Late to the class, just put it here if anyone else looking for it. There is a mod that replaces all the default caravan 'brahmins to a robot, special build ones all diffrent for each Caravaneer. find it here
I got r6025 error from this mod, but it already install for years and it work fine before. Don't know why this error happened now. (also happened on regular eyeball replace mode) After disable this mode, everything work fine now, but I really want work with this mode.
No matter what i do, where i place it in the load order, it will simply not work. For a while they were invisible, then there were no eyebots at all and now they're back to being Brahmin, although still being called logistics bot
please help, the only mod i think might conflict is the Unique Creatures and Monsters mod? but i tried everything with the load order and nothing works :(
For some reason, every other time my settlers see an eyebot they end up attacking one another - usually with the eyebot attacking first. Any ideas? Or is this better suited for TH1NK's mod page?
I can hear the eyebot provisioner, but not see it. I've tried de-assigning and re-assigning the provisioner. I've only installed the base Eyebot companion mod (and creating an Eyebot companion at the Robot Workbench works just fine), not the Nuka-World or Far Harbour add-ons. Do the provisioners require the add-ons to the companion mod in order to be visible?
I didn't know about Th1nk's mod it looks great. Now I think I am gonna use both his and yours so my provisioners are just a caravan of eyebots. any chance you can add an extra eyebot so they would look like a proper caravan.
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Don't know why this error happened now. (also happened on regular eyeball replace mode)
After disable this mode, everything work fine now, but I really want work with this mode.
You can recycleactor which might work.
Or you can go edit it in fo4edit so that the effect only activates when it's in combat (which is what I did.)
please help, the only mod i think might conflict is the Unique Creatures and Monsters mod? but i tried everything with the load order and nothing works :(