I can't seem to find an option for highlighting clothing items. Everything else seems to be working perfectly. It just doesn't seem to highlight anything wearable. Are there options for this that I might be missing?
Description (by the author, first page) : This mod will highlight corpses, ash/goo piles, unassigned settlers and objects, broken or unpowered objects, friendlies when scoped, creatures sleeping or unconscious, containers, terminals, collectibles, keys, holos, books, plants, doors, weapons, ammo, caps, chems, legendary items.. and even synth infiltrators.
Corpsefinder not working. Trying to brute force it by running around and killing stuff. My companion just laser beamed a molerat and turned it to ash. The ashpile DOES glow, but corpses do not. Something going on I can tweak?? Only grabbing this mod to target corpses becuase I can never find them, especially with my grassy overgrowth texture mod. The highlighted works (only on the ashpiles) as intended i.e. if I set it to only work while stealth, then it will only highlight the ash pile with stealth. But again, no targeting for corpses.
Edit: it may have been because of what that molerat had on him - uranium. Just cleared a bunker of raiders. No ash piles. No highlights on any corpses except one: one that had a legendary item on it. It seems to only want to highlight corpses/ashpiles with "items of importance". FWIW I have everything turned off except Corpse Vision. I have component highlighting off as well. I don't manually have scrapper but I did "Force Startup". I'm using the True Perks mod.
If I turn Corpse Vision off, the highlighted corpses is unhighlighted, so that's good. it is the corpse vision that is working but only on select bodies (bodies with items of interest). I want it on all corpses, and I think it should work that way...
This works perfectly for me. Check your settings, your load order (any conflict in FO4Edit ?) and eventually, reinstall the mod to "wake up" the scripts.
Every aspect of this mod is working for me, except the corpses and bodies will not highlight at all. This was the entire reason I wanted this mod, does anyone know what the issue might be? All of the settings are done properly and the other highlighting options work, it's just the corpses.
Hey all! Idk if this has ever been figured out before but i just ran into an issue about 15 minutes ago where the loot detector finding legendary items has now marked ME on the map as a map marker as a legendary item. So it has to be something in my inventory or it’s just stuck! But i don’t know what the item is at all, and i went into loot detector and had it reboot and clear cache and that didn’t work.
curious to know if anyone has ran into this before and how they solved it?
SEMI-AUTOMATIC LOOTING ''Common sundries such as ammo, chems, caps, bobbypins, as well as tracked junk can be auto-looted. Junk will be sent to your last visited workshop'' ////////
Can we able to disable that future ? , honestly i playing this game realistically and right now i dont want to use any workbenches because mod transporting junks to workshop instead of player, i know thats helps immensely but playing with realistically this is kinda cheating.This future kinda ignoring to weight limit too so, can we add this future pls i really like this mod <3
This is the situation: I did not have items in my inventory that should get there, but the trash went to the workshop. I didn't know how to fix it. As a result, I had 1 level that I did not raise, I used it and everything worked again
Been using it for more than 6 months in a very crowded LO (943 mods) and it works absolutely fine! The only thing I've encountered is that if I turn off highlighting for all options and only keep "Legendary Loot Detector" on, all others options act as they were enabled (things and corpses are still highlighted). Anyone knows what may cause this? I'm also using Loot detector expansion and Loot Detector Less Flashy. I've double-checked all the options and they are OFF also in MCM menu and in holotape options.
Maybe I am misunderstanding, but junk isn't going back to my workbench. I presume junk means stuff like tin cans, various cutlery, glass bottles and all those miscellaneous random items. If so, they are just getting picked up - both in full auto and (what I would prefer) junk only.
Anyone else seen this? Yes - Like most people I have a bazillion mods installed, so could easily be some conflict or load order or some such, just reaching out hopefully.
I don't have this problem, the junk containing the components I want to track are sent to the chosen workshop (in the world, they are identified by the default colour pink).
If it's not highlighted, the automatic loot does not work so you have to do it manually, but it goes into your inventory and in survival mode, it weighs down very quickly.
I will check the settings you've said "components I want to track" so perhaps I need to set something up for that.
And yes it weighs me down very quickly, then it weighs down Heather, then Dogmeat, then we have to go home and hang upside down over the workshop for a bit before starting again.
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So, you don't find it because it's not an option.
The highlighted works (only on the ashpiles) as intended i.e. if I set it to only work while stealth, then it will only highlight the ash pile with stealth. But again, no targeting for corpses.
Edit: it may have been because of what that molerat had on him - uranium. Just cleared a bunker of raiders. No ash piles. No highlights on any corpses except one: one that had a legendary item on it. It seems to only want to highlight corpses/ashpiles with "items of importance". FWIW I have everything turned off except Corpse Vision. I have component highlighting off as well. I don't manually have scrapper but I did "Force Startup". I'm using the True Perks mod.
If I turn Corpse Vision off, the highlighted corpses is unhighlighted, so that's good. it is the corpse vision that is working but only on select bodies (bodies with items of interest). I want it on all corpses, and I think it should work that way...
curious to know if anyone has ran into this before and how they solved it?
''Common sundries such as ammo, chems, caps, bobbypins, as well as tracked junk can be auto-looted. Junk will be sent to your last visited workshop'' ////////
Can we able to disable that future ? , honestly i playing this game realistically and right now i dont want to use any workbenches because mod transporting junks to workshop instead of player, i know thats helps immensely but playing with realistically this is kinda cheating.This future kinda ignoring to weight limit too so, can we add this future pls i really like this mod <3
Anyone else seen this? Yes - Like most people I have a bazillion mods installed, so could easily be some conflict or load order or some such, just reaching out hopefully.
If it's not highlighted, the automatic loot does not work so you have to do it manually, but it goes into your inventory and in survival mode, it weighs down very quickly.
And yes it weighs me down very quickly, then it weighs down Heather, then Dogmeat, then we have to go home and hang upside down over the workshop for a bit before starting again.
Thanks for the advice