In Survival mode, you level a lot earlier due to the absolute need to work with settlements and progress carefully to not die horribly. This means a character at level 100 without having even been to the Institute yet is not uncommon, much less Vault 81 which is off the beaten path a little.Such characters have a ridiculous amount of HP; is there a way you could upload this and have it deduct a percentage instead of a fixed amount? 50 is a pittance once you're in 3-digit levels.
There is a forum post about this on Reddit but in case no one knew then contracting the disease counts towards "Legendary Junkie" weapons which get damage buff's when you have addictions.
So you have made weapons with "Junkie" on them have 50+ damage to them.
Does Junkie work like that? surely their extra damage scales off of how many negative effects/withdrawals you're suffering from rather than their severity?
Or for a more selfless role playing experience, get bitten, get the disease, still chose to cure the kid, live the rest of your (short) life afflicted but knowing you did a good thing. But that's just me. ^^
Making the choice was, for me , difficult , sure, i saved a kid from death, and maybe the whole vault, but i would have a permanent health reduction, i was underwhelmed by the sickness, it made the choice too easy, with a bigger health reduction, i think it makes the choice harder.
Question to the mod author: Does this mod affect the current disease if it's already in effect? I would definitely like to use it for the added difficulty! Thanks!
Following section may contain SPOILERS!
Not a choice really, not even with -1 HP. You just keep the cure period. Reason 1: there is no karma system, once I leave the vault, it's as if my choice never happened. Reason 2: I got post-apocalyptic Hep C, and for what? The kid is cured, and they graciously offered to provide me with a permanent stay, which means they will be refurnishing the local scrapyard across the general store for me. What an improvement! Instead of living next to a dump topside, I get to live in what used to be one! Forget that there are no crafting stations anywhere nearby, the bigger problem is, that you are 2 loading screens away from anywhere else, with one loading screen concealed behind an elevator ride. What else have I got? Free treatments for my ailments at the doctor? No. Won't have to pay for my meals at the canteen? Dream on. A discount across the hall? A what? Caps would've been a more useful recompense. I should've taken the cure myself and try my luck at escaping the vault if they turn hostile. Lesson learned. I picked the place clean, sold some of it back to them, left with the rest for good.
Fun fact: Vault 81 has public restrooms, but neither private or communal showers. I guess every vault dweller stops by the overseer to use her's, which is the only one in the entire vault. Good work on the level design Bethesda!
Personally I don't need an arbitrary "good" and "evil" bar telling me how to play, I work on my own moral compass rather than just throwing away all morals because I can.
Woah that's where I got that disease from! I honestly had no idea that I got until much later in the game hahah I was so confused why I even had the choice to not give the kid the cure, I thought it was just to be a dick
21 comments
So you have made weapons with "Junkie" on them have 50+ damage to them.
Following section may contain SPOILERS!
Not a choice really, not even with -1 HP. You just keep the cure period. Reason 1: there is no karma system, once I leave the vault, it's as if my choice never happened. Reason 2: I got post-apocalyptic Hep C, and for what? The kid is cured, and they graciously offered to provide me with a permanent stay, which means they will be refurnishing the local scrapyard across the general store for me. What an improvement! Instead of living next to a dump topside, I get to live in what used to be one! Forget that there are no crafting stations anywhere nearby, the bigger problem is, that you are 2 loading screens away from anywhere else, with one loading screen concealed behind an elevator ride. What else have I got? Free treatments for my ailments at the doctor? No. Won't have to pay for my meals at the canteen? Dream on. A discount across the hall? A what? Caps would've been a more useful recompense. I should've taken the cure myself and try my luck at escaping the vault if they turn hostile. Lesson learned. I picked the place clean, sold some of it back to them, left with the rest for good.
Fun fact: Vault 81 has public restrooms, but neither private or communal showers. I guess every vault dweller stops by the overseer to use her's, which is the only one in the entire vault. Good work on the level design Bethesda!
so that's why there was an option to keep it for myself or split it in half, lol