Fallout 4
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About this mod

Alternative to locational damage mods without any script and compatible with any weapon mod.
Now a crippled head or chest have lethal consequences.
Get rid of humanoid health pools with the least edits possible with a nice realistic vibe.

Permissions and credits
[Wasteland Ballistics integrates and expends the features of this mod. Don't use both]

As you level up, humanoid NPC's  like raiders and gunners gets huge health bonuses that allows them to withstand heavy fire... in the face. Talk about immersion.

This is where _BALANCE_ comes in.

 Incapacitation:

Based on weapon type,  here's how it works
Head

On hit: Instant death if unprotected or if the attack penetrates the helmet.
Crippled: This state can be inflicted by a non lethal attack. It will not result in instant death but any further damage will.

Torso
On hit: Chance of instant death based on the weapon type if unprotected or if the attack penetrates the armor.
Crippled: This state can be inflicted by a non lethal attack. It will not result in instant death but any further damage will.

Arms/Legs
Crippled: In this state, incoming damages will be greatly increased.

Note:
Each damage resistance and energy resistance point now matter but beyond their stats, some armor will offer way better protection based on their keywords.
Usefull to ensure that your custom armor gives you the protection it should.
When hit by a bullet, such armor pieces will produce a different sound.
---Vanilla better helmets:
Against ballistic weapons only: Metal Helmet, Army Helmet, Welding Helmet, DC Guard Heavy Helmet, Vault-Tec Security Helmet, Super Mutant Bladed Helmet.
Against energy weapons only: Synth Helmet.
Against both: Combat Helmet, DLC Robot Helmets (Sentry, Assaultron and Eyebot), DLC Marine Helmet.
---Keywords you can use:
ArmorTypeHelmet
ma_armor_Universal_Lining_Head
ma_armor_Synth_Helmet (against energy weapons only).
---Vanilla better torso protection:
Against ballistic weapons only: Metal chest armor, Super Mutant heavy armors.
Against energy weapons only: Synth chest armor.
Against both: Combat chest armor, DLC Robot chest armor, DLC Marine chest armor, Railroad Armored Coats, Minutemen General's Uniform.
---Keywords you can use:
Use slot [59], not a keyword but makes the mod natively compatible with AnotherOne Armor Plate.
ma_armor_Universal_Lining_Torso.


_Compatibility rules_
If a mod alters the PlayerPerk, it will conflict.
If a mod alters the spell AbLegendaryCreatureItem, it will conflict.
If a mod alters weapons damage or NPC's hp, you don't need it anymore.
Fully compatible with weapon mods and "bullet mods".

No need to patch anything for compatibility.

      It just works. Todd Howard