I was also searching and found this, it seems better made and the author seems to be still responding to comments, so it should be working https://www.nexusmods.com/fallout4/mods/30367
It works sometimes it generates creation club weapons in the world randomly, but I can't get them to spawn on npcs and use them, that's what I wanted to do, npcs sometimes equip creation club backpacks but nothing more, no weapons, no outfits, I would like to know how to do it🤔
Love this mod, but is there any specific reason the Tesla Cannon is considered "standard" and is given to every single super mutant unless you set the distribution to require completing the quest first?
Most likely because the tesla cannon was a "normal" weapon added with a dlc to fallout 3 and nothing special fallout 4 brought up. So yes, it´s an in-lore weapon and as that it´s standard.
The new stuff is definatly not integrated. Also, somehow the new content seems to block the tesla cannon from getting put into ddll´s injection - does not appear anymore.
The melee weapon distribution is not very balanced. Hooks and pole hooks spawn before level 10 and they effortlessly outclass the other melee weapons at that point in the game.
This works...? kind of...? I have seen a good amount of raiders with the Merc outfits, I'm neck deep in Silver Sidearms and Classic 10mm Pistols, Got destroyed by a few guys with Quake Thunderbolts and a Solar Cannon but still haven't seen any CR74s or Manwell Rifles or any of the other guns.
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Edit: Just discovered I have a redundant mod installed called "DLC Weapons in CW" so I can't be sure at the moment which mod is working, maybe both.