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TheKutKu

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TheRathalos

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21 comments

  1. DarkPurity
    DarkPurity
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    • 2 kudos
    In Survival mode, you level a lot earlier due to the absolute need to work with settlements and progress carefully to not die horribly. This means a character at level 100 without having even been to the Institute yet is not uncommon, much less Vault 81 which is off the beaten path a little.Such characters have a ridiculous amount of HP; is there a way you could upload this and have it deduct a percentage instead of a fixed amount? 50 is a pittance once you're in 3-digit levels.
    1. ayemoli
      ayemoli
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      Just install BLD mod, better location damage, then u will know what will cost you with -50 maxhp
  2. D1n3r0
    D1n3r0
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    • 3 kudos
    There is a forum post about this on Reddit but in case no one knew then contracting the disease counts towards "Legendary Junkie" weapons which get damage buff's when you have addictions.

    So you have made weapons with "Junkie" on them have 50+ damage to them.
    1. slimepuke
      slimepuke
      • supporter
      • 0 kudos
      Does Junkie work like that? surely their extra damage scales off of how many negative effects/withdrawals you're suffering from rather than their severity?
    2. }{ellKnight
      }{ellKnight
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      • 354 kudos
      Yeah, it scales off number of effects, not their magnitude. It actually says so in the mod description
  3. zerothenumber
    zerothenumber
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    • 10 kudos
    Or for a more selfless role playing experience, get bitten, get the disease, still chose to cure the kid, live the rest of your (short) life afflicted but knowing you did a good thing. But that's just me. ^^
    1. TheRathalos
      TheRathalos
      • member
      • 1 kudos
      Making the choice was, for me , difficult , sure, i saved a kid from death, and maybe the whole vault, but i would have a permanent health reduction, i was underwhelmed by the sickness, it made the choice too easy, with a bigger health reduction, i think it makes the choice harder.
    2. zerothenumber
      zerothenumber
      • supporter
      • 10 kudos
      Yup, that's why I should've said good mod!
    3. 1355970
      1355970
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      • 9 kudos
      Question to the mod author: Does this mod affect the current disease if it's already in effect? I would definitely like to use it for the added difficulty! Thanks!

      Following section may contain SPOILERS!

      Not a choice really, not even with -1 HP. You just keep the cure period. Reason 1: there is no karma system, once I leave the vault, it's as if my choice never happened. Reason 2: I got post-apocalyptic Hep C, and for what? The kid is cured, and they graciously offered to provide me with a permanent stay, which means they will be refurnishing the local scrapyard across the general store for me. What an improvement! Instead of living next to a dump topside, I get to live in what used to be one! Forget that there are no crafting stations anywhere nearby, the bigger problem is, that you are 2 loading screens away from anywhere else, with one loading screen concealed behind an elevator ride. What else have I got? Free treatments for my ailments at the doctor? No. Won't have to pay for my meals at the canteen? Dream on. A discount across the hall? A what? Caps would've been a more useful recompense. I should've taken the cure myself and try my luck at escaping the vault if they turn hostile. Lesson learned. I picked the place clean, sold some of it back to them, left with the rest for good.

      Fun fact: Vault 81 has public restrooms, but neither private or communal showers. I guess every vault dweller stops by the overseer to use her's, which is the only one in the entire vault. Good work on the level design Bethesda!
    4. OnyxSix
      OnyxSix
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      Personally I don't need an arbitrary "good" and "evil" bar telling me how to play, I work on my own moral compass rather than just throwing away all morals because I can.
  4. Username0815
    Username0815
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    • 3 kudos
    Good idea, although you have a choice, do not get bitten or loot contaminated flesh to avoid an infection
    1. rhapsodios
      rhapsodios
      • supporter
      • 8 kudos
      It's quite tricky to avoid. I read that if you have a follower and they get hit, you get sick. lol
  5. Anani Masu
    Anani Masu
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    • 3 kudos
    How about -10% HP instead of -50 HP? I generally prefer to use scaling modifiers over flat numbers.
    1. rhapsodios
      rhapsodios
      • supporter
      • 8 kudos
      Why exactly? To make Endurance even more useless stat?
  6. KaaruHonoo
    KaaruHonoo
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    • 0 kudos
    im def gonna use this for my 'no exploits' run somewhere along the line.

  7. aswitz87
    aswitz87
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    I'm another who didn't even notice until long after. 10hp was nothing to write home about. This on the other hand... perfect.
    1. DaDump
      DaDump
      • member
      • 2 kudos
      I didn't even notice it...
      so that's why there was an option to keep it for myself or split it in half, lol
  8. FakeApple
    FakeApple
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    Woah that's where I got that disease from! I honestly had no idea that I got until much later in the game hahah I was so confused why I even had the choice to not give the kid the cure, I thought it was just to be a dick
  9. Naheka
    Naheka
    • member
    • 0 kudos
    ... We can be contaminated by this s#*! ?
  10. MattX45
    MattX45
    • supporter
    • 13 kudos
    I realised that I got this desease after at least 3 days after I made the quest. But yeah -10hp is almost nothing.