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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
Xenius for his Character Expansion
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LM Tint API allows injecting of tints(paints, scars, eyebrows, skin colors, etc.) without overriding HumanRace records from Fallout4.esm. XCE will not conflict with LMCC, although the latter already contains most of its features. With the two mods together, some tints will have multiple instances, like the skin color and eyebrows. Bear in mind that new IDs are assigned to the tints. If you were using the regular version of XCE, with this you will likely need to re-apply the tints you chose for your character.
"XCE" category ID: 20 Template IDs: from 15001 to 15121
The original mod is required for the textures. Install it, then install this one and confirm overwrite of necessary files. The plugin is flagged as ESL with FO4Edit. ESP Header is not touched, but should work with newest game update. If having any trouble loading the plugin, try this mod, it will skip the version check of the file header. For people using one of my other mods - put xce.esp before UniqueFaceTexture.esp, or the tints will not show.
Thank you: Xenius for XCEx expired6978 for LooksMenu ousnius for the tutorial on tint injection ElminsterAU and the xEdit Team for FO4Edit