So, I don't like how the mod makes the STG hold 56 rounds standard. Those are 30 round mags. This wouldn't be a problem ordinarily though, as I would usually just edit it in the Creation Kit myself. But for some reason when I do that with this mod it breaks the mod completely. It makes all the STG's completely invisible and silent, and when I try to use the weapons workbench it crashes my game. And I haven't even touched any of the visuals or sound on the weapon, the only thing I did was change the standard magazine capacity from 56 to 30, that's it. Even changing it back doesn't fix it. I have to completely erase the mod and re-download the it from the Nexus to fix it. I tried to do this several times with the exact same result.
Hi. I am sorry I don't understand what you mean. Are you asking me to make it possible to produce the gun in the workshop (maybe using the Weaponsmith Workbench)? Also, if you already had the original mod in your save, this is what you need to do to get the replaced npc leveled list injection to work: 1. deactivate the original mod 2. load the game, make a new save 3. activate the mod again 4. add my patch 5. load the game again
Thanks for your reply, I tried what you told me : it doesn't work. After, I tried different priority, it still doesn't work. Then, I'm asking what's your priority loading ?
What exactly do you do in game to check if it works?
EDIT: Here is something that you could do to check if the leveled list injection worked:
Spoiler:
Show
- go into an interior cell where there is some place and no or only a few enemies - say for example one of the warehouses in goodneighbor - open console and type these commands (always press enter after each line): tai tgm ...the first one switches off the AI, so that enemies are not immediately attacking. the second one enters "god mode", so that you will not die if something attacks you - then look at a place in the middle of the room, go back to console and repeat this command for 20 to 50 times: pt 000DE965 ...this will place a randomly generated gunner - if you repeat it 20 to 50 times, it will create 20-50 gunners. - leave the console, so that the game can render the enemies it shall create - go back to the console and enter kill all - then leave the console again and scavenge through the bodies of your now dead gunners --> if one of them has the gun, the npc leveld list injection worked
Hey Iksar! If you follow the steps i listed for the installation it should show up on enemies as well. It worked for me. Maybe it needs some time to take effect in your game. And regarding being able to build the weapon on the Weaponsmith workbench: It is not given automatically in any way that every weapon can be built at the Weaponsmith workbench. However, I added this functionality for you in version 1.1. Have fun!
13 comments
Are you asking me to make it possible to produce the gun in the workshop (maybe using the Weaponsmith Workbench)?
Also, if you already had the original mod in your save, this is what you need to do to get the replaced npc leveled list injection to work:
1. deactivate the original mod
2. load the game, make a new save
3. activate the mod again
4. add my patch
5. load the game again
ArmorKeywords.esm
...
NewCalibers.esp
...
StG44.esp
...
Weaponsmith Extended 2.esp
...
Effs_Stg44WS2.esp
What exactly do you do in game to check if it works?
EDIT: Here is something that you could do to check if the leveled list injection worked:
- go into an interior cell where there is some place and no or only a few enemies - say for example one of the warehouses in goodneighbor
- open console and type these commands (always press enter after each line):
tai
tgm
...the first one switches off the AI, so that enemies are not immediately attacking. the second one enters "god mode", so that you will not die if something attacks you
- then look at a place in the middle of the room, go back to console and repeat this command for 20 to 50 times:
pt 000DE965
...this will place a randomly generated gunner - if you repeat it 20 to 50 times, it will create 20-50 gunners.
- leave the console, so that the game can render the enemies it shall create
- go back to the console and enter
kill all
- then leave the console again and scavenge through the bodies of your now dead gunners
--> if one of them has the gun, the npc leveld list injection worked
You said : What exactly do you do in game to check if it works?
Well, I check in the Weaponsmith Workbench, in the "Assault rifle" section and that's all.
If you follow the steps i listed for the installation it should show up on enemies as well. It worked for me. Maybe it needs some time to take effect in your game.
And regarding being able to build the weapon on the Weaponsmith workbench: It is not given automatically in any way that every weapon can be built at the Weaponsmith workbench. However, I added this functionality for you in version 1.1.
Have fun!