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Otellino

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Otellino

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223 comments

  1. Hennnnnnn
    Hennnnnnn
    • member
    • 0 kudos
    does this work with just the dlc or do i need all of the cc too?
  2. Brotherhook
    Brotherhook
    • member
    • 0 kudos
    Is this still working in next gen version? Also if not is there other mods similar to this? Thank you.
    1. homiloko
      homiloko
      • member
      • 14 kudos
      I was also searching and found this, it seems better made and the author seems to be still responding to comments, so it should be working https://www.nexusmods.com/fallout4/mods/30367
  3. DarkArbiter117
    DarkArbiter117
    • member
    • 2 kudos
    It works sometimes it generates creation club weapons in the world randomly, but I can't get them to spawn on npcs and use them, that's what I wanted to do, npcs sometimes equip creation club backpacks but nothing more, no weapons, no outfits, I would like to know how to do it🤔
  4. deleted120514763
    deleted120514763
    • account closed
    • 16 kudos
     
  5. sigmaceti21
    sigmaceti21
    • supporter
    • 33 kudos
    pleas can we get update on this cool mod?
  6. eddmario
    eddmario
    • member
    • 0 kudos
    Love this mod, but is there any specific reason the Tesla Cannon is considered "standard" and is given to every single super mutant unless you set the distribution to require completing the quest first?
    1. LordNighthawk4
      LordNighthawk4
      • member
      • 19 kudos
      Most likely because the tesla cannon was a "normal" weapon added with a dlc to fallout 3 and nothing special fallout 4 brought up. So yes, it´s an in-lore weapon and as that it´s standard.
  7. KennethElliot2015
    KennethElliot2015
    • premium
    • 2 kudos
    Will this be updated for the new creation club content from the next gen update? 
    1. ImmortanJoel
      ImmortanJoel
      • supporter
      • 16 kudos
      Pretty sure that new content is integrated directly into the main game, so there's no need for this to do it.
    2. TheFatherofPork
      TheFatherofPork
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      • 21 kudos
      Not the makeshift pack, I believe.
    3. deleted120514763
      deleted120514763
      • account closed
      • 16 kudos
       
    4. SyntaxError
      SyntaxError
      • member
      • 1 kudos
      The new content in 1.10.980 is just a couple of Creation Club mods. It most definitely is NOT integrated into the game's files.
    5. LordNighthawk4
      LordNighthawk4
      • member
      • 19 kudos
      The new stuff is definatly not integrated. Also, somehow the new content seems to block the tesla cannon from getting put into ddll´s injection - does not appear anymore.
  8. SyntaxError
    SyntaxError
    • member
    • 1 kudos
    Only played 1.10.980 for 2 hours with this mod installed, but it seems to be working. Arturo has Far Harbor weapons like the Radium Rifle.

    Edit: Just discovered I have a redundant mod installed called "DLC Weapons in CW" so I can't be sure at the moment which mod is working, maybe both.
  9. ArcadiusCasari
    ArcadiusCasari
    • member
    • 0 kudos
    The melee weapon distribution is not very balanced. Hooks and pole hooks spawn before level 10 and they effortlessly outclass the other melee weapons at that point in the game.
  10. Empeen
    Empeen
    • supporter
    • 2 kudos
    This works...? kind of...? I have seen a good amount of raiders with the Merc outfits, I'm neck deep in Silver Sidearms and Classic 10mm Pistols, Got destroyed by a few guys with Quake Thunderbolts and a Solar Cannon but still haven't seen any CR74s or Manwell Rifles or any of the other guns.