Hi all! Thanks for all your comments! I'm glad you liked it :D I'm gonna try to fix the 3rd person reload animation, it's a little buggy right now. Also, I'll check on the power armor 3rd person reload. I'm not enterely sure why it's not working, but I'll check that out.
Ahora solo necesitamos el Mannlicher M95 de la Gran Guerra y al fin equipamiento austro-húngaro! Se que el mod es de un arma argentina, pero creo que es de diseño austro-húngaro
¡Genio! El modelo y animaciones se ven increíble, y me encantó la nota que la acompaña. Mi única crítica sería que se recarga demasiado lento, lo que hace a la pistola menos práctica en el combate. Pero aún así, te salió mortal!
excelente arma, gran detalle y una joyita, mi abuelo tenia una mannlicher guardada, no se puede usar porque no se consigue municion por lo menos en argentina, pero usarla en el juego me pianta un lagrimon, te hago dos sugerencias, agragarle el framework del BCR seria genial, y hay un comentario que soluciona el problema STS cambiando la anim, si estas complicado para hacerlo te ofrezco hacer un parche y referenciar tu mod.
Gunbehavior.HKX. Tactical Reload makes changes to this - but it doesn't affect this reload animation. Weapons Framework Beta makes changes to this - but it doesn't affect this reload animation. STS makes changes to this - and it completely borks this reload animation.
You might want to take this to the STS mod and ask them what are they changing in Gunbehavior.HKX that borks this reload animation - in fact a mod that should literally never leverage anything STS has to offer in the first place - as it only uses Iron Sights.
I did the opposite of what you suggest. I downloaded this and removed STS. This and so many other mods I use do not use Combat Scopes that it's simply not worth the hassle to have STS.
Added: To be fair this mod did work with the version of STS at the time this mod was published (2.23 of STS as of January 2020). Whatever they did after that is what breaks this animation. Added: 2.23 did not have GunBehavior.HKX. 2.3.3 had GunBehavior.HKX which added the 1st Person to 3rd Person Forced Reload fix (which on it's own doesn't break the animation) as well as some code I have no earthly idea what it does other than break this reload animation.
For anybody that's encountering the animation problem with the left hand disappearing without using See Through Scopes, I have found a solution.
Make sure to unpack the BA2 files so you can mess with the files directly.
Download this patch for the caravan shotgun - doesn't matter if you have the caravan shotgun or not, if you don't, you can just delete this later. https://www.nexusmods.com/fallout4/mods/60615?tab=files
Dig into the files, Meshes\Actors\Character\_1stPerson\Animations\CaravanShotgun Find WPNIdleSightedWobble.hkx and copy it
Go into Mannlicher's files, Meshes\actors\character\_1stPerson\Animations\Mannlicher1905 Paste WPNIdleSightedWobble.hkx into the folder and replace the original counterpart
Now, open your game, and enjoy your un-glitched animations.
I personally don't use STS, but I'll assume this works if you're using it, too. And if you're encountering similar animation glitches for other modded weapons, you can always do the same to said weapons.
If you have See Through Scopes loaded, just put it at the end of your weapons in the load order. If you don't, then yeah you need to replace that file as described above.
amazing pistol but sadly, the left hand missing, i tried to follow the steps of a comment, but it went to worse for myself, so, i guess i wont play with this one (sadly, i really liked this gun, cause i f*#@ing love the steyr m1912 and is the closest weapon i saw)
Hi Lucas, thanks for the amazing mod! Is there any possibility that this weapon becomes integrated in the leveled list? Similar to the Frommer Stop pistol and S&W 1905?
I love this gun. Unfortunately for me, after starting up a new game the PC's left hand appears to have disappeared in regard to this pistol. The gun cocks itself on draw and the reload animation just lacks the left arm entirely, bullets and clip included. I'm not sure what's causing it, as I'm using all the same mods as before and it worked fine. Booted out a bunch of mods that might've been the problem, still having the issue. I wish I could figure out what was conflicting, since this is one of the most unique weapons available. I just wanted to post here to thank for this great gun and to see if anyone else has had this issue to narrow down what needs to be fixed.
Same thing happening to me, no left arm or hand and during reload no bullets or clip ether. I just downloaded this today too and have never used it before and realy like it but the missing arm kills what's otherwise a great mod.
There's an issue with See Through Scopes. It has been reported in it's page several times because it's also causing similar issues with other weapon mods. Unfortunately there's nothing I can do to fix it
There is something you can do to fix it... disable the See Through Scopes mod, and cripple your arms. I'll bet you'll see that the same problem arises. It is caused by a broken crippled arms animation. EDIT: Downloaded the mod, and can confirm, crippled arms animation is broken. Notified the author about how to fix this.
115 comments
I'm gonna try to fix the 3rd person reload animation, it's a little buggy right now. Also, I'll check on the power armor 3rd person reload. I'm not enterely sure why it's not working, but I'll check that out.
Thanks again!
Cheers
Un arma Argentina! me encanta es bastante aproximada a si contraparte real
GRACIAS TOTALES MAQUINA!!!!!
the author doesn't know how to fix, and not even WARN that his mod breaks with STS.
Tactical Reload makes changes to this - but it doesn't affect this reload animation.
Weapons Framework Beta makes changes to this - but it doesn't affect this reload animation.
STS makes changes to this - and it completely borks this reload animation.
You might want to take this to the STS mod and ask them what are they changing in Gunbehavior.HKX that borks this reload animation - in fact a mod that should literally never leverage anything STS has to offer in the first place - as it only uses Iron Sights.
I did the opposite of what you suggest. I downloaded this and removed STS.
This and so many other mods I use do not use Combat Scopes that it's simply not worth the hassle to have STS.
Added: To be fair this mod did work with the version of STS at the time this mod was published (2.23 of STS as of January 2020). Whatever they did after that is what breaks this animation.
Added: 2.23 did not have GunBehavior.HKX. 2.3.3 had GunBehavior.HKX which added the 1st Person to 3rd Person Forced Reload fix (which on it's own doesn't break the animation) as well as some code I have no earthly idea what it does other than break this reload animation.
Make sure to unpack the BA2 files so you can mess with the files directly.
Download this patch for the caravan shotgun - doesn't matter if you have the caravan shotgun or not, if you don't, you can just delete this later.
https://www.nexusmods.com/fallout4/mods/60615?tab=files
Dig into the files, Meshes\Actors\Character\_1stPerson\Animations\CaravanShotgun
Find WPNIdleSightedWobble.hkx and copy it
Go into Mannlicher's files, Meshes\actors\character\_1stPerson\Animations\Mannlicher1905
Paste WPNIdleSightedWobble.hkx into the folder and replace the original counterpart
Now, open your game, and enjoy your un-glitched animations.
I personally don't use STS, but I'll assume this works if you're using it, too. And if you're encountering similar animation glitches for other modded weapons, you can always do the same to said weapons.
If you don't, then yeah you need to replace that file as described above.
I'll bet you'll see that the same problem arises. It is caused by a broken crippled arms animation.
EDIT: Downloaded the mod, and can confirm, crippled arms animation is broken. Notified the author about how to fix this.