I checked the difference between the Modern Firearms.esp 2.6.6 and 2.6.7, and I remember there was only little difference of data between pistols. I think, 2.6.6 version of this mod works with 2.6.7, but write it if it doesn't. I'm sorry about being late, I can't use PC for a while.
Never mind. Figured it out. Thanks for the mod, by the way - it's just not complete for an assault rifle to not have a grenade launcher... an OCD got from playing Call of Duty.
I think there are 2 ways. The first requires Mod Configuration Menu to be installed. Goto the MCM menu (press ESC while playing, you will see the option), and you can set the hotkey under the Modern Firearms mod's settings. The other method is to use Hotkeys.ini file, add these lines to it (crete the file if not exists):
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Just how do I get that particular component via console?
Thanks for the mod, by the way - it's just not complete for an assault rifle to not have a grenade launcher... an OCD got from playing Call of Duty.
The other method is to use Hotkeys.ini file, add these lines to it (crete the file if not exists):
U=cgf "ModernFirearmsModSwitchScript.SwitchFireMode"
Y=cgf "ModernFirearmsModSwitchScript.SwitchUnder"
I=cgf "ModernFirearmsModSwitchScript.SwitchAimPoint"
P=cgf "ModernFirearmsModSwitchScript.SwitchBipod"
H=cgf "ModernFirearmsModSwitchScript.SwitchSuppressor"
Z=cgf "ModernFirearmsModSwitchScript.SwitchGadget"
"key=function", in short.
"cgf" means Compiled Game Function"
Those letters are bound to macro keys on my keyboard, by its manager software.