Fallout 4

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TmaxCreation

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TmaxCreation

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  1. TmaxCreation
    TmaxCreation
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    New version 2.0 is out!
    Please inform me of any boss that I forgot to include. Thanks!
  2. TmaxCreation
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    As of V2.4
    1. All enemy limbs can be blown off by weapons/mines, etc. Once you blow off their legs, they won't be able to move
    2. Removed all kneecapper(like Sergeant Ash) crippling immunity. EXCEPT Behemoth, Mirelurk Queen, Deathclaw, Glowing One, Fog Crawler and Hermit Crab
    3. It's still harder to blow off limbs of tougher enemies like Deathclaws, Yaoguai and Mirelurk King.
    4. It's quite hard to blow off limbs of Behemoth, Mirelurk Queen and Hermit Crab
    5. Half limb damage was previously only 30% limb damage. Not it's actually 50%. So should be a bit easier to blow off limbs now.
  3. TmaxCreation
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    Further bullet sponge solution

    If using my hardcore setting mod
    https://www.nexusmods.com/fallout4/mods/44686
    Player can have increased damage throughcompanion perksand institute killer weave

    +40% to +150% DMG

    This effectively makes the game more like Call of Duty or at least Division 2
  4. seraphael
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    Been considering this mod. Unfortunately it conflicts quite a bit with Super Mutant Redux AWKCR-Free Lite, and feral ghoul mods too. How safe is this mod to uninstall during a playthrough if it doesn't play well?
    1. TmaxCreation
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      Compatibility section on description page. As stated:
      1. You can use it with any mod even if they edit the same stuffs. You can simply load other mods after mine to enjoy their benefits.
      2. If you uninstall a mod half playthrough and want to make sure nothing major breaks, use the Resaver from:
      https://www.nexusmods.com/fallout4/mods/22633?tab=description
      3. My mod is minor edits to vanilla stats, only new records are a few perks to enemies. Should never break your game.
      4. The mods you mentioned touches way more things regarding specific races. They do totally different things then my mod. Mine is to buff all enemies. They change one race. Doesn't matter. I use lots of them with my mod. Just load them after mine.
    2. Drakous
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      How does it conflict with SMR-AWKCR-FREE-Lite? I am using without issues *shrug*.
    3. Psyberspace
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      Hello, satisfying mod. Any chance it could have made a synth infiltrator invincible?  (in a settlement attack; game stuck in combat mode even traveling elsewhere from the attack)
    4. TmaxCreation
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      0 chance. It's a simple mod. Too simple to have anything, to do with, anything.
  5. Kagezod
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    I have a mod that allows you to transfer legendary modifications and a mod that gives you very good clothing modifiers. I like it, but the enemies pose little to no threat on hard difficulty, which makes it a bit boring. I think this mod will fix the problem
  6. yoshii5635
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    oh it got update?!
    1. TmaxCreation
      TmaxCreation
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      Yes.
  7. xlsksh1
    xlsksh1
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    Great mod, I enjoy it really. but how can I remove no limb damage?

    I removed no limb damage keyword with xedit and mirelerk queen still has invulnerable limb :(
    1. TmaxCreation
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      Under Race/Mirelurk Queen

      Under Actor Effects (sorted), remove:
      he111NoLimbDamageAbility

      Under keyword, remove
      NoCripple

      That should do the trick.
    2. xlsksh1
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      Thanks!
  8. TheKingSolomon2401
    TheKingSolomon2401
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    Can you please add a version that removes the no limb damage and port it to Xbox? This is a great mod but I still want to be able to cripple a deathclaw running towards me. Thank You.
    1. TmaxCreation
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      I do have an optional patch here that only retained no limb damage for behemoth and mirelurk queen. You should be able to cripple everything else.

      It would be better if you could upload that to Xbox yourself. I am already keeping too many mods.  More mods means I might miss click and upload the wrong mod at some point.
  9. SomeBunnyLovesYou
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    I downloaded and installed this mod, started playing with survival mode
    And....I can't kill a Wild Ghoul Hunter near Tenpines Bluff....
    and I still have to go to Corvega and kill the leader of the raiders ...

    With this mod, is it really possible to play in survival mode? HP of dangerous opponents does not decrease at all, but the legendary ghoul died from two shots

    ...or something is wrong with mod or I don't know .____.
    I don't have any other mods like this.
    1. TmaxCreation
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      Yes, the mod works fine. I played with it for hundreds of not thousands of hours.

      I assume you were trying to kill a ghoul. Some enemies, like ghouls and supermutants do regenerate health, especially those boss ones.. You have to take them out quickly.

      Wild Ghoul Hunter(if you're naming it right) is not from vanilla. I assume it's a boss ghoul(with a skull next to its health bar) from a mod.  It might got tons of health as well as the regeneration. Use jet and rain dozens of bullets on it. Yes, the mod is tough if you're not well prepared. Almost every dungeon has a boss by vanilla design. This mod just make the bosses stand out from minions. It's expected.

      Still, with all my mods installed, I find most boss still a walk in the park. I won't increase the difficulty any further, as most player feedbacks say it's fair right now. The bosses might be a bit hard at first, but will be considerably easier later on because of player level/perks.

      Also, if some enemies are actually invincible(can't damage them at all), they're definitely not from this mod.
    2. SomeBunnyLovesYou
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      well ... I don’t have other mods to change enemies oО it was just very strange at level 6 to see a mob (with a skull) completely unkillable x_x
    3. TmaxCreation
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      Your sure you don't have other mods?  Wild Ghoul Hunter is not a vanilla name.

      Also, it's normal to have an enemy with a skull, even from level 1. Because they're bosses intended by Bethesda(even in their file name).  With this mod, they will be usually 3x the level you are. So, you're level 6, they'll be level 18. If you're level 60, they will be 180.  The minimum level for bosses is usually like level 5 something, same as vanilla. They level with you all the time.

      I have never encountered a boss that can not be damaged. You might have some mods messing up with that(without telling the users in the description)
    4. SomeBunnyLovesYou
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      Wild Ghoul Hunter is the name of...uh...ghoul hunter?
      I have Russian localization and Ghouls are called Wild Ghouls...
      So yeah, I didn't have mods for new enemies. There was only an unkillable VANILLA ghoul hunter with a skull.
    5. TmaxCreation
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      I see. You probably encountered a boss ghoul while you can't out DPS its HP regen. Options:
      1. Be more prepared in game with situations like this
      2. Recent main version largely nerfed healing for ghouls except Glowing One
      3. Optional patch available to reduce HP regen of all enemies to 25%
      4. Open FO4Edit, load my nerf patch, and learn to change the numbers of HP regen yourself.
  10. hyhabcd
    hyhabcd
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    Great work dude i am poor with english and i only wann to know if this is working with the Respawnable Legendary Bosses and Hard Legendary Giant Creatures and if i can share this mod so someone could make a chinese trans vision 
    1. TmaxCreation
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      Those mods probably also edit the same bosses. Load my mod after them if you want my balanced version. Vice versa.

      Feel free to do any translation or something. I don't mind.
  11. dale163
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    Ghouls heal WAAAYYY too fast with this damn mod, im doing like the 3rd mission in the game and put a full clip into them, they heal everything back by the time im done reloading...i cant even out dps the heal when they are on the ground and i have dogmeat and my other companion attacking them at the same time... I like this mod but the ghoul regeneration absolutely kills it for me oh and also the fact that you cant cripple glowing ones...the glowing ones that move triple your speed and pretty much one shot you is also a bit much. Any way to disable this? I hope nothing else has added hp regen like these things.
    1. TmaxCreation
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      Just uploaded an optional file that nerfed all heal to 25% of original. That should make your game much more beatable.

      Though I'm surprised that it's actually an issue for your. Ghouls, if not the boss ones, are still quite easy to one shot, which means they won't even have the chance to heal.

      The bosses can be easily focused down using jet combined with concentrated firepower, as well as preparation/expectation

      The only problem I ever had is some mod added dungeon or Nuka World Kiddle Kingdom can sometime put hordes of high level ghouls all together. That's basically a game design choice. The developer/modder wanted that area to be lategame/hard/painful/unfair/etc...

      So, overall, I never had any trouble easy-killing them. And, got quite used to that challenge that it became not even noticeable nowadays.
    2. dale163
      dale163
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      Your oneshotting them? I dont follow super meta builds so this could be my issue, thanks for the file by the way!
    3. TmaxCreation
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      Especially with commando and heavy gunner builds, everything really feel like butter.
      Gunslinger and Rifleman builds(without stealth) need a bit strategy and choice of weapons.
      Melee(without stealth) should kill all minions first, then easily stagger kill the boss.
      Btw, I'm always on survival.
  12. mordr3do
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    I like this mod. The game became much more interesting with it. In this playthrough I am almost level 100 already, and still I dread every meeting with a deathclaw or behemoth. 

    Keep in mind, however, that by installing this mod you are making vertibird machinegun basically useless. I was forced to install a mod boosting machinegun damage to complete one of BoS missions.
    1. TmaxCreation
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      Fort Strong Behemoth I assume.

      Yes, it's slower to kill him. But your vertibird also has more health. So, bascially, you should still be able to kill it on vertibird on lower level.

      Once mid-end game, the Behemoth's growth would outpace the vertibird. Some solutions are here:
      1. Use Physco or anything that boosts your damage output(yes, they work in vertibird)
      2. If Heavy Gunner build, vertibird minigun also benefit from perks. So, 200% dmg, combined with chem
      3. If the behemoth still kills you in vertibird no matter what, Just walk toward Fort Strong instead. The quest allows you to wipe them out without using the vertibird.

      Yes, it's a challenge but it's doable on my countless playthrough. And, I assume everyone's expecting a little bit challenge on every epic moment.

      Still, heavy weapon build beats everything. Missiles are just god like.
  13. CasshernX
    CasshernX
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    Been using this for a long while, great mod btw does exactly as advertised, but I've definitely noticed how this mod overwrites other mods affecting the looks of NPCs.

    So it's either I get good-looking humanoid NPCs but with default stats or tough humanoid NPCs but with default appearances.

    In the off-chance for potential future updates, is there a way to apply the stat changes in-game via Holotape or Mod Configuration Menu or through scripts for maximum compatibility?
    1. TmaxCreation
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      Holotape/MCM injection doesn't work for this. I know minigun rebirth use that injection. However, though both called level lists on paper, they're entirely different things in the engine. NPC appearance mods edits the same stats items(in the engine) that are used to decide enemy leveling. Basically no workaround.

      So, my only recommendation is that you can try F4Edit, to merge both mods.