I love this mod, it's such a great addition to an otherwise unintimidating enemy type. Like others with additional spawn mods, I have also walked around a corner in downtown only to encounter a living wall of bloatflies. It's a thrill for sure, but it can tank your framerate, even with powerful hardware.
To address this, I added a condition to the magic effect to limit the spawn chance to 40 percent, and it works really well. I have a lot of additional spawn mods, and I still get huge swarms of bloatflies, just not at an exponentially increasing rate.
I wouldn't mind uploading it as a patch with the base mod as a requirement if that's ok with you, moonracer. I also don't mind if you want to implement it yourself as it's a very simple tweak, but very helpful for players using spawn mods. Thanks for reading and thanks for the mod!
PS- Using this with M's Abominations can lead to some very fun results.
Let's make it simple: Just release an edited version of this mod with my permission. Maybe just a link on your page to this version for people with vanilla spawns. No need to make it a patch or anything. It's just a simple little fun mod :)
I too would be interested in using this mod, as I agree that the full potential and disgusting factor of bloatflies isn't sufficiently exploited by vanilla FO4. However as much as I like mods, if they present issues (none of their direct doing but still) eventually leading to engine overload, I have to pass on them.
Could you be convinced to release a simple example companion mod with a reduced spawn chance condition, so that anyone could tweak that number to their liking in xEDIT ?
haven't tested but i believe you'd add a condition with the following: type: less than or equal to comparison value: 40.000000 function: GetRandomPercent run on: subject
I'm not sure exactly whats going on, but I am assuming my problem has to do with using Zombie Walkers mod as well... but whenever I encounter bloatflies there are literally 100's of them in a swarm to the point where nothing can stop them (assuming they are killing roaming zombie hordes beforehand). Even the minutemen patrols, raiders and settlers all stop and direct their attacks on these pests. It sounds great on paper, but for me they are unbeatable and can even lag the game there are so many of them. Is it safe to uninstall this mid game?
Oh, for sure. If you use this with any mods that noticeably increase NPCs in the world, you will have a bad time. It will snowball and there is no hardcoded max number of bloatflies to prevent performance issues.
Okay cool I didn't want to deactivate the mod and it screw with my save... I love the mod and was enjoying it but further along in the playthrough it was insanely chaotic with waves and waves and waves of bloatflies and all you hear is the sound effect of them shooting their needles lmao... and npcs just spamming grenades at them but fail to win. My next playthrough without my zombie horror theme I am going to reinstall your mod though!
I have been working to create the idealic survival experience and many of moonracer's mods are an absolute must have. They perfect the survival experience. This was one mod that I had to uninstall, yet it provided me with one of the most amazing Fallout experiences to date when I was getting things set up a few months ago.
I have a mod that, for every enemy NPC spawn, it rolls to spawn 1-4 additional copies of it in order to make a more hostile and populated wasteland. Well that mod coupled with this one caused an interesting conundrum where 3 or so bloatflies spawned in somewhere outside the start area and began killing creatures and spawning 1-5 more bloatflies from the corpses. So this cycle goes on for a few in-game hours... then a few in-game days. By around the time my character hit level 9 I was exploring a little section of railroad track and I see a weird blob in the distance. At first I thought something was glitching out horribly because the entire hillside was turning black and my FPS was in the toilet. My crosshairs got a glimpse through the slideshow that was my framerate and the bloatfly heath bar finally appeared at the top the screen. I did what I could but I did not survive no matter how many times I tried. I respectfully had put the whole save out to greener pastures and make some mod adjustments.
It is arguably the most awestruck I have ever been in a videogame. Thank you for your work moonracer
Wow! I suspect every time a new bloatfly spawned from a corpse 1-4 NPCs spawned in a very unpleasant situation. Certainly not an ideal mod combination, haha.
I had a similar situation in testing where bloatfly friendly fire would spawn more bloatflies. So if there were 3 or more clustered together it became an endless fight. Thankfully I was able to turn that "feature" off. But yeah, reading comments it looks like any increased spawn mod with this equals cloud of bloatflies.
totally worth it lol. I truly adore all of your loot reduction and perk mods! They are permanent for me and survival would be nothing without them. Thank you so much for all of your work
So good!!!!!!! I stood on Sanctuary bridge, watched 3 bloatflies get aggro-ed by 2 wild dogs, then a passing scav patrol.....3 mins later there were about 15 bloatflies....then they noticed me on the bridge.... I only had a combat knife....didn't end well for me.
This plus spawn increaser mods tends to result in unstoppable swarms of annihilation that blot out the sky, as there's more fuel for the horde. Kinda felt like I was in Starship Troopers, but all the bugs were flying. Good bit of fun, does exactly wot it says on the tin.
Endorsed! Met a swarm of bloatflies that had killed a bunch of ghouls - hence they'd multiplied by the time I got to the encounter zone. I'd say it's very immersive!
It's a little hard to tell exactly how this works, but you can get more than 1 bloatfly to spawn from a single corpse. I'm not sure if that's from the effect stacking or just how the script works.
24 comments
To address this, I added a condition to the magic effect to limit the spawn chance to 40 percent, and it works really well. I have a lot of additional spawn mods, and I still get huge swarms of bloatflies, just not at an exponentially increasing rate.
I wouldn't mind uploading it as a patch with the base mod as a requirement if that's ok with you, moonracer. I also don't mind if you want to implement it yourself as it's a very simple tweak, but very helpful for players using spawn mods. Thanks for reading and thanks for the mod!
PS-
Using this with M's Abominations can lead to some very fun results.
Could you be convinced to release a simple example companion mod with a reduced spawn chance condition, so that anyone could tweak that number to their liking in xEDIT ?
Thank you for your consideration.
type: less than or equal to
comparison value: 40.000000
function: GetRandomPercent
run on: subject
I have a mod that, for every enemy NPC spawn, it rolls to spawn 1-4 additional copies of it in order to make a more hostile and populated wasteland. Well that mod coupled with this one caused an interesting conundrum where 3 or so bloatflies spawned in somewhere outside the start area and began killing creatures and spawning 1-5 more bloatflies from the corpses. So this cycle goes on for a few in-game hours... then a few in-game days. By around the time my character hit level 9 I was exploring a little section of railroad track and I see a weird blob in the distance. At first I thought something was glitching out horribly because the entire hillside was turning black and my FPS was in the toilet. My crosshairs got a glimpse through the slideshow that was my framerate and the bloatfly heath bar finally appeared at the top the screen. I did what I could but I did not survive no matter how many times I tried. I respectfully had put the whole save out to greener pastures and make some mod adjustments.
It is arguably the most awestruck I have ever been in a videogame. Thank you for your work moonracer
I had a similar situation in testing where bloatfly friendly fire would spawn more bloatflies. So if there were 3 or more clustered together it became an endless fight. Thankfully I was able to turn that "feature" off. But yeah, reading comments it looks like any increased spawn mod with this equals cloud of bloatflies.
Edit: I actually saved the main image. It's gold man.