Fallout 4

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Last updated

Original upload

Created by

CaptainCockerel

Uploaded by

CaptainCockerel

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Safe to use

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About this mod

Control how far all turrets can rotate when attacking in your settlements and out in the Wasteland. No scripts or plugins.

Requirements
Permissions and credits


Hello, Bomb? Are you with me?
                                             
      A mod by CaptainCockerel and magicockerel
Features

Turrets no longer have eyes in the back of their head. Gain the upper hand in combat by attacking from a turrets blind spot. Be careful, however, because your settlement turrets share the same weakness.

Control how far each type of turret can rotate both when attacking and when idling. The observant among you can match the rotation of a turrets attack and idle animations to make more informed decisions before engaging in combat.

Drowning in scrap? Mix up your gameplay by dialling down a turrets rotation amount and add more of them to your settlements to defend key points. It's up to you.

The FOMod installer provides you with options in 30 degree intervals for each type of turrets attack and idle animations.





Requirements


*This applies only if you choose to limit the rotation of animatronic aliens.

Compatibility

This mod is incompatible with any other mod that also edits either turret idle animations or their behavior files.

While it is perfectly safe to install in an ongoing playthrough, turrets will first need to be unloaded before their attack animation will update.

Credits