Very useful TBH, but suddenly it got so absurdly get out of hand. For example, I am loading the save file that it doesn't have any warning and then for experiment I'm loading again the same save file and suddenly got warning of corrupted save. What?! I'm not even remove or added new mod. Even this is my 4th playthrough with the same mod setup but suddenly got corrupted save files even in early game, not event touched 24 hours playtime mark.
I think I triggered it for the first time after about 25+ hours of adding/removing mods and building a collection on Nexus. I was pretty rough with it; it did not trigger anything until I wiped the .ini files.
I will continue to use my save and see what happens.
Pro tip: Best practice is not to remove mods in the middle of a game. It can corrupt your save due to certain things getting baked into the save. If you're going to be adding and removing mods midgame, make a hard (not quick or auto) save prior to installing the mod, that way you can remove the mod and go back to the save you made without it being installed.
I've been having this trigger due to some issue or another with SimSettlements 2. Only happens when I save in the open world, especially when close or within settlements. Happens a bit less often in the open world away from any settled area. I've found the best practice for saving is to duck into any instanced area (instanced = any door/entrance with a loading screen when you enter) and then save. Diamond City seems to count as instanced, as well and interior space like The Dugout, Home Plate, Valentine's office, and the like. As I said, pretty much any place where you get a loading screen when you enter should be safe for saves.
will this mod tell me which mod is causing the issues?
because recently i have been having this issue with my save game where i will get instant slowdowns after only a 12 hour playthrough, when in the past i could go weeks on end without needing to start over getting all the content in the game done and then some, this time around it keeps happening to me and i'm pretty much avoiding all the main quests and only doing side content or modded side content using such mods as crime and punishment or guns for hire, i'm also playing a vampire mod, but that one is really light on scripts, i know people say crime and punishment is script heavy but in the past using it i have never had this issue, so i tend to think it's one of the recent mods in my list that's the cause, but it's difficult to know which one it might be.
I've been using this mod for over 3 years and it has never once triggered. (Although, to be fair, the only supported mod in my load order is the Unofficial Patch) Has it ever triggered for anyone? Has it ever done anyone any good? I'm curious to know. Or to put it another way: "Is this bug still a thing?"
You may simply be logical when adding mods and keeping your load order clean. It's a matter of cleaning up every mod you download, merge plugins when you know what you're doing, mark mods as ESL when you know for sure it won't do harm, and repeatedly reset cells to change up injected gear.
I have 237 Active plugins, 162 Light plugins, 496 mods in total. I never used this mod, nor have I felt I needed it. It is great for people, I am sure.
(I ignore the rule of "DoN't ReMoVe mOdS MiDgAmE" and "MuSt sTaRt A nEw GaMe")
Yeah never triggered for me as well. It probably works, but under extreme circumstances. Instead, I recommend Workshop Framework, as it will warn of issues mid-save and probably more verbose with information... It's more obvious with things like SS2 and then you'll see that removing plugins mid-save is a bit 'unsafe'.
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I will continue to use my save and see what happens.
because recently i have been having this issue with my save game where i will get instant slowdowns after only a 12 hour playthrough, when in the past i could go weeks on end without needing to start over getting all the content in the game done and then some, this time around it keeps happening to me and i'm pretty much avoiding all the main quests and only doing side content or modded side content using such mods as crime and punishment or guns for hire, i'm also playing a vampire mod, but that one is really light on scripts, i know people say crime and punishment is script heavy but in the past using it i have never had this issue, so i tend to think it's one of the recent mods in my list that's the cause, but it's difficult to know which one it might be.
(Although, to be fair, the only supported mod in my load order is the Unofficial Patch)
Has it ever triggered for anyone?
Has it ever done anyone any good?
I'm curious to know.
Or to put it another way: "Is this bug still a thing?"
I've had this mod in my load order for YEARS and I've NEVER seen such a warning.
Has such a warning ever been triggered for anyone else?
I have 237 Active plugins, 162 Light plugins, 496 mods in total. I never used this mod, nor have I felt I needed it. It is great for people, I am sure.
(I ignore the rule of "DoN't ReMoVe mOdS MiDgAmE" and "MuSt sTaRt A nEw GaMe")
it's :c
its :]
youuerre" welcoem.
I can safely run this mod with its Ba2 file unpacked?
Thanks
Maybe I'm German ;-)