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xatmos

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1129 comments

  1. Soulbringer1
    Soulbringer1
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    I have scrapper perk and just installed this. NOTHING is Highlighted at all.
  2. Acleacius
    Acleacius
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    Thanks for your work on this mod, looking forward to trying it!

    I know it wouldn't fit with the scrapper perk but do you have an option (or other mod) with highlight for enemies? It seems to be the only 'style' vision not listed and it would be great to have everything in one mod.
  3. Dukaath
    Dukaath
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    If at all possible - Would _L_O_V_E_ to see this mod for Fallout 76!
    1. xatmos
      xatmos
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      I would love to do it too, if at all possible, as you say. But I don't think I will be buying 76, sorry.
  4. kakeriel
    kakeriel
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    Why no older versions ? Why remove them ? I'm on old Fallout 4 before stupid workshop update, I just want to mod my Fallout 4 to 76 like. Some of the newer mods are still working on old f4se but not this one <sad> I wish I had old archives from NMM.
    1. xatmos
      xatmos
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      As far as I am aware, this mod should work with any version of the game on PC. It does not require F4SE. There is even a XBOX build that is identical because F4SE features in the mod can be enabled/disabled dynamically at runtime.
  5. asxezer0
    asxezer0
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    Do you need scrapper perk for junk highlighting to work at all? I'm not seeing junk highlights
    1. 05Kaboom
      05Kaboom
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      Yeah im having the same problem I have chacked everything. Went to level 2 scrapper, forced through mcm, and pipboy. Used the esl version as I am on MO2 and am pretty certain it should work. Not entirely sure what to do at this point.
  6. mistychan
    mistychan
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    Is there a way to only turn off doors?
  7. keyblade419
    keyblade419
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    I've had an interesting issue arise that I cant seem to fix.

    When I started playing, I did not have any ranks in Scrapper. The Perk Requirements were turned off. Everything worked completely fine and as intended. Bodies would highlight, junk was picked up off of them. No issues.

    Then I learned Scrapper 2 and it seems to freak out. It can scan a room of 20 junk items and only see one. Then 15. and finally the last 4 items. Bodies get highlighted, but only half the junk gets noticed and auto looted.

    Has this been happening for anyone else?
    1. Worsin
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      Sounds like maybe there is a conflict with the games built in scrapper highlight effect you gain when you get Scrapper 2.

      I'm about to install this mod and I have scrapper 2 so ill check to see if I get the same thing.

      If this is the case then the fix would be to disable this effect for the scrapper 2 perk.
  8. dovahvinn
    dovahvinn
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    is theres a way to only highlight corpse and not any other feature ?
  9. Digdug83
    Digdug83
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    Auto-loot apparently does not like re-looting non-body containers in my game. I was trying to figure out why it wasn't always working when I realized it was basically ignoring boxes it had already looted before. Any ideas?
    1. xatmos
      xatmos
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      Do you mean the contents have respawned after a cell reset?
    2. Digdug83
      Digdug83
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      Yes.
    3. xatmos
      xatmos
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      Ok, thanks for the report, I'll look into it.
    4. DragonSlayerGod
      DragonSlayerGod
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      I am having this issue as well, and it is the only one I have encountered. This mod may have instantly become one of my favorites on the nexus, it is seriously dope.
    5. JimmyRJump
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      @xatmos: just to remind you the game continually resets cells on purpose at timed intervals to respawn loot and NPCs in certain areas, just like there's pre-calculated intervals to respawn fruit/vegetables from plants all around the Commonwealth.

      Just responding to your "Do you mean the contents have respawned after a cell reset?" remark, which came across as odd since the game does it continually. It's not a respawn after a cell reset, it's a purposeful cell reset with the sole intent of respawning NPCs and loot.
    6. xatmos
      xatmos
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      I think you misunderstood the nature of my question. Of course, I know how cell resets work and that they happen at normal intervals. I wanted to clarify if possible that the report was in regards to a cell reset because I had made an assumption (knowing it might be wrong) in my mod that a cell reset would reset "actorvalues" on containers. I use actorvalues as a bit of a hack to keep some state information on containers so I can avoid checking their contents over and over again. Assuming this report is accurate, it turns out the game does NOT reset "actorvalues" on containers when a cell reset occurs, which makes it a little harder to detect that loot has respawned. Old versions of this mod used item tokens to guarantee that cell resets worked correctly, but this caused way too many compatibility problems. Also, I do not simply listen for cell resets because my mod processes far too many objects to leave a script or listener active for so many, if I did it would likely cause stack dumps constantly and completely cripple Papyrus, just as rechecking inventories constantly would. My solution will probably be to keep a timestamp on containers marking when they were last processed so that I can tell if enough time has passed for a reset.
  10. Litcube
    Litcube
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    How would I go about increasing the quest marker distance from 20 to something larger?
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