--- Update November 29, 2022 --- Due to multiple deaths in the family, my being in a car accident resulting in long-term injuries, and several other factors, I chose to discontinue work on the mod (as you may have noticed). I'm working with a few people to provide legacy support via patches. Thank you for your understanding. ----------------------------------------------
Announcements (Prior):
Update: I'll fix everything to a stable state as soon as Bethesda is finished with all their DLC, in the meantime, check for community patches in the relevant subforum. See you soon guys!
I've been extremely busy with classes and my social life. I apologize for my extended absence, and I'll get a patch for the DLC up ASAP, however I have no projected date for this. Posts and Bug Reports will not be properly addressed until I make a return. Any community patches can be posted in the relevant 'Forum' which I will create after submitting this post. If I may breach my modesty for a moment, I'm holding a 96%-98% average in multiple computer science programs, and I would prefer not to sacrifice that although I do enjoy modding.
I don't wish to be in a competition with any other modders with this mod (referring to certain bullheaded individuals), or any I put up in the future, and I want to mod for my own enjoyment and pursuit of perfection which I will then share with all of you.
Quick Question: Will we need to remove all suit modifications again in the next update? Or is 0.9.7 the last version to require removal of suit modifications? It's a (slight) hassle to remove all suit modifications before each update. The mod is coming along nicely though, and I'm excited to see the full 1.0 version! ^_^
I was wondering if you could make the jetpack have its own slot, instead of being an item that you equip after you're in the power armor. The jet pack is disappearing when I get out of the armor. It comes back once I'm in it, but I really like the look of it just sitting on the armor and want my armor to always display it.
I know nothing of how to make mods, so if this isn't something that can be done, I understand.
Edit: I just noticed why you made it the way you did. I rescind my request.
It does have its own slot. You should be able to equip it like a piece of the suit and modify it at a Power Armor station. The disappearing thing is a bug that I have to work out, unfortunately I haven't had a lot of free time recently.
I had meant its own slot on the torso, as a modification of the torso, instead of as a new piece of power armor. Though as long as its a bug that'll get fixed, that's great.
That being said, I love your mod. Lots of variety, and I can't wait to see what you come up with for the unused mod slots.
I hope you can make a mark 2 jetpack that uses less AP and has extra thrust. The ap usage for the normal jetpack is 64 and the thrust is 85. I would also like to see an underwater jetpack if possible.
I'm loving this thing and am wondering why it hasn't been downloaded more. But I have one request, I realize it just came out but do you think you could make a quick compatability patch for the Automatron DLC for the Tesla T-60? Not so much paints as the custom models could take a bit but more of adding the mod slots and making the BOS decal work?
Regardless I can't wait to see what happens when the GECK finally comes out!
@Xyogan i found when i use Compact Jetpack and Standard Issue Jetpack mods the jetpack shows when i've exited the suit. http://www.nexusmods.com/fallout4/mods/6831/? http://www.nexusmods.com/fallout4/mods/5835/?
Your mod is the best power armor mod out there. Please fix the BoS power armor issue and put the jetpack back in the power armor station. Plzzzzzzzzzzzzzzzzz
1. Report a bug with mod X?: In the BUGS tab of mod X. To ensure it is a bug and not a conflict, please disable all other mods and attempt to replicate the issue.
2. Report a conflict between mod X and other mod Y? There is a conflicts subforum under FORUMS on mod X to report these for other users. I won't be dealing with conflicts myself until I am satisfied with my mod as a finished product.
3. Suggest a new feature for mod X?: In the best fitting subforum of the FORUMS of mod X.
There isn't a fitting forum?: Post in POSTS to request one.
4. Suggest a new mod or overhaul?: On my subreddit, click the little alien dude button on the front page of any of my mods.
5. Request a collaboration or inclusion of another mod or skin in an overhaul?: PM me on the Nexus.
6. Ask a question which I think is stupid and doesn't deserve to be posted on the mod page?: PM me on the Nexus or Reddit, but there are no stupid questions unless said question has already been asked and answered in the F.A.Q. or elsewhere on the mod page.
7. Post how great or awful mod X is?: In the POSTS section of mod X. Constructive criticism with reasoning is welcome, making a neanderthal of yourself is not.
8. Ask ZW for help with modding, scripting, texturing or painting my fingernails? Add me on steam with the Steam button on my front page. I may have to get my SO to answer your fingernail questions though.
9. Tell ZW what a [EXPLETIVE] he is?: In most rooms there is a small receptacle on the ground, usually lined with plastic. You may write your message on a piece of paper and leave it in this container for collection.
Q: Where can I post to suggest X, report X, talk about X, ask about X, or complain about X?
Spoiler:
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A: Look a the directory post above this one.
Q: None of the paints work!
Spoiler:
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A: That's not really a question, but make sure you followed the ArchiveInvalidation instructions, and make sure the 'ZephyrWarrior' folder is present in the '/Actors/PowerArmor/' directories of both Materials and Textures.
Q: My mod categories are screwed up and everything is lumped together, what do I do?
Spoiler:
Show
A: This happens when you overload your game with modslot keywords, which can happen if you have several large crafting mods. Things like my mod, SSEX, ASE, Crafting Workbenches, etc.
Q: BUT I WANT MY MOOODDDDDSSSS
Spoiler:
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A: I plan to release a KYWD pack for other mod makers to use to make their mods compatible with mine as well as to limit the number of different keywords present in the modding community, therefore reducing the likelihood of this occurring.
Q: There's a bunch of modslots with only the default mod available..?
Spoiler:
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A: I know, I haven't made mods for them yet but I wanted to get my layout set up.
Q: How does the category system work?
Spoiler:
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A: Under "Paint Category" or "Decal Category", enable the category you would like to view. Now under the "Paint" or "Decal" category, you will see the paints or decals that fit the category you have enabled. Disabling a category will NOT remove a paint once applied, so you're free to browse without going back and finding your paint as long as you don't actually apply new ones.
Please post all suggestions in the appropriate forum under "FORUMS", and all bugs under "BUGS" in order to keep the "POSTS" sections clean.
When reporting bugs please include a screenshot of your load order, links to any other active mods found on said load order, a detailed description of the bug and steps to replicate the bug. Also please ensure your title is short, concise and descriptive.
Quick FYI; the Air Force Star Logo on the Pauldrons/Shoulders of the Commonwealth Rascal are actually upside down. If intentional that's cool, if not, now you know!
Edit; Only seems to be the case on the X-01 series.
Any advice for dealing with enemy power armor, other than destroying or removing the fusion core? With this mod even raider power armor seems to be invincible unless I use grenades or blow up cars.
I am sorry for my previous comments, but how do I fix not all of the mod slots showing? It's not the number of keyword mods installed, I only have yours installed that I'm aware of.
The previous comments were a little presumptuous in tone. If I had the ability to update and complete the mod, I would.
All instances of partial slots showing that I've encountered were due to exceeding the keyword limit. Try disabling all other mods and checking if all the slots show. If they do, it's a keyword limitation issue.
At this point, you have a requirement to come back and fix this mod that's full of potential if you want to maintain a good reputation. Your mod broke the power armor upgrade system, I cannot apply coats anymore, no more materials, just some shitty hydraulic system. I can't even apply the tesla coils on the right leg! No, it is not an issue with modded keywords, other crafting workbenches work just fine. It is only power armor upgrading having issues.
Extreme -rep for not putting the texture packs into the main file, and not updating the main file, creating useless extra files that take up mod slots, or don't, but waste space, creating confusion.
So, I have found a solution for those of you wanting to use the Quantum XO-1 power armor. If you haven't tried it yet, the Quantum power armor will not allow you to use a significant number of the features of this mod, BUT if you install the "Love to Craft - Legendary" mod after this one, it allows you to take off the Quantum mod from the Quantum XO-1 power armor and move it to a normal set of XO-1 power armor, and from there it should work perfectly!
Link to the additional mod: https://www.nexusmods.com/fallout4/mods/13605?tab=description
idk is not rlly appealing,what are the improvements other than paints and a few more slots like servos and stuff,ok i get it servos and stuff improve carry weight and speed(which already should be improved by default),most important ok the cores are more rare and expensive,but do they last longer? cuz if not this is a mod that ruins the power armor system,why? no offence but we all know how stupidly fast the cores deplete,add to that the more rare and expensive aspects and that can make ppl not use the PA at all,already ppl prefer to not use PA unless necessary cuz the cores deplete to fast and after a while is true you gather some but some weapons use them as ammo so in the end when you have enough for the power armor you end up choosing to use them as ammo for weapons not as gas for the PA,so ok they are more rare and expensive,but they should last double what it does now,to make it feel worth buying one,to make it feel rewarding when finding one
What is the time frame for the other mod slots to be filled out? Things like hydraulics, actuators, and shocks. If it is about keeping up a living standard, can we Patron you to death?
810 comments
Due to multiple deaths in the family, my being in a car accident resulting in long-term injuries, and several other factors, I chose to discontinue work on the mod (as you may have noticed). I'm working with a few people to provide legacy support via patches. Thank you for your understanding.
----------------------------------------------
Announcements (Prior):
Update: I'll fix everything to a stable state as soon as Bethesda is finished with all their DLC, in the meantime, check for community patches in the relevant subforum. See you soon guys!
I've been extremely busy with classes and my social life. I apologize for my extended absence, and I'll get a patch for the DLC up ASAP, however I have no projected date for this. Posts and Bug Reports will not be properly addressed until I make a return. Any community patches can be posted in the relevant 'Forum' which I will create after submitting this post. If I may breach my modesty for a moment, I'm holding a 96%-98% average in multiple computer science programs, and I would prefer not to sacrifice that although I do enjoy modding.
I don't wish to be in a competition with any other modders with this mod (referring to certain bullheaded individuals), or any I put up in the future, and I want to mod for my own enjoyment and pursuit of perfection which I will then share with all of you.
Sincerely,
ZephyrWarrior (James)
I know nothing of how to make mods, so if this isn't something that can be done, I understand.
Edit: I just noticed why you made it the way you did. I rescind my request.
That being said, I love your mod. Lots of variety, and I can't wait to see what you come up with for the unused mod slots.
The ap usage for the normal jetpack is 64 and the thrust is 85.
I would also like to see an underwater jetpack if possible.
Regardless I can't wait to see what happens when the GECK finally comes out!
http://www.nexusmods.com/fallout4/mods/6831/?
http://www.nexusmods.com/fallout4/mods/5835/?
Where can I:
1. Report a bug with mod X?:
In the BUGS tab of mod X. To ensure it is a bug and not a conflict, please disable all other mods and attempt to replicate the issue.
2. Report a conflict between mod X and other mod Y?
There is a conflicts subforum under FORUMS on mod X to report these for other users. I won't be dealing with conflicts myself until I am satisfied with my mod as a finished product.
3. Suggest a new feature for mod X?:
In the best fitting subforum of the FORUMS of mod X.
There isn't a fitting forum?:
Post in POSTS to request one.
4. Suggest a new mod or overhaul?:
On my subreddit, click the little alien dude button on the front page of any of my mods.
5. Request a collaboration or inclusion of another mod or skin in an overhaul?:
PM me on the Nexus.
6. Ask a question which I think is stupid and doesn't deserve to be posted on the mod page?:
PM me on the Nexus or Reddit, but there are no stupid questions unless said question has already been asked and answered in the F.A.Q. or elsewhere on the mod page.
7. Post how great or awful mod X is?:
In the POSTS section of mod X. Constructive criticism with reasoning is welcome, making a neanderthal of yourself is not.
8. Ask ZW for help with modding, scripting, texturing or painting my fingernails?
Add me on steam with the Steam button on my front page. I may have to get my SO to answer your fingernail questions though.
9. Tell ZW what a [EXPLETIVE] he is?:
In most rooms there is a small receptacle on the ground, usually lined with plastic. You may write your message on a piece of paper and leave it in this container for collection.
Q: Where can I post to suggest X, report X, talk about X, ask about X, or complain about X?
Q: None of the paints work!
Q: My mod categories are screwed up and everything is lumped together, what do I do?
Q: BUT I WANT MY MOOODDDDDSSSS
Q: There's a bunch of modslots with only the default mod available..?
Q: How does the category system work?
Q: BoS soldiers are missing their decals?!
Please post all suggestions in the appropriate forum under "FORUMS", and all bugs under "BUGS" in order to keep the "POSTS" sections clean.
When reporting bugs please include a screenshot of your load order, links to any other active mods found on said load order, a detailed description of the bug and steps to replicate the bug. Also please ensure your title is short, concise and descriptive.
Thank you!
Quick FYI; the Air Force Star Logo on the Pauldrons/Shoulders of the Commonwealth Rascal are actually upside down.
If intentional that's cool, if not, now you know!
Edit; Only seems to be the case on the X-01 series.
Thank you.
All instances of partial slots showing that I've encountered were due to exceeding the keyword limit. Try disabling all other mods and checking if all the slots show. If they do, it's a keyword limitation issue.
Link to the additional mod:
https://www.nexusmods.com/fallout4/mods/13605?tab=description