Known Issues - NPCs like to stand in the middle of them. - Corn, Mutfruit, and Tato Planter icons look like crap. Seems to be a problem with the game engine doing weird lighting stuff. - The game doesn't tell you that you picked the plant. Trust me, though, you did.
Recent Updates v0.4.0: Added the ability to place them on tables and stuff like that.
Very nice mod! Works, covers the most important crops (corn, mutfruit, tato) as well as carrot, gourd & melon, and smartly integrated into the game via the quest. One note is that each planter only takes up one farmed item slot (rather than each plant in it), so using these boost yield per farmer - but I'm not complaining as it seems fitting to have a boosted yield gained from being given Graygarden's knowledge/expertise.
In answer to an earlier query, I haven't been able to put one on a table/bench. On the ground (of course), Red Rocket roof, and a scaffold floor. I was also able with a bit of fiddling to raise a planter up using a pair of footsteps (from vanilla wooden ladders section) but note you see the roots dangling down and I imagine it might cause wierd animation if a human or legged robot was assigned it - so you'd need a Mr Handy if doing that, I'd imagine. Anyways, thank you so much. Endorsed.
meanwhile, i'm out here looking for a way to plant 3 corn within the confines of say, these very planters, when in the vanilla game without glitching i can plant only 4 corns on a garden plot and even that's buggy as bethesda.
this planter looks to be exactly what i'm looking for, but i wanted to see if there's other options out there too, i'm looking at Plant Me and Vanilla Extensions but so far this looks really promising.
Hello, I'm really really looking for stuff like this since recently starting to play fo4 ( and only fo4 on pc, no other dlc) and find that this option isn't there , and wished this option was there as a special like the chair for mama, and artillery for the castle, that your mod provides , .. I want to ask tho before trying to out , if you have already done the quest and then find this mod, will this mod recognise your have done it, and unlock this option for you ? Tracking for now !
I love the aspect of being able to unlock these from a quest. I've been using this mod for a while, and I just wanted to thank you for making it!
Also, if you don't mind, do you mind if I might add a suggestion if you plan on updating the mod? Perhaps tying the Wasteland Workshop planter to the quest reward as well? I'd say the planter they added is far from making yours obsolete, yours is perfect for Hangman's alley and tight, up-against-wall places.
Hmm...I'll think about that. The problem with that is it'd make WW a requirement for the mod, which I don't think a lot of people would like. Thanks a lot for the comment though, I appreciate it.
To make the planters movable, just disable there respective workshop_co_ScrapFloraPlanter* record in COBJ. (Override and set record flag to Deleted) Since they by default are just scrapable, they can't be moved, but since we now have a crafting recipe for them we don't need those old scrap recipes.
To have the planters yield more fruit, change the the planters (FLOR record) ingredient (PFIG field) to a Leveld List (LVLI) that contains that fruit and a yield count.
20 comments
- NPCs like to stand in the middle of them.
- Corn, Mutfruit, and Tato Planter icons look like crap. Seems to be a problem with the game engine doing weird lighting stuff.
- The game doesn't tell you that you picked the plant. Trust me, though, you did.
Recent Updates
v0.4.0: Added the ability to place them on tables and stuff like that.
In answer to an earlier query, I haven't been able to put one on a table/bench. On the ground (of course), Red Rocket roof, and a scaffold floor. I was also able with a bit of fiddling to raise a planter up using a pair of footsteps (from vanilla wooden ladders section) but note you see the roots dangling down and I imagine it might cause wierd animation if a human or legged robot was assigned it - so you'd need a Mr Handy if doing that, I'd imagine.
Anyways, thank you so much. Endorsed.
meanwhile, i'm out here looking for a way to plant 3 corn within the confines of say, these very planters, when in the vanilla game without glitching i can plant only 4 corns on a garden plot and even that's buggy as bethesda.
this planter looks to be exactly what i'm looking for, but i wanted to see if there's other options out there too, i'm looking at Plant Me and Vanilla Extensions but so far this looks really promising.
I want to ask tho before trying to out , if you have already done the quest and then find this mod, will this mod recognise your have done it, and unlock this option for you ?
Tracking for now !
Just one more thing can these be put on benches like at grey garden ?
Also, if you don't mind, do you mind if I might add a suggestion if you plan on updating the mod? Perhaps tying the Wasteland Workshop planter to the quest reward as well? I'd say the planter they added is far from making yours obsolete, yours is perfect for Hangman's alley and tight, up-against-wall places.
Thanks a lot for the comment though, I appreciate it.
Thank you for your nice work! ^^
Since they by default are just scrapable, they can't be moved, but since we now have a crafting recipe for them we don't need those old scrap recipes.
working both on a similar concept , maybe you could help each other .