Fallout 4
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rylasasin

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rylasasin

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20 comments

  1. scrtknight
    scrtknight
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    Think u can you can also replace caravan Brahmin? Thanks!
    1. scrtknight
      scrtknight
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      I hate Brahmin
    2. Nimbex359
      Nimbex359
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      ----
    3. Matti57
      Matti57
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      i love brahmin
    4. Metal1623
      Metal1623
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      • 2 kudos
      Late to the class, just put it here if anyone else looking for it. There is a mod that replaces all the default caravan 'brahmins to a robot, special build ones all diffrent for each Caravaneer. find it here
  2. ifchen0
    ifchen0
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    I got r6025 error from this mod, but it already install for years and it work fine before.
    Don't know why this error happened now. (also happened on regular eyeball replace mode)
    After disable this mode, everything work fine now, but I really want work with this mode.
  3. vainth
    vainth
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    one of the best mods of all time. i love seeing these eyebots + my supermutant provisioner, just clean up the wasteland  for me
  4. TrekkieJonny
    TrekkieJonny
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    One of my eyebot replaced caravan brahmin has a perpetual fire effect. Just the one though, others are fine. Any ideas on how to fix?


    1. rylasasin
      rylasasin
      • member
      • 144 kudos
      That's probably because they have the eyebot's fire core or whatever it's called. 

      You can recycleactor which might work. 

      Or you can go edit it in fo4edit so that the effect only activates when it's in combat (which is what I did.)
  5. BattlefieldPlays
    BattlefieldPlays
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    for some reason now the eyebots are always agro to my settlers. they will attack my settlers and its super annoying.
    1. rylasasin
      rylasasin
      • member
      • 144 kudos
      These agro problems have been a thorn in modder's side since oblivion, and there really isn't a whole lot anyone can do about them.
  6. LenaLonelyStar
    LenaLonelyStar
    • supporter
    • 2 kudos
    No matter what i do, where i place it in the load order, it will simply not work. For a while they were invisible, then there were no eyebots at all and now they're back to being Brahmin, although still being called logistics bot

    please help, the only mod i think might conflict is the Unique Creatures and Monsters mod? but i tried everything with the load order and nothing works :(
  7. Elmuna
    Elmuna
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    Compatible with mod Npc Travel (https://www.nexusmods.com/fallout4/mods/16987) ??
  8. Bridges85
    Bridges85
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    For some reason, every other time my settlers see an eyebot they end up attacking one another - usually with the eyebot attacking first. Any ideas? Or is this better suited for TH1NK's mod page?
    1. pdlou2000
      pdlou2000
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      this .
  9. Tufturk
    Tufturk
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    I can hear the eyebot provisioner, but not see it. I've tried de-assigning and re-assigning the provisioner. I've only installed the base Eyebot companion mod (and creating an Eyebot companion at the Robot Workbench works just fine), not the Nuka-World or Far Harbour add-ons. Do the provisioners require the add-ons to the companion mod in order to be visible?
    1. Tufturk
      Tufturk
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      After playing for a little while, the eyebots are now visible. Good stuff.
  10. Chieftonic
    Chieftonic
    • BANNED
    • 9 kudos
    I didn't know about Th1nk's mod it looks great. Now I think I am gonna use both his and yours so my provisioners are just a caravan of eyebots. any chance you can add an extra eyebot so they would look like a proper caravan.
    1. rylasasin
      rylasasin
      • member
      • 144 kudos
      No, but you can make an eyebot a provisioner, and then another eyebot will spawn behind the provisioner eyebot and you'll have two.