Hi there, just downloaded and tested it, awesome mod!! I think it goes perfectly with 'Revamped Playable Ghoul Mod', which makes the player an actual ghoul. One question though, Im stuck at the very first mission, I simply dont know how to build ghoul related structures? how can i build feral training yard ?
Hello i'm stuck in the second one, the quest with eddie says "build feral recruitment center" but i can't find any plot with that one. Also i noticed that there are just three feral buildings in total that i can recognize via the(FG) mark: cemetery, feral training yard and a third one but no feral recruitment center, can you help me?
I installed this via MO2 but there's nothing in the cemetary.. either that or I just have no idea where the note is Edit: Nevermind, I fixed the problem.
Ive picked up the note, finished the starting quest, and gone back to an empty settlement, built a war planner desk, and it doesnt give me the option to do any faction, all it says is that all factions downloaded are conqueror factions instead of a liberator. I am unsure of how to fix this as I am fairly new to modding in general, and ideas?
The slave mechanic is not working as it should, the new commander has a missing voice and after a 8 hour gameplay i have no idea how to fix it because in the you tube video i saw that the new commander was talking.. I resintalled the mod 3 times but nothing changed. The idea of Ghoul soldiers ecc seems lovely, anyhow the mod is bugged, special units are not even appearing in the recruitment section.. this mod needs work.
Having a lot of fun with this mod. I am finding some minor bugs though, like harvey is missing his voice lines. The only thing that appears is the text at the bottom when he is suppose to talk. Not sure what is causing that.
Hey, First of all, Great mod! But I habe a Problem. I hate it when my Personal guards die, so I turned this off through conqueror settings, but my two guards managed to die anyways! Is it a bug or intended ?
So they are ghouls.... so... like.. do they need beds? Legit I am wondering how the troop spawning works over the other factions, I mean mechanically i can see the pack still needing beds but do these ghouls need beds seeing as they dont really sleep? I dunno.. any hit back would be groovy AF, Thank you btw I got a HUGE thing for ghouls so this was EPIC when i got into using SSC.
Edit: Yoooooo Just watched the vid u had on the description page. WOOWWWWWWWWWWWWWW yes. Just YES. gahhh I love this your EPIC. Oh, and legit would love some insight on Running these ghouls with my SCP File Im starting, Knowing the differences in how these guys run compared to the Standard Jammer-Raider faction would be beyond groovy.
Thanks! Things are set up pretty much the same way as Jammer's gang as far as gameplay mechanics. Eddie will also give you a little tutorial once he arrives. Have fun!
Thanks for creating this faction. Was wondering ? are the ghouls not underpowered compared if you fight with them against other faction ? or are these ghouls nerfed to cope up with the other faction and levels ?
They have all been balanced around Normal difficulty and play great against other factions! I especially love having a couple Ferals as personal guards. Hope you like it, lot's more updates to come!
39 comments
Edit: Nevermind, I fixed the problem.
First of all, Great mod!
But I habe a Problem. I hate it when my Personal guards die, so I turned this off through conqueror settings, but my two guards managed to die anyways! Is it a bug or intended ?
Happy new year :)
Edit: Yoooooo Just watched the vid u had on the description page. WOOWWWWWWWWWWWWWW yes. Just YES. gahhh I love this your EPIC. Oh, and legit would love some insight on Running these ghouls with my SCP File Im starting, Knowing the differences in how these guys run compared to the Standard Jammer-Raider faction would be beyond groovy.