Fallout 4

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kinggath

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  1. kinggath
    kinggath
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    If you have some of the included addon packs installed, be certain that they come AFTER this megapack in your load order. This will ensure the latest files created by those mod authors are used instead of the versions included in this pack.
  2. Kumanchik
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    The brotherhood barracks are broken. Nothing gets built and it's stuck on build for a while.
    1. Kumanchik
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      Turns out the entire brotherhood faction pack in this mod is broken.
  3. Kleinerzorn
    Kleinerzorn
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    For some reason, my museum of oddities only sells purified water, anybody got any idea why ?
  4. TheSilioth
    TheSilioth
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    Hey, got a question thats regarding all of the megapacks really.
    When i install it, it says its missing dependencies for SS1.
    Since i am using SS2 i wanna ask if these packs work at all with Sim Settlements 2.
    1. STR4NGERxD4NGER
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      These MEGA PACKS are only for SS1, they will not work for SS2 at all.
  5. DarkDragen
    DarkDragen
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    Does this have the other two packs or do we need to add the other packs too?
  6. ComZiz
    ComZiz
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    I believe these packs are for SS legacy and incompatible with SS2.
    Can anybody tell what are the equivalents of these packs for Sim Settlements 2?
    1. uituit
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      Replied to other post.
  7. Captnmoregun
    Captnmoregun
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    Are these compatible with SS2?
    1. uituit
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      NO , all SS1 content will need to be updated to work with SS2 .
      Mega packs may get updated but it will be a while ,lots of plots and some will need rebuild and its a big job 
  8. EmhyrTyl
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    I was getting an FPS tank from a sold 60 to 25-30 in one of my settlements.  I narrowed it down to the plot "Player by Sirlach" level 2.  It has loads of candles, all flickering light sources.  I changed it to a different plot and my FPS shot straight back to 60.

    Enjoying the plots otherwise.
    1. uituit
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      check performance settings in the holotape and turn off lights and see if that helps.
  9. Turbospeeder24
    Turbospeeder24
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    The adding in this pack have UNMENTIOND REQUIREMENTS. These requirement are Creation club packs such as Slocum joes neon and the Christmas packs. Other CC requirements are unknown at time of writing.
    1. uituit
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      The pack shouldstill work fine if you dont have CC content. Plots that have CC content wont show up unless you have that content.
  10. argga
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    Does Megapack increase the script load like Cityplan Pack?

    I want to install all of them, good idea?

    I have i5 2500 8gig gtx1050ti, which gets 60 fps on high settings.
    1. uituit
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      Almost every mod will increase the script load But This mega pack wont increase it by much so you should be fine :)

      But always have a save you can get back to when adding any new mod

      Also if yo uare worried about the scripty limit , try this mod : https://www.nexusmods.com/fallout4/mods/46340
    2. argga
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      So I am gonna install 3 Megapacks and 3 Cityplan packs.
      What does a sympton of scriptload looks like, lower fps, or ctd , or just stutter for moments?
    3. uituit
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      could be all of those or it could just not start, infanite load screen .
      But try with that mod i linked to and see what happens :)
    4. argga
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      Thanks. the Baka mod increase my fps from 15 > 25 in settlements.
    5. uituit
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      no worries :)
  11. Sabien9928
    Sabien9928
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    Hi there,
    After installing this I still only have one city plan. I am wondering does this mega pack just have lots of different plots or has something gone wrong?
    1. Tinuvia
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      The Mega packs have building plans for plots (and the one Vault city plan). You can find city plans, like the City plan pack Contest entries season 1 and season 2 here.