So : - open fallout 4 edit with all concerned mods activated if you use mod organizer 2 - once loaded open patch fot boston and immersive, expand the landscape texture - there you must complete the patch grasses entries so they include both the entries fore immersive wasteland and Boston surroundings. - with BNS2.4 all the items from bts were empty so you can drag and drop each grass entry from BNS to the path cells just to the right - Some entries in the patch did not correspond to any entry in fallout4.esm or immersive grass esp or BNS esp. I just left those here as they were referencing an existing grass from immersive.
Fingers crossed.
Yes it worked. I used the 0.2 immersive grass for a first try. Will try with 0.3. The difference is subtle indeed. You can't go wrong trying editing the values anyway, just save at one point and take a screenshot and try to compare the results.
What is this patch actually adjusting to add compatibility between BNS and Immersive Wasteland Grass. I'm only asking as I've been recently running both mods together on a new game without noticing any issues standing out, and I there wasn't really any information ont he Description page.
This patch basically allows both grass from BNS and IWG to show up in game, - increasing the overall density as a consequence. I also tweaked the grass density to represent the average between the two. I may add screenshots later. I hope this helps.
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So :
- open fallout 4 edit with all concerned mods activated if you use mod organizer 2
- once loaded open patch fot boston and immersive, expand the landscape texture
- there you must complete the patch grasses entries so they include both the entries fore immersive wasteland and Boston surroundings.
- with BNS2.4 all the items from bts were empty so you can drag and drop each grass entry from BNS to the path cells just to the right
- Some entries in the patch did not correspond to any entry in fallout4.esm or immersive grass esp or BNS esp. I just left those here as they were referencing an existing grass from immersive.
Fingers crossed.
Yes it worked. I used the 0.2 immersive grass for a first try. Will try with 0.3.
The difference is subtle indeed. You can't go wrong trying editing the values anyway, just save at one point and take a screenshot and try to compare the results.
Thank you Captain Anonymous
I'm only asking as I've been recently running both mods together on a new game without noticing any issues standing out, and I there wasn't really any information ont he Description page.
-Bhaeron
PS: I added a picture of the xEdit entries.
-Bhaeron