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This page was last updated on 18 April 2024, 7:20AM
- Changelogs
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Version 1.0.5
- Added 2 perks that I forgot to add to the list of attainable perks (Spray and Pray and Bullet Storm)
- Fixed an issue with the MCM not saving Ini settings for Mod Organizer users
- fixed some UI issues with Pickpocket perk and a few others
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Version 1.0.4
- -------------New Perks------------
- Pickpocket: it is 1% easier to steal items per point in the Thievery skill
- Mouse Mentality: Pickpocketing is almost twice as easy from power armoured enemies.
- ----------Bug Fixes------------
- Chemist is now properly obtained through the medicine skill,
- Commando 1 and 2 now unlock at Guns 20 and 40 (hidden and only for perks)
- Rip & Tear now actually triggers 20% of the time.
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Version 1.0.3
- Fixed a bug with Swing for the fence level requirements
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Version 1.0.2
- Confirmed Bachelor / Cherchez La Femme now function properly if you have a rank in their straight counter parts!
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Version 1.0.1
- The Level cap is now "soft" when the player reaches the level cap their XP gain is reduced by 90%
- Explosive entry perk description now lists which explosives can be used.
- Parry Master and Rad Purge clarified description of Perks
- Fixed Typo in Explosive Entry Perk
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Version 1.0.0
- ------Features------
- I'll do it later I want sleep
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Version 0.3.3
- Added Licensed Plumber 3 Ranks
- Fixed Cap Collector not having an icon/being twice as strong as intended
- Fixed Stakeholder incorrectly stating it unlocked tier 3 stores in settlements
- The Swarm totally reworked (again)
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Version 0.3.2
- *ADDED*
- Perk: Dodge Bullet: 25% Chance to ignore incoming damage while sprinting.
- *BUFFED*
- Splash Damage: now 25/50% bonus radius on explosives
- Blocker: Now reduces incoming Melee by 30%
- *FIXED*
- Surprise proof/Rapid Cell Growth/ Unflinching fixed bug that prevented these perks from triggering at all.
- Life Giver no longer falsely states it provides HP regeneration
- Cannibal Perk no longer requires luck.
- Fixed Wasteland Whisperer and Animal Friend no appearing in the list.
- AquaBoy/Girl no longer have different requirements
- Killer Instinct now provides bonus XP correctly (Initially the perk resulted in nothing but a loss of XP)
- The Swarm: Trigger chance is now dramatically lower by default (Still configurable in the MCM)
- The swarm now correctly decay over time.
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Version 0.3.1.3
- Fixed Lockpicking and Hacking retlated bug that prevented hacking and lockpicking functioning at all
- Fixed Lockpicking description to reflect that it unlocks the locksmith perk.
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Version 0.3.1.2
- Fixed Gunslinger and heavy Gunner description
- Fixed commando having unusual requirements
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Version 0.3.1.1
- Gunslinger now requires Guns or Energy weapons instead of Pistols (which didn't exist)
- Heavy Gunner now requires Guns or Energy weapons instead of Heavy Weapons (which didn't exist)
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Version 0.3.1
- The Bug Bomber Update
- *General Changes*
- Level Cap can now be disabled through MCM (Set value to 0)
- VAFS Redux Patch
- Many perks now have requirements added to improve balance and increase diversity.
- *New Perks*
- Splash Damage: Explosives are now 15/30% larger
- Unflinching: Explosives deal 25% less damage to the player per 25% health missing
- Stake Holder: You can invest 100 caps in a vendor per point of charisma
- Cap Collector: 2/4% better prices per point in charisma
- *Perk Updates*
- Bombing Run: now procs with explosives and greatly improved reliability of drops
- The Swarm: Now much less buggy (Pardon the pun) and considerably more likely to proc and has different proc chances for different weapons and now triggers on living enemies instead of on death.
- Demolitions Expert now exclusively a crafting skill and explosive bonuses applied to explosives skill and Splash damage perk
- Strong Back: Rank 5 now provides 25 additional carry weight
- *Skill Changes*
- Chemist perk no longer unlocked through medicine and is now a regular perk again
- Skill descriptions updated to match recent changes to crafting skills
- Moved Crafting to top of Skill list to match alphabetical order
- *Fixes*
- Quick learner rank 1 now correctly provides bonus XP
- Reorganised Trait and Skill list to follow alphabetical order
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Version 0.3.0
- *GENERAL ADDITIONS*
- MCM Added for Level Cap and Skill point gain
- MCM Added for Rocket Barrage configuration
- Perks are now sorted alphabetically in this order Special Stats > Vanilla Perks > Hot Diggity Perks
- Created VAFS Redux Patch
- *NEW PERKS*
- Gamma Gunner (Bonus damage with the Gamma gun based on current rads)
- Rocket Barrage (Hotkey based volley of missiles, configurable in MCM)
- 1st Recon (Bonus sneak attack damage with ranged weapons based on sneak skill)
- *CHANGED PERKS*
- Finesse (Now provides large bonus to crit damage)
- Explorer (Lowered Level Requirement to 10)
- Gifted (XP reduction from 50% to 30%)
- Shotgun Surgeon (Now effective at 800 units instead of 150)
- Laser Commander (Now also provides bonus damage to laser criticals)
- Bullet Shield (provides 4x the damage resist while firing a weapon)
- Bone Breaker (Now deals 5x damage to limbs)
- Efficient Scrapper (Doubled bonus materials from scrapping)
- The Swarm Insects now last roughly 30 seconds longer without taking damage.
- *FIXES*
- Many Typos and grammatical issues removed.
- Added Icons to all existing perks
- Removed random sounds associated with specific perks
- Restored missing script for Tribal and Gifted Traits
- Restored Grim reapers sprint (was unintentionally removed at some point)
- Green thumb now provides the correct amount of ingredients
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Version 0.2.0.1
- Added EATS to the Perk menu
- Implimented update system
- To update from pre 020 "setstage FF_perk_fix to 20" into the console.
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Version 0.2.0
- Lockpicking and Hacking are unlocked at levels 30 60 and 90 of their respective skills.
- Added Classical Crits trait
- Renamed repair to crafting (A more logical name)
- Grenade Trajectory is unlocked through the EATS Perk ()
- Set the Melee Perk to hidden
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Version 0.1.9.1
- Fixed a handful of Typos
- Fixed inconsistency with skill descriptions.
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Version 0.1.9
- Local Leader now unlocks at game start
- Fixed Rifleman inconsistencies with other Vanilla Damage Perks
- Strong Back now provides 25 carry weight per all 4 ranks. No Longer allows fast travel or running while over encumbered (Moved to Heavy Runner Trait)
- Lifegiver no longer provides any form of health regeneration
- Robotics Expert no longer provides 40% bonus damage at level 2 (Vanilla Bug)
- Reworked Investor Perk (Lower level requirement and additional ranks)
- You now gain the correct amount of skill points when gaining multiple levels at once
- Reworked Rapid Cell Growth
- Added Trait: Atomic Rush
- Added Trait: Gifted
- Added Trait: Tribal
- Added Perk: Heavy Runner
- Added Perk: Clever Packing
- Added Perk: Shotgun Surgeon
- Added Perk: Five Star Dinner
- Added Perk: Efficient Scrapper
- Added Perk: Experienced Operator
- Added Perk: Green Thumb
- Added Perk: Like a Glove
- Added Perk: Surprise Proof
- Added Perk: Down With The Machine
- Added Perk: Civilised Bravery
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Version 0.1.8
- Fixed an error with Aqua girl rank 2
- Removed all bonus effects from the Vanilla sneak perks
- adjusted the formula for the sneak skill to prevent breaking the sneak system
- Added the light foot, silent running and shadow warrior perks to replace missing vanilla sneak perk bonuses
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Version 0.1.7
- FIXED ALL SKILLS NOT FUNCTIONING in v 0.1.6
- Fixed all Damage perks not providing damage bonus after level 2
- Medicine skill now unlocks the Medic perk as it is levelled (for the sake of perks.)
- Blacksmith is now unlocked when levelling melee.
- Medicine skill now provides meaningful bonuses.
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Version 0.1.6
- Fixed broken lockpicking/Hacking perks they now have to be unlocked with a perk point requires a new save or console commands to remove all ranks of Locksmith and Hacker Perk.
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Version 0.1.5
- Fixed typos in Fight the Power and Bone breaker descriptions
- Changed the level cap from a fixed value to a global variable to change the level cap open the console and type "set FF_Perk_LevelCap to X" replacing X with your desired level cap.
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Version 0.1.4
- Fixed startup script not firing (Should fix Traits, Tag skills and skillpoint gain)
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Version 0.1.3
- Fixed Trait and Tag menu not loading due to a missing script
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Version 0.1.2
- Fixed perks not being listed due to a typo in ini file
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Version 0.1.1
- Fixed various "?" appearing in perk descriptions (Error from spellchecking)
- Removed Demolition Expert from available perks (Included in the Explosives Skill)
- Removed Local Leader from the Perk list (Inherent to the player in this mod)
- Changed Skill requirements for Infiltrator and Robotics Expert to Thievery and Science respectively.
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Version 0.1
- Initial Release
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- Author's activity
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April 2024
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18 Apr 2024, 7:20AM | Action by: FishFiend
Attribute change
'Description changed.'
August 2021
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22 Aug 2021, 11:32AM | Action by: FishFiend
Attribute change
'Description changed.'
July 2021
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06 Jul 2021, 6:16PM | Action by: FishFiend
Changelog added
Change log added for version 1.0.5
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06 Jul 2021, 6:15PM | Action by: FishFiend
Attribute change
File 'Hot Diggity V1.0.4' category changed to Old versions.
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06 Jul 2021, 6:15PM | Action by: FishFiend
File added
Hot Diggity V1.0.5 [version 1.0.5]
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04 Jul 2021, 10:01PM | Action by: FishFiend
Changelog added
Change log added for version 1.0.4
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04 Jul 2021, 9:58PM | Action by: FishFiend
Attribute change
File 'Hot Diggity V1.0.3' category changed to Old versions.
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04 Jul 2021, 9:58PM | Action by: FishFiend
File added
Hot Diggity V1.0.4 [version 1.0.4]
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04 Jul 2021, 9:45PM | Action by: FishFiend
Attribute change
Mod version changed to 1.1.0.
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01 Jul 2021, 8:09PM | Action by: FishFiend
Changelog added
Change log added for version 1.0.3
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01 Jul 2021, 8:07PM | Action by: FishFiend
Attribute change
File 'Hot Diggity V1.0.2' category changed to Old versions.
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01 Jul 2021, 8:06PM | Action by: FishFiend
File added
Hot Diggity V1.0.3 [version 1.0.3]
June 2021
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21 Jun 2021, 12:19PM | Action by: FishFiend
Changelog added
Change log added for version 1.0.2
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21 Jun 2021, 12:14PM | Action by: FishFiend
Attribute change
File 'Hot Diggity V1.0.0' category changed to Old versions.
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21 Jun 2021, 12:14PM | Action by: FishFiend
File added
Hot Diggity V1.0.2 [version 1.0.2]
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19 Jun 2021, 5:48AM | Action by: FishFiend
Attribute change
File 'Hot Diggity V1.0.0' category changed to Old versions.
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19 Jun 2021, 5:47AM | Action by: FishFiend
File added
Hot Diggity V1.0.1 [version 1.0.1]
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19 Jun 2021, 5:46AM | Action by: FishFiend
Changelog added
Change log added for version 1.0.1
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19 Jun 2021, 5:44AM | Action by: FishFiend
Attribute change
Mod version changed to 1.0.1.
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17 Jun 2021, 5:59PM | Action by: FishFiend
Attribute change
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