Fallout 4
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piotrmil

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piotrmil

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18 comments

  1. TechnoMonkeyDJ
    TechnoMonkeyDJ
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    The mod didn't help, but the screenshot definitely did help to remove the problem that was causing the hostile npcs.
    Unfortunately, I have to do it every time I load the save. EDIT Creation Club Tesla Cannon Radiation Cloak Nullifier Version works perfectly. 
  2. FangedCar2
    FangedCar2
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    Fix for the Creation club bug where you cant use the pipboy scanner, Cut off the gunners head with a melee weapon like a machete and carry it a good distance away, then drop it and use the pip boy scanner. need to do this with all 3 gunner bodies.
  3. Epsilon725
    Epsilon725
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    • 21 kudos
    I can't believe bethesda would sell something in an unfinished state...

    (crowd laughs)

    Thanks for fixing the game!
  4. Avalonica
    Avalonica
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    • 89 kudos
    Hello, can anyone who made a working fix please post the ESPor ESL on a filesharing host or Nexus and provide a link, I really think we seriously need a working global fix for this CC :)
    1. cerebii
      cerebii
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      • 118 kudos
      I uploaded one here: https://www.nexusmods.com/fallout4/mods/56321/
      As I say in the mod page, use at your own risk, I have no idea what removing the effect from the cloak might do to the creation or your game.
  5. Ruhna
    Ruhna
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    • 1 kudos
    Thank you for your mod! Unfortunately it does not work, but it did help me find the issue.

    The robots running the stores in General Atomics Galleria would still immediately attack me when I approach them. What fixed it for me was changing the spell's magic effect to "NULL" with FO4Edit. Following that change, I was able to have proper dialogue options when interacting with those said robots.

    I also jumped back to an older save and was able to start, progress through, and complete the quest "Best of Three" without issue with the change I made.
    1. Dongeroman
      Dongeroman
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      • 14 kudos
      How did you do this. Do you have a screenshot ?
  6. thanatos13th
    thanatos13th
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    HOLY f***ing s*** - Bethesda approved bug free my ass creation club - thanks for this
  7. uther12
    uther12
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    • 5 kudos
    Any perma option to remove this bug?
  8. Valamyr
    Valamyr
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    • 13 kudos
    Well, good news bad news situation. Good news; your mod let me find the cause of the randomly aggroing NPCs whenever I got close (Virgil and others). Its the goddamn Tesla cannon indeed. Bad news, your fix did not work for me, but since this was a weapon I rarely used anyway (didnt invest in big guns perk yet), I have temporary shelved that weapon until I find a more permanent solution. Thank you.

    Edit: I had to remove the Tesla canon's files completely for the problem to go away. Incredibly enough stashing it at home was not sufficient to fix the issue, meaning the weapon seems to have flagged my character somehow with its magic hostile aura... this would be amateur hour even if the mod was free.
  9. CoronaV
    CoronaV
    • supporter
    • 1 kudos
    Oh my god, thank you so much! I was wondering if the mods I installed super-broke the game, so I gave up on some because of that. People were randomly aggroing all the time on me, and this mod cured it. Now I can actually finish some quests again.
  10. Gunslammer
    Gunslammer
    • member
    • 3 kudos
    THANK YOU! Now I can visit human Virgil again without him going aggro!

    Note: I could only fix the problem by removing the spell though the console, the spell edit didn't work.

    What makes it worse is that it adds itself back on every time you load the game up again.

    So I caved and just removed all 4 spells though Xedit, they're just a hassle at this point.