Fallout 4

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phpones

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phpones

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21 comments

  1. NoraCHUCHU
    NoraCHUCHU
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    • 41 kudos
    It seems to work for 1.9 incredibly... a quick look in xedit suggests that only a section corresponding to some cells should be updated
  2. blackdeath9190
    blackdeath9190
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    • 2 kudos
    Are you going to update this for 1.9?
    1. phpones
      phpones
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      • 36 kudos
      Maybe one day... but don't count on it
  3. Daevinski
    Daevinski
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    • 1 kudos
    The patch still works with the latest CAP 1.1.2?
    1. Vraling
      Vraling
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      • 0 kudos
      well considering that cap is gone i think no
  4. thehurtbear
    thehurtbear
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    • 11 kudos
    Would love to see this updated for the newest version of CAP.
    1. phpones
      phpones
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      Hey!
      Did anything break with the latest CAP update? From Flashy changelog, things should still be working.
  5. AnotherGamer95
    AnotherGamer95
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    • 0 kudos
    Hello, want to know if this will work with horizon v1.7.6? I still dont want to update.
    Thanks for the patch.
    1. phpones
      phpones
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      Sorry, I have no idea. I don't know 1.7, I built this on top of 1.8.
    2. DiscipleDarkfriend
      DiscipleDarkfriend
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      As far as I can tell there will be an error in all the weapon quests if you use it with 1.7, there will be three errors. I am not sure what will happen if I remove them honestly I don't care about caps weapons being perfectly balanced I just want the icons and tagging but the tagging is using some new formats so it looks like it will need to be built again but using 1.7.6 as a base.

    3. DiscipleDarkfriend
      DiscipleDarkfriend
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      I don't exactly know how to patch it myself or I would but in the meantime if you are using and older version of Horizon like 1.7.6 in F4EE you can use Pra's Horizonifier script for F04Edit on Crime and punishment. Just Load Z_Architect.esm, Z_Horizon.esp and Crime and Punishment and run the script on C&P. Take the new esp and load it after the aforementioned mods. While doing this will not get you the level list injectors it will balance most of the items in the mod for Horizon and tag most of them properly.
    4. perper123
      perper123
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      To DiscipleDarkfriend: thanks for your tips to run script for horizon, it help. I copied some of this patch with f4edit to my own esp (except those error lines - 1.8 Horizon) and with that Script to cover the rest of them
  6. dragonbornalex07
    dragonbornalex07
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    I am having this issue where raider prisoners, or any prisoner for that matter, wont give the appropriate dialogue included with CAP (can't use encouragement, punish, or free them for that matter). Has anyone else ran into this issue and or have some insight? 
  7. Mpagnottai1973
    Mpagnottai1973
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    • 0 kudos
    The changes made to solicitation where there is now dialogue when you approach someone wearing the solicitation ring does not appear. So there is currently no way to start solicitation as the Original Mod author updated that from a mod Key to Dialogue that appears when wearing the solicitation ring.would be cool if we could get an update for this...pllllllllleeeeeeeeaaazzzzzzzzeeeeeeeeeee
    1. ZerFog
      ZerFog
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      • 0 kudos
      No need update this patch. It is compatible with v 1.0.6
  8. Armakoir
    Armakoir
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    • 4 kudos
    The STD system does not seem compatible with the doctor changes in Horizon. I was unable to cure an STD at the doctor, but antibiotics did work.

    For those not wanting to console command, I would suggest leaving the "Solicitation Consequences" option of Crime and Punishment disabled.

    If you're looking for a cure, type this into the console: player.additem 000008ab 1
    This will give you an Advanced Cure-X.

    The id for regular antibiotics is 00249f2c and it also worked.

    Lastly, wear protection.
  9. DiscipleDarkfriend
    DiscipleDarkfriend
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    Hey thank you for taking the time to put this together, I am trying to understand the last part of the weapon quest scripts, the Scrap_mod_weapon Common is not a function in 1.7.6. which is the base of the F4EE. So my thinking is replacing the new scrap with similar scraps from 1.7.6. and wondered if you thought that would work? it seems not. I think it would need to be remade using the v.1.7.6 If you can point me to some info on how to go about doing that I will do it. :)
    1. phpones
      phpones
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      • 36 kudos
      I used this: https://www.nexusmods.com/fallout4/mods/17374/?tab=forum&topic_id=6713037
      and other 1.7 weapon patches as examples. Could just be the components, could also be script.
  10. waeq17
    waeq17
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    • 54 kudos
    Thanks a bunch for this!!