What I've been doing was waiting until an NPC started hammering away at thin air, then while in workshop mode I'd select em and have them move. Once they're out of the way, you can swing your mouse around a little at where they were and you should find it near where they were. If you can't, something's in the way. (And ye, still requires scrap everything)
The picture's very helpful though, good guide. Thank you c:
Thank you very much Nemo I usually scrap away - and then I go crazy building, before even heading off to Concord. The last time I had missed one. And suddenly Sturges was halfway through the wall hammering away at a shower
I've never experienced any problems. And I've been using it for a very long time on heavily modded games. The only thing to keep in mind is to save. And save often!! I've had to load an earlier save more often than I like to remember. Simply because I got too eager - or careless- and scrapped something I shouldn't have!! I've built settlements at Sanctuary, Abernathy, Tenpines - and a few others. I've had to reinstall ScrapEverything some times because everything reverted to its former state. I don't know why. But it has always been after installing yet another mod. I have never messed with my ini files. But it still works as advertised. Just be sure to keep it at the end of your load order - as it says in the description
Breaking pre-combines might lower your fps because you're breaking apart meshes grouped together for optimization. But I always play with Scrap Everything on an older computer because it gets rid of a lot of stuff that I don't like. I just use mods to improve fps like removing all grass to counter that fps drop.
Bernt, some mods trigger the cell reset bug. That's probably happened in your game when you added new mods.
Scrap Everything actually has an unintended failsafe that won't let you scrap everything. If it's unmovable then you can't scrap it. Well that's what I've found anyway. Also you are not restricted to Sanctuary with this. I've used it in other settlements to stop npc's sitting in stupid places
This is good but there are a lot of things a new user might need to be aware of when using any scrap mod like Scrap Everything, I have had a good experience with this Scrapping and Building, lots of fun. The best thing I can add to this is that you can remove the tedium of the scrapping in future play thrus by creating a customizable bat file. The mod "Better Console" to help identify ID and baseID numbers for entry to a text file. Also a way to restore those rebuilt houses to the exact location in case the coordinates get lost I have a good example for a Red Rocket bat somewhere in my stuff that has the command lines for a batch file.
Thank you OLBM I know - if any- about scrapping toooo much..... One reason for emphasizing the need for saving often. In the guide I put in the advice to quicksave every time you've scrapped on of those markers. I might look into doing such a bat file. I never thought about it. That it could be done at all. The only thing I've done so far is weather, starting perks and a good amount of starting materials. Thank you for the advice
I was trying to make the Bat file. I have a difference in what your image 3/3 show in the yellow circles and I see in game. I don't see the markers, just text. I could scrap them but at this point it would defeat what I am doing, making the Bat file.
So there are 7 of those damned hammering markers. I lost track how many times I scrapped those out on playthroughs. I keep the NPC sits and the guard, though.
Me too. And the mods never seemed to do me any good. I got fed up and decided to find out once and for all where those pesky markers are. I thought maybe someone else might benefit from it too
17 comments
The picture's very helpful though, good guide. Thank you c:
I've had to load an earlier save more often than I like to remember. Simply because I got too eager - or careless- and scrapped something I shouldn't have!!
I've built settlements at Sanctuary, Abernathy, Tenpines - and a few others. I've had to reinstall ScrapEverything some times because everything reverted to its former state. I don't know why. But it has always been after installing yet another mod. I have never messed with my ini files. But it still works as advertised. Just be sure to keep it at the end of your load order - as it says in the description
Bernt, some mods trigger the cell reset bug. That's probably happened in your game when you added new mods.
I might look into doing such a bat file. I never thought about it. That it could be done at all. The only thing I've done so far is weather, starting perks and a good amount of starting materials. Thank you for the advice
You mioht appreciate this meltdown -- the "stop the hammering" comes in at around 1:15
Larry O'Donnell is a news guy fro MSNBC.
Yep. This is REASON number ONE for scrap EVERYTHING! I mean, Mr. Murray did say it best.....
Link: https://www.youtube.com/watch?v=QtjOW2VMSng
4K