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xatmos

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1104 comments

  1. strangephantom
    strangephantom
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    hey there. great mod, I am loving it so far! I just have a quick question regarding junk like folders, burnt trade magazines, pencils etc. and which setting I need to change to turn off highlighting.
    thanks :)
    1. xatmos
      xatmos
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      "Weightless Trifles" is the setting you're looking for.
    2. strangephantom
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      thank you!!
  2. AsaRuth
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    If someone could help please, I only want to highlight synths, dead corpses, and mines, what should my settings be?
  3. skyrimfoxmods
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    legendary tracker marker not showing up after creating a new game
  4. BrainNexus
    BrainNexus
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    How about a 1 sec scan interval? That flicker on re-scan helps me spot loot in bright sunlight. OR!!! How about instead of making things glow, they PULSE! Possible? Great mod btw.

    I notice that most things have pulsing parts, but is it possible to make the whole thing pulse? It's the plants I have most trouble with during the daytime. I suppose I could try changing their colour.

    Ok, nevermind. Love your mod!
  5. Nastrajan
    Nastrajan
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    Hey everybody!
    I have a problem getting this mod to work. I run the latest versions of this mod and of mcm. This mod is listed under mcm, but the changes applied there won't last, they just reset. I read somewhere that using the holo tape would solve this, but I don't have it in my inventory, probably because of mcm. I tried to find it via the console and the help command, but with no success. Can someone make an educated guess what I can do to start the mod? Thank you

    1. SarahAdams
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      Love this Mod, but why doesn't autoloot loot weapons? I have to go back to the body and loot it manually. What do I have to set to autoloot weapons?

      Thanks
    2. Digdug83
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      Auto-loot will give you the option to sell said weapons for whatever their value is at trade. It's under the caps4guns option in MCM. If you're looking for it to just pick up said weapons and put it somewhere it does not have that ability at the current time, although I'd love to have it.
    3. SarahAdams
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      Thanks, I understand now. But, when I pick up the weapon it ends up in my inventory (on me) How do I sell it automatically? All I have under Caps4guns is Highlight Only, Full Auto, Keep Grenades and Disable. At the moment it's set to Full Auto.

      Cheers
    4. xatmos
      xatmos
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      If set to Full Auto weapons should get highlighted and "auto-looted" on proximity like other items (teleport visual and sound effect) but the weapon is deleted and you get caps instead. So, are weapons getting highlighted? Is auto-loot triggering for other items?
  6. Digdug83
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    Auto-loot apparently does not like re-looting non-body containers in my game. I was trying to figure out why it wasn't always working when I realized it was basically ignoring boxes it had already looted before. Any ideas?
    1. xatmos
      xatmos
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      Do you mean the contents have respawned after a cell reset?
    2. Digdug83
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      Yes.
    3. xatmos
      xatmos
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      Ok, thanks for the report, I'll look into it.
  7. ardenness
    ardenness
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    First of all, thanks for the great mod, xatmos. It is amazingly convenient and easy to use.
    I'm currently playing with Horizon. Since there are many new components and junks, I added Form ID of horizon components and junks to Loot Detector's FormID List via FO4Edit.
    But...yep. Simply it is not working. It may much more complicate then I expected
    Could you please let me know how to make them work alongside? How to add custom Item and components so Loot Detector recognize them?
    1. xatmos
      xatmos
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      Unfortunately Loot Detector cannot support new components. The vanilla game has exactly 31 components which is the maximum that can fit into a bit array stored as an integer. In other words it is simply not practical to track more than 31 components.
    2. ardenness
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      Wow. Thank you for the reply. I'm totally uneducated in programming and scripting but understand there is a limitation that can't be exceeded.
      May I ask one more question then? Some new objects in Horizon are consist, or include of basic vanilla components ex) Steel however they aren't auto-looted. Vanilla scrapper vision indicated them as components correctly so I'm quite confused. Any idea about this? Thank you :)
    3. xatmos
      xatmos
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      Also due to technical limitations its impossible to discover most types of new items within inventories, so Loot Detector can only learn of new items by first encountering them outside in the world, but after that they can be detected inside inventories. This is true even for vanilla junk, but a lot of it has been hardcoded into Loot Detector. Unfortunately most items added by mods are probably only found in inventories. Dropping junk to the ground once would/should work, but a better solution would be a patch to hardcode the new junk. Currently there isn't a great way to do that but in the next version I'll create a simple process for patching item lists. I could possibly also use F4SE to look deeper at inventories but I'm worried about performance in that case. Either way, no ETA on next update.
  8. crapbag69
    crapbag69
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    Hey, great mod!
    Is it possible to get it to work with Valdacil's item sorting? Cause I'm using Def_HUD. Doesn't seem to work with it.
    1. lasse1001
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      It works just fine with DEF_UI/DEF_INV here. You probably have to give out more info what you meant, just remember that this mod doesen't display loot when you are inside any owned workshops border
  9. Avaton
    Avaton
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    How do I stop items from unhighlighting when I step near them?
    1. Shadowmaster78
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      Loot all worthwhile -- helps me
    2. BlazeStryker
      BlazeStryker
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      I go with first activation, myself. It's a matter of personal taste.
    3. Avaton
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      Thanks unfortunately no matter what options I pick items like junk and weapons (everything really) unhighlight as soon as I walk near them and never highlight again. Not a mod conflict since this is the only mod I have installed along with F4SE and MCM and the Brawl Bug Fix. My preference would be never unhighlight ever for any reason but I can't figure out how to do that. Is there a file I need to edit or something? Is it broken like this on purpose (I don't understand the point of a loot highlighting mod that doesn't highlight loot)? Any ideas?
    4. xatmos
      xatmos
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      That stuff is unhighlighting because you have "examined" it by looking at it up close and it isn't considered too important. You should either loot it or move along. Leaving it highlighted would just be a distraction at that point. I may add the option to highlight common crap indefinitely but there's no guarantee or ETA. Setting Close Range Definition to the minimum might also give you the experience you're looking for. Personally, I'd enable the autoloot feature of the mod. It only handles common items so it streamlines looting but keeps the thrill of finding something special. In the same vein it won't pickup food or drink, so if you play on Survival (I don't) it won't interfere with that experience too much.
    5. Avaton
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      Thank you for the reply. The reason I installed the mod was because I often have a very hard time seeing things and often walk right past them or lose track of them after seeing them only to see them when I come back through the room for whatever reason. It drives me nuts so I wanted something that kept the stuff highlighted so I didn't miss it. I would never enable the autoloot feature as that would basically break the game for me. I don't mind being shown where things are (especially with perk requirements or something) but magic teleportation of things into my inventory is way over the line. I mean at that point I might as well just spawn in everything I want or write my own mod that skips the whole game when it starts up and rolls the end credits with a YOU WIN message. I can tell from your tone that you don't consider an "always on" feature important enough to give serious consideration and that's fine. It's your mod and you are 100% entitled to code it as you see fit. I just find it disappointing (and a little odd) that a mod designed to highlight items doesn't have an option to keep items... well... highlighted.
    6. xatmos
      xatmos
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      Did you actually try my recommendation regarding the "Close Range Definition" setting? Because setting it to minimum pretty much does what you want.

      It's cool you don't like auto-loot and don't want to use it btw, but your argument against it is thoroughly irrational. We're talking loot already won, its nothing like using a console command to create stuff out of thin air. There is no skill and very seldom an interesting decision involved with OCD looting of junk. To say the game isn't worth playing without the experience of picking up tin cans and pencils one-by-one would be a truly sick burn on the game, and a depressing admission for anyone who enjoys it.
    7. lasse1001
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      @Avaton: If I set the "Unhighlighting" -option to "First Activate" and also lower the "Close Range Definition" (Probably not needed in this case) it all works just fine, and everything I specified in the settings are highlighted until I grab/touch anything in any corps/container and that's exactly how I want it to be. You are not following the instructions, that's not this mods fault
    8. Avaton
      Avaton
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      You guys are absolutely correct. I was a fool to assume a mod that is designed to highlight loot should actually do what it says on the tin. My bad. As far as the way I like to play is concerned I guess I am wrong there as well. Thank you for pointing that out. I will see what I can to to break myself of it. Maybe I'll put together something with sensors and a high-powered shock collar. That should do the trick. Oh and to answer your question I did exactly what you said with the options and items still unhighlight as soon as I walk near them and never highlight again. I guess I'm following direct and clear instructions wrong as well. Again my bad. I'd like to take this time to apologize for being born. Thanks again and have a great day.
    9. xatmos
      xatmos
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      I don't know why you feel persecuted. Your feedback was received and treated as valid. I informed you that I would possibly implement the option you desire but there was no ETA, therefore I provided a couple workarounds that I thought might satisfy you. You made an over-the-top and judgmental statement about the use of auto-loot and I rebutted. I think you're being dramatic and a bit belligerent and I have nothing more constructive to say.
    10. Avaton
      Avaton
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      My last post was half-joking. Sorry. Most people don't get my humor and I'm always forgetting that. Although I do think being told I'm a bit mental for actually enjoying the way I like to play the game did rub me the wrong way just a little and may have colored my response slightly too far to the snarky side. In all seriousness though, thank you for the mod and thank you for the consideration.
  10. Demonlord091
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    I had wandered into the cave leading Vault 81 with this mod active and noticed I was somehow in combat. I figured "hey, maybe the magic effect that highlights things was bugging the wall turrets". So I used the holotape to disable the "perk" making the highlight show up, but now I can't turn it back on.

    I also have a strange glitch where I seem to be stuck in godmode. No, I have never actually switched on godmode in this save. Yet my character is unable to take damage from anything I've seen so far and uses no stamina when running. I kind of doubt that's the fault of this mod, but since it seemed to happen when I shut off the highlighting effect, I figured I might as well ask.
    No, typing tgm in console to turn godmode on and off again doesn't work for the second glitch. Figured I should mention that.

    There also seems to be a problem with sending people to any settlement. Have a companion you want to dismiss? If you tell them to leave they'll just stand around in the wasteland where you last spoke to them. Same with recruiting the named settlers and sending them to settlements. They just stand around looking stupid or wander around their current town area instead of going to a settlement. Doesn't happen right away when you start a new save, but I can't for the life of me figure out what causes it.

    Any bright ideas for a solution to any of these problems?
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