0 of 0

File information

Last updated

Original upload

Created by

SomberX

Uploaded by

somberX

Virus scan

Safe to use

308 comments

  1. somberX
    somberX
    • premium
    • 159 kudos
    Locked
    Sticky
    The old instant enter/exit file has known bugs as listed in the description, please do not report old bugs here. I occasionally come back and verify the most recent version still works and it always has, I will fix it if it ever stops working.

    Thank you for all the wonderful comments and endorsements over the years!
  2. cahal89
    cahal89
    • supporter
    • 4 kudos
    It usually works but not always. There are regular instances where your character still does the slow entry. 
    1. djxak
      djxak
      • member
      • 1 kudos
      I noticed it is related to the distance to PA when you are trying to enter. When I'm moving as close as possible to PA before pressing "E" then the fast (combat) jump-in animation is always playing. But when I'm moving slightly backwards before pressing "E" then the standard slow entering animation is playing.

      So, while maybe it is not always convenient, but the easiest workaround is to always go as close to PA as possible before pressing "E".
  3. porphyre
    porphyre
    • member
    • 0 kudos
    Is there a way to get the 'heroic' empty stance without using v0.4? 

    I've been using v1 for years and it works perfectly, but this mod seems to be the only one that makes the empty stance better.  I'm not super good with MO2, is there a way to use both mods together and overwrite the buggy enter/exit animations in 0.4 with the good ones in 1.0 and preserve the empty stance?
    1. SnakeSlippers
      SnakeSlippers
      • premium
      • 15 kudos
      Just grab the Meshes folder from 0.4 and use it with the newest version.
  4. Hitman136
    Hitman136
    • supporter
    • 20 kudos
    Been using this mod for a very long time without issues, tried all versions and the only that worked for me is 0.4 albeit very old.

    I just tick the bottom three boxes, that's it and it just works for me. I'm still on the pre NG version of Fallout 4 btw.

    Hope this helps. 
  5. Ulysses404
    Ulysses404
    • member
    • 0 kudos
    Thank you for updating the mod! :D GOBBLESS
  6. wowtpr
    wowtpr
    • member
    • 0 kudos
    installed with Vortex with 1.1 version yet somehow not seeing the change in animation, did tried to reinstall couple times still no result. any suggestions?
    1. desirecampbell
      desirecampbell
      • supporter
      • 5 kudos
      I was seeing the same thing. After further testing it it looks like the animation changes only affect Power Armor you haven't used/spawned yet.

      -edit-
      Weirdly, now that I tested it and got the mod to work on a new game, it started working in my previous save/character where it wasn't working before.
  7. JMSN2
    JMSN2
    • member
    • 2 kudos
    Is this mod supposed to have choices during install?
    1. demonhunter990
      demonhunter990
      • member
      • 0 kudos
      read changelogs
    2. Ptrixy
      Ptrixy
      • supporter
      • 0 kudos
      there is nothing about that in the changelogs?
    3. prime30001
      prime30001
      • member
      • 0 kudos
      he says he removed all except the quick combat exit 
  8. TheRealDuckosaur
    TheRealDuckosaur
    • supporter
    • 0 kudos
    this is an amazing mod man thank you
  9. Danbrother
    Danbrother
    • premium
    • 41 kudos
    Can you please make the same idle standing animation for regular (non power armor) character?
  10. NashMuhandes
    NashMuhandes
    • member
    • 1 kudos
    Thanks for updating the mod!
  11. HU1212ICAN3
    HU1212ICAN3
    • member
    • 0 kudos
    Edit: This does not work with Suit Up - Unique Power Armor Hud overlays. 
    Works with my other power armor mods though.
    1. somberX
      somberX
      • premium
      • 159 kudos
      I had a quick loot at this,. doesn't seem to be mentioned in the description but that mod touches similar animation data so unavoidable incompatibilities.