Fallout 4
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jet4571

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3 comments

  1. MrWolfe226
    MrWolfe226
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    Going to track this for now and thanks, I have a few of your mods already and it's all great stuff , just wanted to say hi and thank you , the bed mod is a must after seeing what Todd has on offer and love them bears lol
  2. Gourmetrix
    Gourmetrix
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    Thank you for this. When I saw the title of this mod I knew exactly which theme it was going to silence. On my first playthrough that theme played throughout my entire scrap and build of Echo Lake Lumber, I remember it was the first time I ever switched to the radio just to avoid the ambient, which as you say just doesn't fit. On my most recent playthrough, the theme would start in various random places and then abruptly cut out...ridiculous. Now I'm back in Far Harbor and I haven't heard it once! Yay!
  3. jet4571
    jet4571
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    My thoughts on the ambient music... It shouldn't have been an ambient music like it was. It should have been an activator that played the music at Atom's Spring after doing the quest to go there and drink from it. If you are at the lumbermill dock at Echo Lake Lumbermill a stones throw away from Atom's Spring you shouldn't hear it. If you walk right by the spring before that quest you don't get to hear it. Only after drinking the halucinogenic drug spiked water and got led to the Red Rocket service station by the atom worshiping religious nutjob while tripping balls should that music be heard. There's nothing eerie about the location before that quest and nothing eerie if you found the 3 stealth boy's and the notes from the religious nutjob that's found elsewhere on the island so if you didn't do the quest or found the stealth boy and notes then the music doesn't play should have been the setup. All in all theres nothing eerie at Echo Lake Lumber Mill when building up a settlement and nothing eerie about looting the trappers you just killed near the Vim facotory, it was just badly implemented ambient music that just gets annoying because it doesn't fit. Kinda like combat music when not in combat and normal ambient when in combat would be.