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------------------------------------------------------------- I was tired of having clipping issues after editing the MapleAtlas02 textures and trying to either use Nifscope or the game to keep tweaking the textures so after I made this I figured that I would share it with the community. Mostly self-explanatory. Use as a layer to avoid clipping. Colored are branches and black are buffer zones. ------------------------------------------------------------- .png files are named to correspond to mesh names
Texture Names ------------- MapleAtlas02_d <------- most meshes use variations of this texture MapleInstituteAtlasGreen_d MapleInstituteAtlasRed_d MaplePreWarAtlas_d MaplePreWarAtlasGreen_d MaplePreWarAtlasOrange_d