Fallout 4

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Blacklight2207

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blacklight2207

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About this mod

Adds The People's Liberation Army and The Anarcho Syndicalist Commune as playable factions for Sim Settlements Conqueror. Includes a Conqueror and a Liberator faction, special units, special recipes, and faction unique powers when it comes to the soldiers needs system.

Requirements
Permissions and credits
For the SS2 Version of this mod please check out Blacklight's Lite Faction Packs for SS2



Requires Version 4.2.4 or Greater of Sim Settlements: Conqueror



Factions: The Peoples Liberation Army
And
The Anarcho Syndicalist Commune


Assault Support: Yes
Defender Support: Yes
Decorations: No
Soundscape: No
Special Units: Yes
Ranks: Yes
Unique Civilians: Yes
Unique Soldier Needs - Yes
Canary Support - Yes


OVERVIEW

With this mod you can play as two kinds of political radicals in Sim Settlements Conqueror; You can play as The Peoples Liberation Army of the Commonwealth who are Conquerors because irony isn't dead in the wasteland and you can also play as The Anarcho Syndicalist Commune's of the Commonwealth who are liberators that protect the masses from the violence inherent in the system. In times of desperation people have always looked to radical solutions to solve the problems traditional solutions had failed to solve. There have always been whispers in the commonwealth and the nation about these radical solutions, but only now do they seem appealing, why? Because the people have nothing left to lose in this world. They rightfully ask why they should rebuild the same America that already failed when they can strike out and build something new. The time has finally come when enough people have finally abandoned the propaganda that has filled the heads and the great evil has been revealed to be the great equalizer it has always been. The only question remaining is: Will you continue to be a "Good American" or will you take a chance as something new? This choice is yours and now this choice is available to The People of the Commonwealth, choose wisely. 

Required Mods

Communist Army's outfit By Satojo
https://www.nexusmods.com/fallout4/mods/13252


*You only need to download the "Communist Army's outfit v4.2" File for this mod

Chinese Stealth Armor by Apalmemnom
https://www.nexusmods.com/fallout4/mods/29091?tab=description


* You only need to download the "
Main file v1.04" File, I didn't use the update for this mod so you won't need it.

*These mods are absolutely required because without them things won't work or will be broken*

What's in the mod.

Factions

You can play as The Peoples Liberation Army of the Commonwealth who are Conquerors and you can play as The Anarcho Syndicalist Commune's of the Commonwealth who are Liberators.

You can select both factions to be in control of prebuilt settlements at the beginning of the game in the War options menu of Sim Settlements Conqueror. Just remember that if you pick both factions to be in control of prebuilt settlements don't try to play as either faction because you won't gain control over territory your selected faction controls, actually you'll end up creating a duplicate of the faction you selected so there will be 3 Radical Factions instead of 2. If you want one faction to control territory while you command the other put the conquerors in charge of the prebuilt settlements and then lead the liberators against them and vice/versa.


Faction Special Powers

If you don't use the soldier needs system of Sim Settlements Conqueror ignore this section.

-Abolishment of the Wage System - Communists and Anarchists agree that the wage system has to go. Therefore all special units will only use 1 commerce point with soldier needs turned on (Setting it to zero doesn't really work, I tired) Regular Soldiers will still cost 10 commerce points so use the special troops instead.

-Quantity is Quality - Both Factions outfit their troops in uniforms which are made of cheap and readily available materials and their weapons are built with ease of production and reliability in mind. Therefor all special troops will be cheaper to recruit and, with the expedition of the Spetznaz Alpha Group and Insurrectionary Covert Specialists, will only use 5 equipment points with soldier needs turned on. Regular Soldiers will still cost 10 equipment points so use the special troops instead.

Regular soldiers do no benefit from these powers so use the PLAC Spetznaz or ASCC Insurrectionary Guard special units instead, they cost the same to recruit and use the same equipment but will benefit from these special powers unlike the regular soldiers if you use the soldier needs system. 

Play Style

Swarm - Special units are cheap so swarm the enemy with wave upon wave of dedicated soldiers and grad the propaganda books off of their dead bodies to recruit even more soldiers.

Special Units

-Faction Unique Special Units for The Peoples Liberation Army of the Commonwealth:

PLAC People's Militia - Cost 25 Recruitment. Soldier needs; 1 commerce, 10 rations, 5 equipment.
PLAC Spetsnaz - Costs 100 Recruitment. Soldier needs; 1 commerce, 10 rations, 5 equipment.
PLAC Spetznaz Sharpshooter - Costs 250 recruitment. Soldier needs; 1 commerce, 10 rations, 5 equipment.
PLAC Spetznaz Alpha Group - Costs 750 recruitment. Soldier needs; 1 commerce, 10 rations, 10 equipment. Grants 25 Control.
PLAC Propaganda Bot - Cost 50 Recruitment points. Soldier needs; 1 commerce, 1 rations, 5 equipment. Grants 35 Control.
PLAC Commissar - Costs 350 Recruitment. Soldier needs; 1 commerce, 10 tations, 5 equipment. grants 50 Control.

-Faction Unique Special Units for The Anarcho Syndicalist Commune's of the Commonwealth:

ASCC Insurrectionary Militia - Cost 25 Recruitment. Soldier needs; 1 commerce, 10 rations, 5 equipment.
ASCC Insurrectionary Guard - Costs 100 Recruitment. Soldier needs; 1 commerce, 10 rations, 5 equipment.
ASCC Insurrectionary Crackshots - Costs 250 recruitment. Soldier needs; 1 commerce, 10 rations, 5 equipment.
ASCC Insurrectionary Covert Specialist - Costs 750 recruitment. Soldier needs; 1 commerce, 10 rations, 10 equipment. Grants 25 Control.
ASCC Truth Bot - Cost 50 Recruitment points. Soldier needs; 1 commerce, 1 rations, 5 equipment. Grants 35 Control.
ASCC Syndikos - Costs 350 Recruitment. Soldier needs; 1 commerce, 10 r ations, 5 equipment. grants 50 Control.

Militia units will wear partisan outfits.
Regular soldiers, PLAC Spetznaz, ASCC Insurrectionary Guard will wear a variety of fatigues and leather armor.
PLAC Spetznaz Sharpshooter and ASCC Insurrectionary Crackshots wear Fatigues with capes and leather armor.
PLAC Spetznaz Alpha Group and ASCC Insurrectionary Covert Specialist wear Chinese Stealth Armor.
PLAC Commissar and ASCC Syndikos wear Officers Uniforms.

All use Handmade Rifles from NukaWorld DLC, both in Automatic and Sniper varieties. 

Recruitment Resources

PLAC Major Resources - LIL"Red Book's and Commie'Unist'Mano"Festo's

PLAC Minor Resources - 
Purified Water, Stimpack, Rad-X, RadAway, Any kind of food

ASCC Major Resources - Farcical Aquatic Ceremonies and HELP! HELP! I'm Being Repressed!

ASCC Minor Resources - Purified Water, Stimpack, Rad-X, RadAway, Any kind of food

*People love a good message so give them one with propaganda books, craft them at your chem stations under the "Radical Writings" tab

-All books cost 5 cloth, 5 book ink, and 5 book glue - this will make 5 propaganda books of your choosing.

-To make Book ink you need 5 oil - makes 5 book ink

-To make Book Glue you need 5 adhesive - makes 5 book glue.


Faction Flags

Conqueror Flag is a Red Flag with a Golden Star with a Golden Hammer and Sickle in the middle.

Liberator Flag is a Red and Black flag with White lettering over it spelling ASCC.

Faction Ranks

Private
Corporal
Sergeant
Lieutenant
Captain

Captives and Civilians

Captives of your factions will be wearing The People's Jumpsuits. Conqueror Captives will also be wearing explosive collars whereas Liberator captives will not be wearing Collars.

The PLAC will have PLAC Proletariat Civilians wearing The People's Jumpsuits 
The ASCC will have ASCC Union Workers wearing Partisan Outfits


How to Start this mod (this mostly applies to other faction pack mods as well, some have quests you need to do, but it all works mainly the same way)

1. Install Sim Settlements 

2. Install Sim Settlements Conqueror 

3. Install Workshop Framework

4. Install Settlement Menu Manager

5. Optional, to make life easier install Mod Configuration Menu

6. Choose your Faction Pack and then download what is required, if nothing is required then just download the faction pack, for this Faction pack download "Chinese Stealth Armor" and "Communist Army's outfit" and install these mods

7. Download "Sim Settlements Faction Pack - Radicals All in One (Communists and Anarchists)" mod and install it.

8. Preferably, Start a new game, but you can use a game already in progress if you want to risk it.

9. Get the City Manager 2078 Holotape which will start Sim Settlements, you can find it in the Museum of Freedom in Concord on the third floor along with a bunch of ASAM sensors which are used to construct Sim Settlements Plots. Or if you downloaded the Mod Configuration Menu you can skip this, just go into the mod configuration menu and select sim settlements and you'll have the option to just spawn the holotape.

10. Once you have the Holotape go into your pip boy and access the Holotape and you will then be prompted to start the Sim Settlements mod, select whatever you want from the pop up, while you're at the holotape click on the ASAM sensor recipe button so you can get the recipe to craft more. Any more configuration can be made in the holotape or in the Sim Settlements menu in the Mod Configuration Menu.

11. Once all of this is done go to a settlement, if you want to play as a liberator you can go to any settlement you are allied to or any empty settlement, if you want to play as a conqueror you need to go to an empty settlement or you need to empty a settlement by killing everyone.

*(DO A HARD SAVE BEFORE THIS STEP HERE, MORE INFO IS IN THE
SOME ISSUES WORTH NOTING SECTION WHICH WILL EXPLAIN WHY)*

12. Once in a settlement activate the workshop and go into work shop mode, scroll to the right to the Sim Settlements option and select it, then select Furniture, then select the war planners desk and place it.

13. Once the War Planners Desk is placed you will be asked if you want to go to war, select yes, and they you will be given a menu to choose available factions, pick the faction you want and then wait a few seconds and a flag will be placed where you are standing. If a flag is not placed load up the hard save and wait a few minutes because for Sim Settlements to finish loading then try to place the war planners desk again and the flag should drop. If the flag doesn't drop the settlement won't become an outpost so when it drops that means everything worked.

14. The settlement you are in will now be an outpost for your faction, now you need to recruit troops and to do so you will need a recruitment beacon so place one and a power source for it. At this point also make sure you have water resources and some defense turrets. Go into sim settlements option of the workshop and select Furniture and place a city planners desk so you can craft some ASAM sensors if you don't have any. If you plan to use sim settlements plots place at least five residential plots and a mix of martial and recreational plots in the settlement, don't worry about food or industry because your vassals will take care of that, if the settlement is too small for outdoor plots consider using interior plots. If you want an easier path just place a bunch of beds in place of the residential plots. But you'll still want recreation plots to keep your people happy and build martial plots to give you people something to do plus it increases defense.

15. Next you need to donate resources to the war planners desk, click on the ham radio on the war planners desk and you will be give options to donate resources or caps and you can find out what specific resources are needed for recruitment. Get those resources and donate them. Regular troops cost 100 resources so try to donate mainly major resources or lots and lots of minor resources to recruit more and more people. 

16. You'll need to wait at least 24 in game hours and maybe an extra hour or two before troops will arrive at your settlement, sometimes you may need to wait longer. Either explore some or Sleep for this time. Once this time is up troops will arrive, but not all at once but they'll come just give it a little time. 

17. Once you have at least 5 troops you can start raiding other settlements, but it's not that simple. If you walk up to a troop you'll have two options, you can talk to them and their will be a designation saying either Warrior, Guard, or Worker that you can change. Warriors are needed for raiding, Guards guard the settlements and patrol the vassals to keep them in line, Workers work at various jobs that you assign them to or they assign themselves to. In order to raid you need 5 warriors, the conquerors HUD in the settlement will tell you how many warriors you have or you can just look around and count the warriors you have. 

18. Optional, if you go into MCM and select sim settlements conqueror and then select the empire management option and you can turn off Soldier needs which makes it easier to recruit soldiers and keep them happy, with soldier needs on it will make the game more difficult because you will need to provide your troops with wages, rations, and equipment, so that mean you'll have to manage more stuff to recruit than you would if you have this option off, I personally play with soldier needs off but it's up to you to decide. 

19. Well that's about it, your all set. This mod has no quest so you can start this mod up right from the beginning of the game, but some other mods require a quest to be completed before you can use them so do that and then follow this guide. 

* If you start a new game after you create your character you will be asked by sim settlements conqueror if you want to have prebuilt settlements and you can also choose have those settlements taken over by various factions if you want, here it pays to have multiple factions packs so you'll have a variety of opponents and yes you can select either Radical faction to be in control of settlements from the start of the game, as I said before if you pick a Radical faction to be in control of settlements at the beginning of the game and want to play as a Radical Faction pick the one you aren't planning on playing as so you can attack them and they can attack you, don't pick both because that will create essentially 3 Radical factions and don't play as the faction you put in charge of prebuilt settlements because then you'll have two of the same faction.

Some Issues worth noting.

There is a bit of clipping with the under armors most soldiers wear and the leather armor they wear. Some hats also clip into NPC heads a little bit if you look closely. Neither are big deals but are worth noting.

You can install this mod on a game you are already playing, but I would suggest starting a new game because it lessens the chances of bugs. When you place the war planners desk in a settlement if my factions aren't appearing just wait a minute and I really mean a minute or so and then check back and my factions should appear, when you start a new game or start to play on a previous save with this mod (or any other faction pack mod) you need to give the game and sim settlements a bit of time to recognize the new factions. 

When you place the War Planners Desk in a settlement you may be able to select the liberator faction but not the conqueror faction, if this happens it's because the settlement you want to use has other people there. If you want to play as the conqueror faction you need to use an empty settlement or else the war planners desk won't show the conqueror faction, you may need to find another settlement or you could just kill everyone in the settlement. Liberator factions can be selected in an empty settlement or a settlement with people.

Always do a hard save before using the war planners desk, when I say hard save I'm saying that you shouldn't use auto save or quick save (if using survival mode, get the mod configuration menu mod and the Survival Options mod, then configure the settings of the Survival Options mod in MCM to allow you to save and auto save). One of the bugs that comes up every so often is that if I try to set up a raid and something goes wrong I won't be able to access the War Planners Desk again, clicking on it won't bring up any menus, so to fix this problem you need to go to a previous save so always save before using the War Planners Desk, trust me it helps. This happens when I try to raid some custom settlements and some of the vanilla settlements such as Covenant, you can make it an outpost if you kill everyone there or if you're a liberator you can do their mission and make an ally of them and then build a war planners desk to make it an outpost.