519 comments

  1. dinsdag2011
    dinsdag2011
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    Hello everyone. I just updated The Commonwealth Responders. Version 1.8 is now available for PC on the nexus.

    1.8 changelog: I cleaned up the mod. Fixed the Allison bug. Converted the WAV files into XWM and fixed some quests.

    Please remove version 1.6 from your game and safe before installing version 1.8. To the people who do not know how to start the quest; walk over the sanctuary bridge. If you have radio troubles of any kind. It is most likely caused by either a CClub conflict or other mod conflict. You can skip this radio part by going either to the top of Lexington Apartments, or by entering the main courtyard of Mystic Pines.

    If you still have any other issues, please let me know.

    Thank you all for your amazing support, and I hope you enjoy.

    - TU3SD4Y
  2. demonholiday
    demonholiday
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    Does anyone know if there is a way to fix the settlement objects? For me, NPCs don't seem to be able to enter any of the tents so if their bed or workstation is inside of one they just hover around outside the tent trying to get in.
  3. Jenpants
    Jenpants
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    it's too bad this mod is basically dead. it'd fit really well into SS2, maybe even as an alliance option. ah well.
    1. Apocalypticon13
      Apocalypticon13
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      "Dead" as in it doesn't work? 
    2. reyq41
      reyq41
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      It's till works fine so far although i didn't finish it yet,it's dead because no update anymore unlike sim settlements 
    3. Grifman
      Grifman
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      Some mods just come to an end, they're finished, they don't need/get continual updates.  Just because this mod isn't hooked into SS2 doesn't mean it's dead.  It's just finished.
  4. justcallmedots
    justcallmedots
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    nice quest mod but i don't think it aged very well. 
  5. JayDaAnkleBiter
    JayDaAnkleBiter
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    kinda heartbroken the clothes arent custom instead just a recoulor of the courser uniform :{
  6. Derpbutt1
    Derpbutt1
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    Does this mod work with the latest update?
  7. JADEEW0LFF
    JADEEW0LFF
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    close to the begin of the mod I wanted to know if we can let jake know that we put the mayor 6 feet under for being a synth so that the responders can return to Dimond city
  8. 5z6hu5z67547hz7657
    5z6hu5z67547hz7657
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    Gotta ask: can anybody make a Patch so that most, if not all, the Clothing from this Mod gets Ballistic Fiber Support?

    I wanna sort the Firemen Outfit in my Pip-Boy by renaming it, but it just... can't because it ain't moddable through a Workbench.
    1. StoneMarshmellow
      StoneMarshmellow
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      I cannot remember which one of the ECO-LEO-NEO trio of mods does it, but you can add armor effects to any wearable item. So, you could add ballistic fibers with them.
    2. StompyJawbone
      StompyJawbone
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      dinsdag2011 - Hi! :) I can't remember which of these I use for that, and I haven't/won't remember to test which one it is or if it works on this gear, but I think at least one of these should do it:

      Armorsmith Extended from Gambit77 - https://www.nexusmods.com/fallout4/mods/2228  <= pretty sure this will do it

      Various Upgradeable Outfits from SomeRandomName123 - https://www.nexusmods.com/fallout4/mods/89481  <= maybe this?

      Armor Upgrade Tree from awkwardgardener - https://www.nexusmods.com/fallout4/mods/87201  <= adds more weaves, maybe try it last
    3. Strom892
      Strom892
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      Aint no way someone is recommending armorsmith extended in 2025
  9. McAttack
    McAttack
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    I'm on Military Business "Talk to Shelly" but there is no marker and she is not in the bunker.  How do i progress this mod?
  10. StompyJawbone
    StompyJawbone
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    Great mod! Adds a lot of mini-quests that take you all over. :) Great acting and story.
  11. stillnessgames
    stillnessgames
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    WAV and XMN. I neen them both? 
    1. reyq41
      reyq41
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      Only 1