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McMacHack

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McMacHack

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18 comments

  1. PixelHeadMods
    PixelHeadMods
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    What's the difference between the easy and hard versions?
  2. mateusmarcone
    mateusmarcone
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    • 6 kudos
    I would appreciate a version in which all these crates are locked under expert and/or master level locks, to retain balance and immersion.
    1. TheRealGeneral
      TheRealGeneral
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      • 14 kudos
      +1 would be great
  3. nelseru222
    nelseru222
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    [Deleated]
    1. TheRealGeneral
      TheRealGeneral
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      • 14 kudos
      Haha 
      [Deleted]?
  4. PSS1
    PSS1
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    While I'm definitely the last person to complain about immersive and realism (Animerace anyone?) I do know for a fact that the suits from other vaults is being spawned in vault 111 is kind of...odd?

    Eh, well, still useful. I'll just pretend that some dumb newbie at Vault-Tec did that as a rush job accident or something. I should probably save scum my previous save just to try geting the Vault-Tec Security 111 Armor version as close to legit as possible.
    1. falloutpc
      falloutpc
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      Probably sounds like a small detail to most but i agree with the immersion thing. The other older loot crate mods i have tried have either precombine or static boxes issues. Maybe i can give this mod a try if they fix the vault suit thing in the future.
    2. Seaker131
      Seaker131
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      Theer is actually lore that makes a note of someone from Vault -Tec in shipping who did Exactly That!  At the Main Vault Tec offices downtown, there are terminal entries where someone is complaining about a guy who is not doing his job right, and that he Sent the Wrong vault suits and security Armor to Vault 111!   
  5. iamamitten
    iamamitten
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    If the PS4 version requires DLC, it would be nice to know which ones. I assume, after checking the nexus page, that it needs the Vault-Tec Workshop, which I don't have yet.
  6. deleted61530576
    deleted61530576
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    hello McMacHack. thank you for your mod. it works well with horizon compability wise. some feedback on the balance: i tried the hard version with horizon 1.8. (survival, no desolation) and it is a little heavy on the loot side. you can pick up 100 adhesive and such, that is a fortune in horizon. a more balanced version would probably give about 5 % of what the crates give now.
    1. McMacHack
      McMacHack
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      I've never played Horizon so I just guessed. I figured that containers that don't respawn was the route to go so once you empty a crate it doesn't magically refill.
  7. rayhne
    rayhne
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    Does this conflict with Lootable Crates?
    1. McMacHack
      McMacHack
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      No it only adds crates. Lootable crates over writes existing crates (static items) with the containers
  8. rcthardcore
    rcthardcore
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    Does this break previs and precombines?
    1. McMacHack
      McMacHack
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      It shouldn't I was very careful to use an ADD ONLY approach, I'm trying to avoid overwriting whenever possible
    2. rcthardcore
      rcthardcore
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      Thanks. That is good to know.
  9. jaydawg55
    jaydawg55
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    There are a couple other mods that do this but I don't think they factor in the difficulty level like you do. It should improve the chances that some Horizon users will try it. They seem to like the game to be more difficult and resource constrained. I may go back to it after I get some settlement blueprints done that I like and can use in a Horizon playthrough.

    Downloading your mod now.
  10. Centerman
    Centerman
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    Useful and functional. Endorsed.