The Creation Kit cometh: Instead of affecting individual weapon modifications, Reduced Energy Recoil now affects the respective weapons' Aim Models (which dictate things such as recoil or spread base values). As a result, RER should be compatible with any weapon mod which uses these Aim Models as a base as well as any which affect weapon modifications.
Light DOES have momentum that's a fundamental part of Einsteins theory of relativity where they have momentum based on their energy. In fact, since the lasers in this game fully vaporise human beings, I did a back of the envelope calculation for how much energy that beam needs to achieve that and it's the equivalent momentum of a 50. cal bullet.
Is not the laser what vaporizes the humans, that is just instant combustion by themselves, this can be proved easily, shoot a movable item on the floor whit ballistic gun, it moves now shoot it whit a plasma weapon, in moves but just a bit shoot it whit a laser gun, it does not move. this prove the lasers in fallout4 have not enought momentum to create recoil in something as big as a gun
My Load order is giant so no blame on the mod. Yet it doesn't work for me even if last on the load order (tryed both just prior my bashed patch and after it, and in the prior version, both with the patch rebuilded and without it)... So the question is any idea of what can be overwritting or nullifying the changes from this mod even though it beeing loaded as the last mod?
This mod seems to work fine with normal scopes... but with combat scopes?
Kicks like a mule.
In Bullet Time!?
LOL... forget about it.
At least if you decided to use the Lasers Only version at first, then decided later on that you also wanted Plasma... you seem to be able to use a version of both without any problems!
Can you do an addon/mod to eliminate the flamer's recoil. it doesn't make much sense to me for a flamethrower to have the same recoil as an assault rifle.
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The Creation Kit cometh: Instead of affecting individual weapon modifications, Reduced Energy Recoil now affects the respective weapons' Aim Models (which dictate things such as recoil or spread base values).
As a result, RER should be compatible with any weapon mod which uses these Aim Models as a base as well as any which affect weapon modifications.
shoot a movable item on the floor whit ballistic gun, it moves
now shoot it whit a plasma weapon, in moves but just a bit
shoot it whit a laser gun, it does not move.
this prove the lasers in fallout4 have not enought momentum to create recoil in something as big as a gun
Kicks like a mule.
In Bullet Time!?
LOL... forget about it.
At least if you decided to use the Lasers Only version at first, then decided later on that you also wanted Plasma... you seem to be able to use a version of both without any problems!