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CodyTheRat

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CodyTheRat

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20 comments

  1. CodyTheRat
    CodyTheRat
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    Sticky
    Known Issues
    - NPCs like to stand in the middle of them.
    - Corn, Mutfruit, and Tato Planter icons look like crap. Seems to be a problem with the game engine doing weird lighting stuff.
    - The game doesn't tell you that you picked the plant. Trust me, though, you did.

    Recent Updates
    v0.4.0: Added the ability to place them on tables and stuff like that.
  2. zin90
    zin90
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    The mod works, but it could use some adjustments. On some planters, you use more food to initially get a negative gain.
  3. streetyson
    streetyson
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    Very nice mod! Works, covers the most important crops (corn, mutfruit, tato) as well as carrot, gourd & melon, and smartly integrated into the game via the quest. One note is that each planter only takes up one farmed item slot (rather than each plant in it), so using these boost yield per farmer - but I'm not complaining as it seems fitting to have a boosted yield gained from being given Graygarden's knowledge/expertise.

    In answer to an earlier query, I haven't been able to put one on a table/bench. On the ground (of course), Red Rocket roof, and a scaffold floor. I was also able with a bit of fiddling to raise a planter up using a pair of footsteps (from vanilla wooden ladders section) but note you see the roots dangling down and I imagine it might cause wierd animation if a human or legged robot was assigned it - so you'd need a Mr Handy if doing that, I'd imagine.
    Anyways, thank you so much. Endorsed.
  4. TeenyMaster
    TeenyMaster
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    can I use the planters in other settlements?
    1. CodyTheRat
      CodyTheRat
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      Yup.
  5. Phleet
    Phleet
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    amusing. "Wasteland Workshop makes this obsolete"

    meanwhile, i'm out here looking for a way to plant 3 corn within the confines of say, these very planters, when in the vanilla game without glitching i can plant only 4 corns on a garden plot and even that's buggy as bethesda.

    this planter looks to be exactly what i'm looking for, but i wanted to see if there's other options out there too, i'm looking at Plant Me and Vanilla Extensions but so far this looks really promising.
  6. jaderiver
    jaderiver
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    Hello, I'm really really looking for stuff like this since recently starting to play fo4 ( and only fo4 on pc, no other dlc) and find that this option isn't there , and wished this option was there as a special like the chair for mama, and artillery for the castle, that your mod provides , ..
    I want to ask tho before trying to out , if you have already done the quest and then find this mod, will this mod recognise your have done it, and unlock this option for you ?
    Tracking for now !
    1. CodyTheRat
      CodyTheRat
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      Yes, the mod notices if you've already finished the quests. It's not under the Special menu, though, it's under Resources->Food.
    2. jaderiver
      jaderiver
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      K thanks
      Just one more thing can these be put on benches like at grey garden ?
  7. Garfunklestein
    Garfunklestein
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    I love the aspect of being able to unlock these from a quest. I've been using this mod for a while, and I just wanted to thank you for making it!

    Also, if you don't mind, do you mind if I might add a suggestion if you plan on updating the mod? Perhaps tying the Wasteland Workshop planter to the quest reward as well? I'd say the planter they added is far from making yours obsolete, yours is perfect for Hangman's alley and tight, up-against-wall places.
    1. CodyTheRat
      CodyTheRat
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      Hmm...I'll think about that. The problem with that is it'd make WW a requirement for the mod, which I don't think a lot of people would like.
      Thanks a lot for the comment though, I appreciate it.
    2. Arpaleggia
      Arpaleggia
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      Optional file?
  8. Annabellya
    Annabellya
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    I love that it is connected to a quest
    Thank you for your nice work! ^^
  9. wmrojer
    wmrojer
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    To make the planters movable, just disable there respective workshop_co_ScrapFloraPlanter* record in COBJ. (Override and set record flag to Deleted)
    Since they by default are just scrapable, they can't be moved, but since we now have a crafting recipe for them we don't need those old scrap recipes.
  10. wmrojer
    wmrojer
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    To have the planters yield more fruit, change the the planters (FLOR record) ingredient (PFIG field) to a Leveld List (LVLI) that contains that fruit and a yield count.
    1. CodyTheRat
      CodyTheRat
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      Thanks for the tip! Got that working, will update the file later.
  11. Marcmad123
    Marcmad123
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    I do not know if it's worth worth , but you should speak this person http://www.nexusmods.com/fallout4/users/30896/?

    working both on a similar concept , maybe you could help each other .