About this mod
An expansion to M150's SD Tanks. New weapons, smarter AI, anti friendly fire, WSE compatiblity patch, and Provisioner Brahmin replacer.
- Requirements
- Permissions and credits
My personal expansion to M150's popular SDTanks mod. Fixes a few annoyances, as well as adds a few new weapons.
FEATURES
- Is a ES(L)P, so it won't eat up slots on your ESP Load list.
- SDTanks can now be fitted with the Radar Beacon and MSAT
- Robots are now given long/medium/short range AI based on the weapon they receive. IE, tanks with the Missile addon will have long range AI, while tanks with the flamethrower addon have short range ai.
- Anti-Friendly Fire measures. One annoying thing about the original was that sometimes the robots tended to shoot you just after combat by accident. A perk has been added to all weapons so that when this happens, it no longer hurts you.
- Reworked weapons.
- Cannon is now a Frag Cannon. The Cannonball produces a frag explosion on impact (same strength as a frag grenade)
- Flamer now uses the long flame projectile instead of the regular one, for much longer range.
- Missiles now have a clip. Tanks can fire up to 8 of them before having to take some time to reload them.
- New weapons.
- Cryo Thrower
- Plasma
- Plasma Flamer
- Seeker Missile
- Tesla Thrower
- Gauss
- Gauss Cannon (Explodes on impact)
- Firework Launcher (WSE Patch)
- Plasrail (WSE Patch)
- 20mm Hispanio (WSE Patch)
- A secret Minutemen-centric special one.
- Weaponsmith Extended Patch: Optional patch that reworks all weapons for WSE damage, and adds a few new ones.
- Optional patch that replaces all Settlement Provisioner Brahmins with Randomized SDTanks! (You will have to reset your provisioner to see this work on an existing save.)
- Framework for randomized SDTank NPCs. Other mods like SimSettlements Faction Packs or FCOM units can take advantage of this. (Currently only the forementioned Brahmin patch takes advantage of this. I intend to release more mods that use it.)