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ShamanIV

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ivbak

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23 comments

  1. Gunrunner66
    Gunrunner66
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    Extremely cool concept.  Execution could use a little work.  Love the model, wish it showed on your wrist when holstered, but I'm guessing that's an engine limitation.   Something that would work would be an armor piece in the same position, but I'm not nearly savvy enough to make that happen.
    The range is absurdly short; you've basicaly got a melee or pointblank weapon.  The impact sounds are... um... questionable.  

    That aside, I like it a lot.  Endorsed.
  2. Dreadmorg
    Dreadmorg
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    • 2 kudos
    Use's loose files so invisible for me :*( can u please make a version without loose files?
  3. kasl9811
    kasl9811
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    hi! how to make a weapon model invisible?
  4. Carpatheon
    Carpatheon
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    • 1 kudos
    Anyone know why my flamer is doing waaay to much damage?  It has 12 Ballistic damage and 73 Energy damage.  It's so OP that it is un-usable.
  5. drakeymanxi
    drakeymanxi
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    Could you make an armor model of it as well? So even whenyou dont have it equipped its still on the character?
  6. DaveReckoning
    DaveReckoning
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    I don't use this weapon personally but give it to companions, caravan guards, etc. IMO the best visually is a flamer w/the Explosive legendary. I smite thee, raider scum!
  7. deltaphoenixhawk
    deltaphoenixhawk
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    Been having fun with this mod. Pity I didn't try it out sooner as it's been great using it. I'm also having issue with not being able to use VATS with this, but if anything I see that as a way to balance the weapon out. Only other issue is that when you are "aiming" in first person view... you have nothing to help you aim other than your own judgement, or being in 3rd person view to get the aiming dot.
  8. Sakrum95
    Sakrum95
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    Really awesome work, and this has so much potential still left. Like even more different kinds of weapons.

    One thing you absolutely need to add to this: wrist rockets.

    #watchthosewristrockets
    1. ivbak
      ivbak
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      • 0 kudos
      Missiles are no longer an attack but an ability, I have a blank for a mod for abilities but unfortunately I can’t find a good walkthrough or tutorial on fallout4 scripts. A script could also give out weapons at the very beginning of the game and then it would not have to be created in a chemical laboratory.
    2. kaitlin86
      kaitlin86
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      am loving this mod! it's perfect for cyberized char =)
      Have you seen the Reaper of Pantheon pistol? It has a mode that fires small rockets. You might be able to figure it out there or the author might even be willing to let just copy the code even. https://www.nexusmods.com/fallout4/mods/42689
  9. Ragnarr1313
    Ragnarr1313
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    Nice mod! I am sure I will have a lot of fun with it. I saw the list of weapons and armor that you have listed on your page. I thought I would point out the Star Wars BlasTech Weapons mod. It has a bunch of different weapons from Star Wars including one the is based on the E-33 that Boba Fett used in the movies.

    Check it out, I am sure that you will like it. :)
    https://www.nexusmods.com/fallout4/mods/26384
  10. DaAnn56
    DaAnn56
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    I seem to be having a problem with it reporting out of ammo with the selection of "chain lightning". It is supposed to have unlimited ammo according to the description. If I do need to have ammo on hand what kind of ammo do I need. Love the bracelet just having this issue.