:
         Anims_ODW_Winchester_Model1873_LongMag[ODW - Winchester Model 1873.esp]:KYWD
         if_tmp_ODW_Winchester_Model1873_LongBarrel[ODW - Winchester Model 1873.esp]:KYWD
         if_tmp_ODW_Winchester_Model1873_ShortBarrel[ODW - Winchester Model 1873.esp]:KYWD
         ma_BallisticGun[Fallout4.esm]:KYWD
         ma_CanHaveNullMuzzle[Fallout4.esm]:KYWD
         ma_ODW_Winchester_Model1873[ODW - Winchester Model 1873.esp]:KYWD
         ma_WeaponMaterialSwaps[Fallout4.esm]:KYWD
         modskill_Guns[Fallout4.esm]:KYWD
         ObjectTypeWeapon[Fallout4.esm]:KYWD
         QuickkeyGun[Fallout4.esm]:KYWD
         s_40_WIN[ODW - Winchester Model 1873.esp]:KYWD
         s_IronSightsRifle[Fallout4.esm]:KYWD
         WeaponTypeBallistic[Fallout4.esm]:KYWD
         WeaponTypeRifle[Fallout4.esm]:KYWD
         WeaponTypeSniper[Fallout4.esm]:KYWD
    Info: The following keywords are added by mods of this weapon:
         Anims_ODW_Winchester_Model1873_ShortMag[ODW - Winchester Model 1873.esp]:KYWD
         dn_HasBarrel_Long[Fallout4.esm]:KYWD
         dn_HasBarrel_Short[Fallout4.esm]:KYWD
         dn_HasGrip_Rifle[Fallout4.esm]:KYWD
         dn_HasGrip_StockMarksmans[Fallout4.esm]:KYWD
         dn_HasGrip_StockShort[Fallout4.esm]:KYWD
         dn_HasMag_Medium[Fallout4.esm]:KYWD
         dn_HasMuzzle_MuzzleBreak[Fallout4.esm]:KYWD
         dn_HasMuzzle_Null[Fallout4.esm]:KYWD
         dn_HasMuzzle_Suppressor[Fallout4.esm]:KYWD
         dn_HasReceiver_BetterCriticals1[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage1[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage2[Fallout4.esm]:KYWD
         dn_HasReceiver_Standard[Fallout4.esm]:KYWD
         dn_HasScope[Fallout4.esm]:KYWD
         dn_HasScope_IronSights[Fallout4.esm]:KYWD
         HasScope[Fallout4.esm]:KYWD
         HasSilencer[Fallout4.esm]:KYWD
         remapNode[Fallout4.esm]:KYWD
         remapNode_CFrontSight_P-FrontSight[Fallout4.esm]:KYWD
         s_20_Winchester_Suppressed[ODW - Winchester Model 1873.esp]:KYWD
         s_35_GripRifle[Fallout4.esm]:KYWD
    Info: The following mods are applicable to this weapon:
    (according to all possible attach points and all possible keywords in all theoretically possible mod configurations)
         mod_Null_Muzzle[Fallout4.esm]:OMOD
         mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Bullets[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage2[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage4[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage6[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage8[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage9[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_44Conversion[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_IronSights_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_Scope_Long_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_Scope_Short_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD
         mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD
         mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD
         mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD
         Weapon_Material_Default[Fallout4.esm]:OMOD
    Info: The following loose mods are used by mods of this weapon:
         miscmod_mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Mag[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_andBetterCriticals1[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_LongScope[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_ShortScope[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:MISC
    Info: The following mod collections use mods for this weapon:
    (Also lists mod collections that are only using other mod collections for this weapon.)
    (If the vanilla NULL-Muzzle is used and a mod collection is only using this mod, it will not be listed here.)
         modcol_ODW_Winchester_Model1873_Barrels_Long[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Barrels_Short[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Muzzles[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Receivers[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Sights_Scopes_LB[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Sights_Sights_LB[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Sights_Sights_SB[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Skins_Furniture[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Skins_Scopes[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Stocks[ODW - Winchester Model 1873.esp]:OMOD
         modcol_Weapon_VertiBirdBlade_Paint01_VanillaBlade[SuperMutantRedux.esp]:OMOD
         modcol_Weapon_VertiBirdBlade_Paint02_MaxBlade[SuperMutantRedux.esp]:OMOD
    Info: The following recipes exist for creating this weapon at a workbench:
         co_mod_ODW_Winchester_Model1873[ODW - Winchester Model 1873.esp]:COBJ
     
    ----- Detailed Info after changes:  ------------------------------------
    Info: The following attach points are on the base record of this weapon:
         ap_gun_receiver[Fallout4.esm]:KYWD
         ap_Gun_UniversalOffset_Range[Fallout4.esm]:KYWD
         ap_Legendary[Fallout4.esm]:KYWD
         ap_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:KYWD
         ap_ODW_Winchester_Model1873_Skin_Furniture[ODW - Winchester Model 1873.esp]:KYWD
         ap_WeaponMaterial[Fallout4.esm]:KYWD
    Info: The following attach points are added by mods of this weapon:
         ap_gun_Barrel[Fallout4.esm]:KYWD
         ap_gun_Casing[Fallout4.esm]:KYWD
         ap_gun_FrontSight[Fallout4.esm]:KYWD
         ap_gun_Grip[Fallout4.esm]:KYWD
         ap_gun_InternalModA[Fallout4.esm]:KYWD
         ap_gun_Mag[Fallout4.esm]:KYWD
         ap_gun_MagDisplay[Fallout4.esm]:KYWD
         ap_gun_Muzzle[Fallout4.esm]:KYWD
         ap_gun_MuzzleDisplay[Fallout4.esm]:KYWD
         ap_gun_ProjectileNode[Fallout4.esm]:KYWD
         ap_gun_ScopeDisplay[Fallout4.esm]:KYWD
         ap_ODW_Winchester_Model1873_Scope_LongBarrel[ODW - Winchester Model 1873.esp]:KYWD
         ap_ODW_Winchester_Model1873_Scope_ShortBarrel[ODW - Winchester Model 1873.esp]:KYWD
         ap_ODW_Winchester_Model1873_Skin_Scope[ODW - Winchester Model 1873.esp]:KYWD
    Info: The following keywords are used by the base record of this weapon:
         Anims_ODW_Winchester_Model1873_LongMag[ODW - Winchester Model 1873.esp]:KYWD
         if_tmp_ODW_Winchester_Model1873_LongBarrel[ODW - Winchester Model 1873.esp]:KYWD
         if_tmp_ODW_Winchester_Model1873_ShortBarrel[ODW - Winchester Model 1873.esp]:KYWD
         ma_BallisticGun[Fallout4.esm]:KYWD
         ma_CanHaveNullMuzzle[Fallout4.esm]:KYWD
         ma_ODW_Winchester_Model1873[ODW - Winchester Model 1873.esp]:KYWD
         ma_WeaponMaterialSwaps[Fallout4.esm]:KYWD
         modskill_Guns[Fallout4.esm]:KYWD
         ObjectTypeWeapon[Fallout4.esm]:KYWD
         QuickkeyGun[Fallout4.esm]:KYWD
         s_40_WIN[ODW - Winchester Model 1873.esp]:KYWD
         s_IronSightsRifle[Fallout4.esm]:KYWD
         WeaponTypeBallistic[Fallout4.esm]:KYWD
         WeaponTypeRifle[Fallout4.esm]:KYWD
         WeaponTypeSniper[Fallout4.esm]:KYWD
    Info: The following keywords are added by mods of this weapon:
         Anims_ODW_Winchester_Model1873_ShortMag[ODW - Winchester Model 1873.esp]:KYWD
         dn_HasBarrel_Long[Fallout4.esm]:KYWD
         dn_HasBarrel_Short[Fallout4.esm]:KYWD
         dn_HasGrip_Rifle[Fallout4.esm]:KYWD
         dn_HasGrip_StockMarksmans[Fallout4.esm]:KYWD
         dn_HasGrip_StockShort[Fallout4.esm]:KYWD
         dn_HasMag_Medium[Fallout4.esm]:KYWD
         dn_HasMuzzle_MuzzleBreak[Fallout4.esm]:KYWD
         dn_HasMuzzle_Null[Fallout4.esm]:KYWD
         dn_HasMuzzle_Suppressor[Fallout4.esm]:KYWD
         dn_HasReceiver_BetterCriticals1[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage1[Fallout4.esm]:KYWD
         dn_HasReceiver_MoreDamage2[Fallout4.esm]:KYWD
         dn_HasReceiver_Standard[Fallout4.esm]:KYWD
         dn_HasScope[Fallout4.esm]:KYWD
         dn_HasScope_IronSights[Fallout4.esm]:KYWD
         HasScope[Fallout4.esm]:KYWD
         HasSilencer[Fallout4.esm]:KYWD
         remapNode[Fallout4.esm]:KYWD
         remapNode_CFrontSight_P-FrontSight[Fallout4.esm]:KYWD
         s_20_Winchester_Suppressed[ODW - Winchester Model 1873.esp]:KYWD
         s_35_GripRifle[Fallout4.esm]:KYWD
    Info: The following mods are applicable to this weapon:
    (according to all possible attach points and all possible keywords in all theoretically possible mod configurations)
         mod_Null_Muzzle[Fallout4.esm]:OMOD
         mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Bullets[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage2[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage4[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage6[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage8[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Damage9[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_44Conversion[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_IronSights_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_IronSights_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_Scope_Long_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_Scope_Short_LB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:OMOD
         mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:OMOD
         mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD
         mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD
         mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD
         Weapon_Material_Default[Fallout4.esm]:OMOD
    Info: The following loose mods are used by mods of this weapon:
         miscmod_mod_Null_Muzzle[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Barrel_Long[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Barrel_Long_ShortMag[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Barrel_Short[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Damage[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Damage2[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Damage4[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Damage6[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Damage8[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Damage9[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Mag[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Muzzle_Muzzle[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Muzzle_Suppressor[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage1[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_and_BetterCriticals[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_MoreDamage2_andBetterCriticals1[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Receiver_Standard[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Blue_SB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_LB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Green_SB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_LB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Orange_SB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_LB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_GlowSights_Red_SB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_IronSights_SB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_LongScope[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_Scope_Short_SB[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Sights_ShortScope[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Birch[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Ebony[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Standard[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Walnut[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Furniture_Yellowed[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Brass[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Standard[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Skin_Scope_Steel[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Stock_Long[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_ODW_Winchester_Model1873_Stock_Short[ODW - Winchester Model 1873.esp]:MISC
         miscmod_mod_Weapon_melee_VertibirdBlade_Paint0[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[4estGimp - Win1873_Edit.esp]:MISC
         miscmod_Weapon_Material_Default[4estGimp - Win1873_Edit.esp]:MISC
    Info: The following mod collections use mods for this weapon:
    (Also lists mod collections that are only using other mod collections for this weapon.)
    (If the vanilla NULL-Muzzle is used and a mod collection is only using this mod, it will not be listed here.)
         modcol_ODW_Winchester_Model1873_Barrels_Long[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Barrels_Short[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Muzzles[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Receivers[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Sights_Scopes_LB[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Sights_Sights_LB[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Sights_Sights_SB[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Skins_Furniture[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Skins_Scopes[ODW - Winchester Model 1873.esp]:OMOD
         modcol_ODW_Winchester_Model1873_Stocks[ODW - Winchester Model 1873.esp]:OMOD
         modcol_Weapon_VertiBirdBlade_Paint01_VanillaBlade[SuperMutantRedux.esp]:OMOD
         modcol_Weapon_VertiBirdBlade_Paint02_MaxBlade[SuperMutantRedux.esp]:OMOD
         modcol_Winchester_Model 1873_Grip[4estGimp - Win1873_Edit.esp]:OMOD
         modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Damage[4estGimp - Win1873_Edit.esp]:OMOD
         modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Scope_LongBarrel[4estGimp - Win1873_Edit.esp]:OMOD
         modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Scope_ShortBarrel[4estGimp - Win1873_Edit.esp]:OMOD
         modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Skin_Furniture[4estGimp - Win1873_Edit.esp]:OMOD
         modcol_Winchester_Model 1873_ODW_Winchester_Model1873_Skin_Scope[4estGimp - Win1873_Edit.esp]:OMOD
    Info: The following recipes exist for creating this weapon at a workbench:
         co_mod_ODW_Winchester_Model1873[ODW - Winchester Model 1873.esp]:COBJ
     
    1. effelo
      effelo
      • premium
      • 30 kudos
      Hi.

      I did not start up Fallout for a long time now. However, since you sent the complete log, I tried to understand the context of the effect you are reporting by reading the log.

      If you look in the log in the section "Detailed Info before changes:" under "Info: The following mods are applicable to this weapon:" you will find the following entries:
      mod_Weapon_melee_VertibirdBlade_Paint0[SuperMutantRedux.esp]:OMOD
      mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE000[SuperMutantRedux.esp]:OMOD
      mod_Weapon_melee_VertibirdBlade_Paint0DUPLICATE001[SuperMutantRedux.esp]:OMOD

      the comment under the header of this section tells you why:
      Info: The following mods are applicable to this weapon:
      (according to all possible attach points and all possible keywords in all theoretically possible mod configurations)

      So basically: I would check these entries in xEdit to see which attach points and keywords they require. It seems like the weapon has these attach points and keywords (or they are added by an OMOD that the weapon can use).
      Since the weapon you are trying to patch is a gun and these OMODs are for a melee weapon, maybe the gun possesses (or an OMOD for the gun adds) unnecessary attach points or keywords. ...I did not find any in the log that look like they do not belong to the gun - however just read over it quickly, could be I missed something.

      It is also possible that the VertibirdBlade in SuperMutantRedux offers its OMODs to more weapons than it actually intended - by a quick look at the log it seems like it does this by using the attach point "ap_WeaponMaterial[Fallout4.esm]:KYWD" which understandibly is used by a lot of weapons. Probably the SuperMutantRedux OMODs in question do not require keywords that are specific to the VertibirdBlade.

      If this is the case the easiest way to fix the effect you experience will probably be by fixing SuperMutantRedux's VertibirdBlade OMODs to require one of the keywords that are only present on the VertibirdBlade.

      Hope this helps.
      Cheers!
    2. effelo
      effelo
      • premium
      • 30 kudos
      ...or - in case you do not want to create a patch for SuperMutantRedux - simply remove the OMODs you do not want to be part of your patch from the final result manually. (Don't forget modcols that could link to them.)
  10. duinnin
    duinnin
    • premium
    • 55 kudos
    I had updated to the newest version and upon my first use reconstructing Constructibles and Misc Mods for "IceStormsOrsisF17.esp" got this error:
    [00:05] Exception in unit EffsXEditTools line 138: "" is not a valid signature
    [00:05] Error during Applying script "- WeaponPatchHelper": "" is not a valid signature

    So I switched back to the previous version and the script ran without problem.