The melee weapon distribution is not very balanced. Hooks and pole hooks spawn before level 10 and they effortlessly outclass the other melee weapons at that point in the game.
This works...? kind of...? I have seen a good amount of raiders with the Merc outfits, I'm neck deep in Silver Sidearms and Classic 10mm Pistols, Got destroyed by a few guys with Quake Thunderbolts and a Solar Cannon but still haven't seen any CR74s or Manwell Rifles or any of the other guns.
I absolutely love this mod (as I run a lot of CC content and it's a lot more fun when enemies can get some use of it, too), but I also really like Wasteland Imports. Apparently the latter also does some DLC distribution of its own. Do they clash with each other? Will the NPCs just receive double weapons, or worse?
Downloaded this via Beth.net and Im really hoping this is going to make the DLC/Creation Club weapons viable outside of their own added areas (because of ammo), to make weapons feel more integrated to the world (by enemies also having the dlc weapons and whatnot, even though some of them already appear on enemies, like the handmade shotgun thingie etc), and to be able to get and to see more of the DLC/CC outfits (like the CWM clothes), though I could swear I saw Nuka-Cola outfits in vendors even before, but I could be wrong.
...so heres to hoping it hasnt screwed anything up, because this mod is a very welcome addition!
EDIT: Just a quick question though, about this being on runtime, does that mean this mod could have a performance impact?
EDIT2: Doesn't seem like it does have an impact much, or I can't discern it from all the other minor (or sometimes major) hickups that Fallout 4 offers if so, so it is all good. I love seeing the DLC/CC weapons on a regular basis btw and I havent found the "spread" of weapon allocation to be other than stellar (am using Standard) so far so is all good too. Now the only thing I really need atm would be something adding the special Nuka-Colas to the Commonwealth, but Im not sure I wanna spend another mod-slot (and possibly compability problems) by installing yet another mod for that, but I digress.
Hey there! Loving the mod so far, but wanted to say so far I haven't been able to get the Zetan Arsenal weapons or the Cosmic Cannon to spawn on any of The Institute Npc's. So far everything else is working fine though, just hope this gets seen and fixed, if it's not just an issue on my end! Am also playing on Xbox, if that helps the feedback
Fixed my Weapon issue I had. I do have another issue though, I’m just a bit stumped. Capital Wasteland Mercenaries is supported yet I never see the outfits appear on Raiders. Just the normal stuff.
Xbox player here. I’m frustrated because I have mods such as the Service Rifle being looked over for Combat Rifles and Handmade rifles while using this Mod. Is it due to my High Level? It’s just weird to see such a variety of modded weapons in my game and this distribution mod shoves Handmade Rifles into Gunner’s hands instead.
208 comments
https://www.nexusmods.com/fallout4/mods/63914?tab=description
Leveled Item Framework (LIF)
or
https://www.nexusmods.com/fallout4/mods/30367?tab=description
DLC Leveled List Integration and Rebalance
So both of them seems to do similar things but the second one seems more in depth, can I use both or should I choose one?
Thanks.
...so heres to hoping it hasnt screwed anything up, because this mod is a very welcome addition!
EDIT: Just a quick question though, about this being on runtime, does that mean this mod could have a performance impact?
EDIT2: Doesn't seem like it does have an impact much, or I can't discern it from all the other minor (or sometimes major) hickups that Fallout 4 offers if so, so it is all good. I love seeing the DLC/CC weapons on a regular basis btw and I havent found the "spread" of weapon allocation to be other than stellar (am using Standard) so far so is all good too. Now the only thing I really need atm would be something adding the special Nuka-Colas to the Commonwealth, but Im not sure I wanna spend another mod-slot (and possibly compability problems) by installing yet another mod for that, but I digress.
Am also playing on Xbox, if that helps the feedback