That would require a lot of work. The TV at the beginning of the game plays an animation and plays sound, though they are separate files. I hoped this meant that inserting an animation would automatically make it animated, but it doesn't work that way. I suspect I'll have to code the televisions to play the standby file as an animation rather than a static file, just as the pre-war news was shown. I'll keep looking into the possibilities for now.
I don't think Nif files can use video. But animated textures on nif files have been done before in oblivion, skyrim and fallout3 & NV. It just needs lot of work and also meshfiles (nifs) look different than older games, so must figure working construction of files to build this aswell.
Maybe in future some eager modder does this. Just wait.
TVs tend to cause settlements to lose happiness, and cause general weirdness to stats. I had a settlement which showed 2 people (Out of 15), with no defenses, and 1 food, and 1 water, and I believe it said no power. Until I showed up in town, and they all appeared back. After some search, I found others pointing to Jukeboxes, and TVs as the problem causers. Doesn't seem to be happening to everyone, so I assume there is some other factor involved, but removing both seems to fix a lot of the problems people have there.
I had the same issue! Except the settlement it happened to has no televisions, so it may not be that. You'll just have to make one of your settlements (like red rocket) your home base that only you live at and surround yourself with the glory of hypnotoad.
Another trick is to always build defenses/beds/power generators on top of player built structures. Wood floors basically.
The game tends to bug out if you don't build those on top of player built structures and will not recognize them in your Settlements from time to time. It'll still put up the annoying ! next to Defense in the Workshop menu even if you have way more than enough defense but it won't lower happiness. Water can still bug out too since you can't place them on top of player built structures, but it won't lower happiness. Though, when the game bugs out and doesn't recognize Beds/Generators/Defenses, it will lower happiness.
i think this happens when a settlement is not completely loaded. say, if you're far enough away to load just one cell of a settlement, but the said cell is a corner that only has 2 settlers and nothing else, so the game will think "settlement is loaded, time to update it", only register what is loaded and give you false stats until you actually go there (loading all cells) and force an update, possibly via fast travel. it's a vanilla bug, easiest to notice on spectacle island.
10/10, this mod should be a requirement for the game. I haven't noticed any odd glitches or behavior with my settlements, but I'll be sure to report back if I see something weird.
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It just needs lot of work and also meshfiles (nifs) look different than older games, so must figure working construction of files to build this aswell.
Maybe in future some eager modder does this. Just wait.
The game tends to bug out if you don't build those on top of player built structures and will not recognize them in your Settlements from time to time. It'll still put up the annoying ! next to Defense in the Workshop menu even if you have way more than enough defense but it won't lower happiness. Water can still bug out too since you can't place them on top of player built structures, but it won't lower happiness. Though, when the game bugs out and doesn't recognize Beds/Generators/Defenses, it will lower happiness.
its so fun i want it on my game there too
Oh and of couse rename a certain runaway girl whom think's she is a synth to Amy Wong, that and of course Zap Brannigan is Captain Cosmos.
Hmm a red clothed, white bearded sleigh driving sadistic Smaller Liberty Prime.
If there was one last television station on the air in this setting, it would have to be something like this wouldn't it.
Settlers would be going "I don't know why our ancestors built these televisions. You just get this toad. This . . fascinating . . toad . . "
and get even more hails to the hypno toad.