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Whisper

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bionicyardiff

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79 comments

  1. LeapinL
    LeapinL
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    Just found this mod, and I have to say, it is fantastic and lots of fun.  Now I can go around blowing up all the bottle cap mines I come across and always get caps.  It seems to me that most of the ones in game that I blow up don't give caps.  Now I have a purpose for blowing them up. Thank you!
  2. cahal89
    cahal89
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    I just tried the ESL version for Next-Gen... loaded up a save, quickly ran into a group of 5 rust devils and their sentry bot, BAM, got two cap showers in a row, and the caps went straight into my inventory. Working as intended. Thank you. I always hated trying to pick up the damn caps because the "take activator" is like a single pixel in size and trying to find it was always a frustrating waste of time so I would just leave them behind. 
  3. RGS
    RGS
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    Would love to see a mod that simply removes the UI animation when the cap explosion occurs; I'm OK with the perk otherwise, but that huge on-screen anim is a real turn-off (I play mostly HUD-less).
  4. ptmc2112
    ptmc2112
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    Fun Fact: if you have the makeshift weapons creation club added with Next Gen (I'm using Backported Archive2 Support System on OldGen, and it works fine), the script used for placing the caps for Bottlecap mines is also used by the Piggy Bank Grenade, Piggy Bank Mine, and by the Piggy Bank modification to the Fat Man added by that CC.

    Thought you might wanna know.
  5. nebularmartian
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    Don't think I've commented on anything before, awesome mod, thank you a bunch for your time making it.

    Is there any possible way you could make a small mod to remove the sound effect from playing when you trigger the perk? It's super loud and obnoxious and I can't seem to find any mod that does that.

    If not, no worries, again, great mod.
    1. bionicyardiff
      bionicyardiff
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      Someone more expert could probably work out a sound file that was about 10db quieter. Not something that I know how to manage.
  6. Explodingdonky
    Explodingdonky
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    you had me at "screw that"
    1. bionicyardiff
      bionicyardiff
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      HAHAHAHAHHHH!
  7. SolarisAce
    SolarisAce
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    I'm deliberately keeping my game last gen because several of my plugins no longer worked and the modders for a few disappeared. Probably a dumb question, but will the latest file work for the previous update?
    1. bionicyardiff
      bionicyardiff
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      I’ve brought the old files back from archive, use those for OldGen.
  8. deathclay
    deathclay
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    @bionicyardiff
    Just fyi you have archived the newer version 1.1 of the (old) mods where version 1.0 is still available to download in the "old files" section.
    1. bionicyardiff
      bionicyardiff
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      Thanks, fixed - the Nexus old files/archive thing is still weird to me.
    2. deathclay
      deathclay
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      Version 1.1 is still archived 😳
      I use the basic version (it still works on next gen)
    3. bionicyardiff
      bionicyardiff
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      Yeah, is just a little dodgy.

      I will update and upload the Basic + Bottlecap Mine version for NextGen tonight - just can't be bothered supporting all 4 now.
  9. kevkas
    kevkas
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    Quick question Whisper:

    - I'm getting the bottlecap swf explosion animation in the UI and a whole bunch of bottlecaps added to my inventory even though I don't have any ranks in the Fortune Finder perk. Maybe a bottlecap mine exploded around me somewhere that I couldn't see or hear? (I'm using the 'Enhanced Bottlecap Mine' version)

    Not sure if that is a bug or if the intention is for bottlecap mines to have their caps collected regardless of whether you have any ranks in Fortune Finder, cause I'm reading the description of the mod again and that might just be the case, perhaps I just misundertood that alternative version..?
    1. bionicyardiff
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      Yes, the idea is that you pick up the bottlecap mine piles automatically too. If the pile of caps from an old explosion renders in, you pick those up. Same if something triggers a mine that isn’t placed by the Sole Survivor.
    2. kevkas
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      ohhh ok, then for some reason I thought that added pickup functionality when it comes to Bottlecap Mines was also tied to having the Fortune Finder rank 4 perk (in retrospective, that would be sort of silly probably, but explains my confusion).

      In that case I'll switch to the non-enhanced version for the bottlecap mines (since it was giving me too many caps based on how I have the economy setup in my game). Thanks for replying. :)
  10. zrovihr
    zrovihr
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    hey i've been tinkering around xedit and found the fortune finder perks, they only get referenced in "quest stage" and I don't know
    what that does. and after reading your description I still wonder how did you multiply the caps found?
    1. bionicyardiff
      bionicyardiff
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      Not sure how I missed your post. Basically I had to rewrite one script and add another of my own.