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Stone15

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84 comments

  1. MardukNT
    MardukNT
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    • 33 kudos
    Thank you Stone15 for this mod!

    Folks,
    Minigun BUGLESS no spin up - no fire delay also works with Fallout 4 - Point Lookout [https://www.nexusmods.com/fallout4/mods/60330] too!
    But I had to add in a folder to get the no spin up animations to work in the Point Lookout mod.

    To make this work:
    I manually downloaded Minigun BUGLESS no spin up - no fire delay and extracted the contents to a temporary folder.
    Then I opened the Meshes folder and created a new folder named "capitalwasteland" (all lowercase).
    Next, I moved the Actors folder (plus all sub-folders/files) underneath the capitalwasteland folder.
    Note: New folder path should now be [Temp folder] > Meshes > capitalwasteland > Actors > ...all the rest of the files.

    Then, I repacked the Meshes folder into a new zip archive and gave the new archive a good descriptive name (EG: PointLookout_NoMinigunDelay.zip or similar).
    Finally, I used a mod organizer (Vortex in my case) to manually import the zip file I created as a new mod into my game.

    To Test:
    Open Fallout 4, visit Point Lookout, grab yourself a Capital Wasteland minigun of your choice, and observe the zero spin up time!

    Toss me a kudo if this helps you.

    --Cheers!
  2. moopheus
    moopheus
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    • 9 kudos
    One of the most underrated mods on the nexus.
  3. pressure68
    pressure68
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    I stumbled across this when looking for a way to "delay" CC content, and I'm so glad I did. I never use miniguns because of that ridiculous delay, so I'm really looking forward to mowing things down with one now. Thank you!
  4. The6thMessenger
    The6thMessenger
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    • 560 kudos
    Hey, I already MSGed you, but I just want to be thorough.

    I appropriated your mod, made a Subgraph of it, and included it on my own larger Overhaul.

    I know it's open-perms, but hey I'm just doing my due diligence. Cheers!
    1. Stone15
      Stone15
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      • 15 kudos
      Good. I'll update the mod description so people won't need to credit me when integrating this mod.
  5. Gunrunner66
    Gunrunner66
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    • 8 kudos
    Works.  On every rotary weapon in my arsenal.  Vanillia, skibaa, microguns - ballistic and laser - you name it.

    It's a beautiful thing.  Heartily endorsed.
    1. EdragonGhostmage
      EdragonGhostmage
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      • 0 kudos
      Thats what I was about to ask! Does it work with Skibaa
  6. phyco2004
    phyco2004
    • supporter
    • 0 kudos
    I did a little bit of porting this mod to 76 is it alright if I post it up there and credit you? Someone else already made one that looked janky so I went on an adventure to find a better alternative, this was it.
    1. Stone15
      Stone15
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      • 15 kudos
      Knock yourself out
  7. Edward1379
    Edward1379
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    • 1 kudos
    for some reason this removes the sounds from some miginuns, like minigun turrets from that turret pack.
  8. fatchicken87
    fatchicken87
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    Idk wtf bethesda was thinking, and same for the guns in fc5, yeah they look and sound cool but has many a game dev ever even done more than poorly watch a youtube video lol, I'm sick and tired of inaccurate depictions of reloading guns when I've obv seen correct animations in some games lol. 

    but yeah the spin up time is absolute bs and is among the reasons I don't play f4 on console anymore.
    1. Zero1X
      Zero1X
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      The reason game devs often make it so miniguns have to spin up before firing is balance, Bethesda is almost certainly one such dev since they were stupid enough to make the minigun an early game weapon by just handing one to the player in one of the first paces they are supposed to visit after leaving the vault.
    2. Kauske
      Kauske
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      • 2 kudos
      The spin up is a myth that originates in demonstrations with a freshly loaded gatling without primed barrels, if you just stick the belt into the feed and don't partly rotate the barrel assembly, you'll have empty chambers, which causes a delay in actually getting live fire and looks almost exactly like the video-game spin-up. Most demonstration videos of gatling guns show such freshly loaded weapons.
  9. Roadhouse699
    Roadhouse699
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    Fun fact, the spin-up completely defeats the purpose of why the minigun was invented for helicopter door gunners in the 1970s. They needed something they could hit targets hundreds of meters away with as the helicopter flew by really quickly.
    1. Kauske
      Kauske
      • member
      • 2 kudos
      Gatlings are a lot older than the 1970's... But the 'spin up' comes from footage of a completely dry gun not firing until the feed has filled empty barrels, which is common in almost every demonstration of gatling guns, same for spinning after firing, as they are out of ammunition.
  10. panth3r2
    panth3r2
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    Do how time works in game. the in-game time is faster than in real life so setting it 0 spin up delay works 100% of the time just do how fast in game time is
    1. Stone15
      Stone15
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      • 15 kudos
      Can you repeat that please? I didn't get it
    2. saraceni
      saraceni
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      He said  : "Do how time works in game. the in-game time is faster than in real life so setting it 0 spin up delay works 100% of the time just do how fast in
      game time is".
    3. Stone15
      Stone15
      • member
      • 15 kudos
      thanks