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Elzee

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elzee

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65 comments

  1. blackboy2
    blackboy2
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    • 7 kudos
    Kinda unrelated to this mod, but where did you download that AK47 from?
    1. elzee
      elzee
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      • 1,559 kudos
      I can't remember.
    2. blackboy2
      blackboy2
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      • 7 kudos
      Alright.
    3. pokerChump
      pokerChump
      • member
      • 0 kudos
      maybe Combined arms
  2. DeathWrench
    DeathWrench
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    • 140 kudos
    Using Essential NPCs - Batch File, these will work together? Or the NPCs will be protected instead of essential?
    1. elzee
      elzee
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      Work together.
  3. pancakemix
    pancakemix
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    • 2 kudos
    So, if I'm understanding this correctly, this mod does not make any NPC protected that are not already protected in vanilla. Instead, what this mod does is make sure that protected NPCs never lose their protection status, if they have it (whether in vanilla or by mod)?

    I ask because I tested this mod by spawning Super Mutant Suiciders in Diamond City, and several unique citizens still died, which I was not expecting. If I want that to not happen, I have to pair this with another mod that adds protection status to NPCs, right?
    1. elzee
      elzee
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      Yes. This mod makes npcs protected by vanilla game never lose their protection. It won't add protections to new npcs.
  4. koszmete
    koszmete
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    • 1 kudos
    I'd like to use your mod, but I would not like to lose fixes and changes made by the Unofficial Fallout 4 Patch.
    This mod overwrites 16 scripts from UFO4P.

    You say in the description that "Mod is in loose files. So let your mod manager tells you." but all mod managers tell is that there are conflicts and what mods do have them in which files, but they can't help figure out which to load first.
    If I load this first, I will lose a lot of it's functionalty, if I load UFO4P first, i will lose some of it's fixes.

    Does your mod have all things from the conflicting UFO4P scripts merged into it?
    If not, would you please make a version that have those?

    Ty!
    1. Jcolumbo
      Jcolumbo
      • supporter
      • 0 kudos
      Bump, for sure.

      We understand you may have trouble explaining in writing, but if your mod overwrites the UFO4P unofficial patch, that really needs to be explained: what is the desired effect?

      Without knowing, this mod can not be used confidently.
    2. elzee
      elzee
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      It's compatible with UFO4P.
    3. neokio
      neokio
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      • 25 kudos
      The question that needs to be answered is: Does it include UFO4P's changes?
      Or better yet, make UFO4P a required file.
    4. elzee
      elzee
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      It's included
  5. Decodems
    Decodems
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    • 1 kudos
    I like your mods, but it was after installing this that even those who were immortal began to die.
    1. elzee
      elzee
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      Can you tell me which NPC?
  6. Valour549
    Valour549
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    This mod doesn't touch settlers or children in any way right? Because I have Killable Children.

    Also, safe to uninstall mid playthrough?
  7. deleted29016595
    deleted29016595
    • account closed
    • 10 kudos
    Hello, I understand that this script UFO4PRetroactive105Script.pex is for Unofficial Fallout 4 Patch?
  8. ReeceyBar
    ReeceyBar
    • member
    • 8 kudos
    Does this prevent the Vault Tech Rep from dying, such a dang stupid dude keeps dying when I recruit him, he gets killed on his way and I hate having to stalk him to Sanctuary
    1. elzee
      elzee
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      No. The original game didn't want him to be protected. You can use other mods to protect him.
    2. ReeceyBar
      ReeceyBar
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      • 8 kudos
      Any mods you know of that prevents him from dying?
    3. elzee
      elzee
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      https://www.nexusmods.com/fallout4/mods/15185
    4. ReeceyBar
      ReeceyBar
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      • 8 kudos
      Thanks !
  9. insaneplumber
    insaneplumber
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    Please share script sources.
  10. deleted42430300
    deleted42430300
    • account closed
    • 36 kudos
    You can include the Settlers of the Commonwealth Mod NPCs names, (Atomic Radio and Tales from the Commonwealth) in your Mod please? If they are not already included of course!
    1. carnagefiend
      carnagefiend
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      I'm sure you can get it figured out.