Anyway you could do something similar to the Securatron he made? I LOVE that bot but all its shoulder attachments are high explosives... and they tend to kill me lol; id love to see the missile option swapped out with gauss rifles
Considering that Capital Wasteland Robots is a thing now, and that version actually has lore-accurate securitrons, probably not. MIGHT do that for that mod instead.
all my unique brahmin are invisible (carla's, lucas, etc.) all my settlement provisioners have their brahmin replaced with tanks successfully. i'm on an existing save and have tried cc recycleactor on the unique brahmin, but that doesn't seem to fix it. anyone have any suggestions that might work?
Okay I think I might have done something wrong. For some reason the tanks that have replaced the brahmins, are floating in the air and moving like the Brahmin did. Any idea what I need to do in order to fix this? I'm using mod organizer 2 and I'm thinking that I might need to adjust the bog in the left pane, but I not sure.
I'm also having an issue with floating brahmin replacers.
Edit: I made a few tweaks, but I'm pretty sure it is because of the race. The race is set as a Mr. Handy based robot, I changed it to a robo-brain based robot and now they are planted on the ground.
Curious how you found out what race it was. I tried googling how to find out what race a character is but couldn't find anything. I had thought the error was because of an eyebot mod I installed and thought the tanks were eyebots. This makes sense though because the tank still floated after I removed the eyebot companion mod.
oh, haha, when a floating tanks turns and looks at you and says "Good day to you!" I guess I could have assumed it's a Mr. Handy.
I ran (help "robobrain" 0) in the console and found separate DLC01 and DLC03 prefixed races for robobrains. In this case the "Logistics Tank" ID is ff0079e4 and the two race IDs I found in help were 01001129 'Robobrain' and 03033e79 'RoboBrain' (capital B) and so I did variation of ff0079e4.setrace 01001129 (03033e79, Robobrain, and RoboBrain) and nothing worked for me.
FYI, I got it to work by checking in Xedit per SaintTheStig and doing the following:
1 - Go to 'ASDTank Exp - Provisioner Brahmin Replacer.esp' and look under Non-Player Character (Actor). 2 - You can edit the esp directly, but it's generally preferable to create a patch so the esp is unchanged. 3 - Refer to the entry: 0014055E - EncBrahminPack - Logistics Tank. 4 - Switch 'RNAM-Race' and 'ATKR-Attack Race' from the Mr. Handy entries to: DLC01RoboRace Robobrain. 5 - Optional (this seemed more fitting to me): To change the voice from the Mr. Handy voice to a Mr. Gutsy voice, edit to 'VTCK-Voice' line and switch it from RobotMrHandy to RobotMrGutsy.
Thank you for making this, I had been wanting to make an artillery tank for quite sometime and now this works. Keep up the good work I look forward to seeing anymore additions you may have
I am asking this here since the main mod is not frequented anymore..
Not sure why? I downloaded the mod, but am missing part categories when trying to create this bot. No Tank legs or head parts show up. Also legs category shows torso parts only. No dummy heads, caterpiller tracks, etc. Am using Vortex..
For some reason my automatron with the Plasma weapon rarely attacks. I only ever see it fire it off against a Fog Crawler (so probably large enemies) but like once every 15 seconds or something.
All the other weapons work and fires off regularly against everyone.
24 comments
... But don't hold your breath there.
Edit:
I made a few tweaks, but I'm pretty sure it is because of the race. The race is set as a Mr. Handy based robot, I changed it to a robo-brain based robot and now they are planted on the ground.
I ran (help "robobrain" 0) in the console and found separate DLC01 and DLC03 prefixed races for robobrains. In this case the "Logistics Tank" ID is ff0079e4 and the two race IDs I found in help were 01001129 'Robobrain' and 03033e79 'RoboBrain' (capital B) and so I did variation of ff0079e4.setrace 01001129 (03033e79, Robobrain, and RoboBrain) and nothing worked for me.
1 - Go to 'ASDTank Exp - Provisioner Brahmin Replacer.esp' and look under Non-Player Character (Actor).
2 - You can edit the esp directly, but it's generally preferable to create a patch so the esp is unchanged.
3 - Refer to the entry: 0014055E - EncBrahminPack - Logistics Tank.
4 - Switch 'RNAM-Race' and 'ATKR-Attack Race' from the Mr. Handy entries to: DLC01RoboRace Robobrain.
5 - Optional (this seemed more fitting to me): To change the voice from the Mr. Handy voice to a Mr. Gutsy voice, edit to 'VTCK-Voice' line and switch it from RobotMrHandy to RobotMrGutsy.
Not sure why? I downloaded the mod, but am missing part categories when trying to create this bot. No Tank legs or head parts show up. Also legs category shows torso parts only. No dummy heads, caterpiller tracks, etc. Am using Vortex..
All the other weapons work and fires off regularly against everyone.
Do they show as available to be modded on the robot workbench?
Save a Brahmin - use a much cuter Tank!
"A Tank of Mayhem and Death!"
An enthusiastic ENDORSEMENT # 1
Thank you rylasasin!