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eyeshkeeper

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eyeshkeeper

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104 comments

  1. wolf37f
    wolf37f
    • premium
    • 0 kudos
    This isn't showing up at the chem station. 
    1. wolf37f
      wolf37f
      • premium
      • 0 kudos
      Nevermind forgot I did the level list injection. 
  2. Coffee2077
    Coffee2077
    • member
    • 0 kudos
    Please, Radiation 4 has been updated. Don't you update it yet?
  3. A5HERIScool
    A5HERIScool
    • member
    • 0 kudos
    how do i get the pipe needed to craft this thing??? i think this looks awesome but i can't find a friggin pipe
    1. moopheus
      moopheus
      • supporter
      • 9 kudos
      Had the same problem when i first used this mod. The "pipe" ist not a pipe, but a normal pipe weapon. You need to have a pipe weapon in your inventory to craft the unique rifle.
  4. pokebreeder25
    pokebreeder25
    • member
    • 0 kudos
    still one of my favorite mods to use as i can easily see this gun in the fallout universe
  5. Gunrunner66
    Gunrunner66
    • member
    • 8 kudos
    Terrific rifle, love the concept and the execution is flawless.  Also using your pipe weapons; after 200 years one would figure that gunsmiths would have relearned something about weapon construction.  That mod is superior to every other pipe gun mod I've tried.

    Your crank laser is a masterpiece, wastelandish with a strong flavor of WW1 rifle.  Just superb.  In fact, all of your mods show an attention to detail that is sorely lacking with many other creators.  Keep up the excellent work!

    Very much endorsed.
  6. JedBurger
    JedBurger
    • supporter
    • 3 kudos
    What a fantastic looking rifle, absolutely love it.  Excellent work.  Adding 7.62 ammo into vendors is a great idea too.  Having seen this gun I'm very tempted to install your full package of guns.
    Cheers
  7. yoshii5635
    yoshii5635
    • member
    • 4 kudos
    so this is not a replacer but addon to the vanilla like other standalone weapon mods?
    1. Hotel6Lima9
      Hotel6Lima9
      • member
      • 0 kudos
      yeah it's a full on weapon itself, doesn't replace any vanilla weapons
  8. Krystorr
    Krystorr
    • member
    • 1 kudos
    Among my favourite weapon mods. Thank you.
  9. 1mperialPenguin
    1mperialPenguin
    • member
    • 0 kudos
    You're a really underrated modder; you deserve more recognition. Fine work!
  10. air10007
    air10007
    • supporter
    • 0 kudos
    Made a simple fix bug for STS patch which cause scope attach on another weapon. Overwrite or install this file, the origin STS patch is unnecessary.

    Dropbox_link
    1. biper87
      biper87
      • supporter
      • 0 kudos
      Thanks!
    2. drumtilt
      drumtilt
      • member
      • 3 kudos
      Thanks. I was wondering why the STS support didn't seem to work, so I had opened the patch ESP as well and noticed the bad references (surprised those don't CTD actually). Thanks for fixing those. I also noticed the "patch" actually just adds three standalone STS-enabled scopes that we could craft only at high levels without integrating them in or replacing the incompatible scopes already in play or even adding in-game labels so we know which to craft and not. So not really much of a patch. Am I reading that right?